我刚刚开始iOS编程,我正在尝试编译一个简单的代码,但我无法这样做。我收到的错误信息是,
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_Player", referenced from:
objc-class-ref in AppDelegate.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
现在,我发现了两个类似的问题(here和here)使用与我相同的环境进行编码并面临类似的问题。我尝试了他们的解决方案但是没有成功。
当我刚刚启动iOS时,我使用此tutorial作为指南,并尝试运行他们的代码。错误发生在我为播放器变量赋值的部分。代码如下。
#import "AppDelegate.h"
#import "Player.h"
#import "PlayersViewController.h"
@interface AppDelegate ()
@end
@implementation AppDelegate{
NSMutableArray *_players;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
_players = [NSMutableArray arrayWithCapacity:20];
Player *player = [[Player alloc] init];
player.name = @"Bill Evans"; //error will occur here
return YES;
}
我的架构设置如下,
Player.h和PlayersViewController.h的代码与教程中的代码完全相同。
更新
Player.h
@interface Player : NSObject
@property (nonatomic, copy) NSString *name;
@property (nonatomic, copy) NSString *game;
@property (nonatomic, assign) int rating;
@end
PlayersViewController.h
#import <UIKit/UIKit.h>
@interface PlayersViewController : UITableViewController
@property (nonatomic, strong) NSMutableArray *players;
@end
我的构建结果
答案 0 :(得分:1)
使用Player.h文件,我也必须包含.m文件。 .m文件的代码如下,
#import <Foundation/Foundation.h>
#import "Player.h"
@implementation Player
@synthesize name = _name;
@synthesize game = _game;
@end
它设法构建但运行时出错。但是,这是另一个问题。