为什么这似乎没有被初始化

时间:2014-11-02 17:15:33

标签: java error-handling nullpointerexception bufferedimage

我有一个典型的NullPointerException:

Exception in thread "Thread-0" java.lang.NullPointerException
at com.game.main.SpriteSheet.grabImage(SpriteSheet.java:17)
at com.game.main.Textures.getTextures(Textures.java:30)
at com.game.main.Textures.<init>(Textures.java:21)
at com.game.main.Game.init(Game.java:80)
at com.game.main.Game.run(Game.java:116)
at java.lang.Thread.run(Thread.java:745)

并且我非常确定我知道null的位置,我认为这是这个方法(这也就是getImage方法在我创建的spritesheet.png图像中加载你想要的任何网格)

public BufferedImage grabImage(int column, int row, int width, int height){
        System.out.println("img is " + image); //<<<< How I tested for null.. May not be the best way, but image said to be null

        BufferedImage img = image.getSubimage((column * 32) - 32, (row * 32) - 32, width, height);

        return img;

}

我已经看过这个类中的所有内容,这是类:SpiteSheet.class

package com.game.main;

import java.awt.image.BufferedImage;

public class SpriteSheet {

private BufferedImage image;

public SpriteSheet(BufferedImage image){
    this.image = image;
    System.out.println("img is " + this.image); // <<<<<<<<< THIS ONE SHOWS "img is nullException in thread "Thread-0" " in the console
}

public BufferedImage grabImage(int column, int row, int width, int height){
    System.out.println("img is " + image); //<<<< How I tested for null.. May not be the best way, but image said to be null

    BufferedImage img = image.getSubimage((column * 32) - 32, (row * 32) - 32, width, height);

    return img; 
}
}

我想知道我怎么能启动它?虽然我猜测它已经是image.getSubimage(代码),但我测试了this.image,它说,那就是Nul​​lPointerException ...但它应该已经启动了。

可能涉及的更多课程

  • Textures.class

      package com.game.main;
    
      import java.awt.image.BufferedImage;
    
      public class Textures {
    
        public BufferedImage[] player = new BufferedImage[3];
        public BufferedImage[] missile = new BufferedImage[3];
        public BufferedImage[] enemy = new BufferedImage[3];
    
    
    
        private SpriteSheet ss;
        private Game game;
    
        public Textures(Game game){
            this.game = game;
            ss = new SpriteSheet(game.getSpriteSheet());
    
            getTextures(); // This is line 21
    
    
        }
    
        public void getTextures(){
    
    
    
        player[0] = ss.grabImage(1, 1, 32, 32); //This is line 30
        player[1] = ss.grabImage(1, 2, 32, 32);
        player[2] = ss.grabImage(1, 3, 32, 32);
    
        missile[0] = ss.grabImage(2, 1, 32, 32);
        missile[1] = ss.grabImage(2, 2, 32, 32);
        missile[2] = ss.grabImage(2, 3, 32, 32);
    
        enemy[0] = ss.grabImage(3, 1, 32, 32);
        enemy[1] = ss.grabImage(3, 2, 32, 32);
        enemy[2] = ss.grabImage(3, 3, 32, 32);
    
    
    }
    

    }

game.class非常大,所以我会给出它所涉及的主要方法(得到它?init(),在其中...)

  • Game.class

     public void init(){
    
    requestFocus(); //Brings focus to the screen at the start
    BufferedImageLoader loader = new BufferedImageLoader();
    try{
    
        spriteSheet = loader.loadImage("/Sprite_Sheet.png");
        background = loader.loadImage("/Background.png");
    
    }catch(IOException e){
        e.printStackTrace();
    }
    
    addKeyListener(new KeyInput(this));
    
    tex = new Textures(this);
    p = new Player(300,300, tex);
    c = new Controller(tex);
    
    ea = c.getEntityA();
    eb = c.getEntityB();
    
    c.createEnemy(enemyCount);
    

    }

如果你需要我展示另一堂课,我会很乐意这样做,因为最大和唯一的大赛(ish)就是游戏

**编辑:**这是getSpriteSheet方法

        `public BufferedImage getSpriteSheet(){ return spriteSheet; }` 

** EDIT1:**这是BufferedImageLoader类

 package com.game.main;

import java.awt.image.BufferedImage;
import java.io.IOException;

import javax.imageio.ImageIO;

public class BufferedImageLoader {

    private BufferedImage image;

    public BufferedImage loadImage(String path) throws IOException{

        image = ImageIO.read(getClass().getResource(path));
        return image;
    }

}

** EDIT2:**当我尝试从头开始尝试时,我只是得到了这个错误,我也不认为我在遇到错误时犯了错误。所以病了,保持为/Sprite_Sheet.png;

Exception in thread "Thread-0" java.lang.IllegalArgumentException: input == null!
    at javax.imageio.ImageIO.read(ImageIO.java:1388)
    at com.game.main.BufferedImageLoader.loadImage(BufferedImageLoader.java:14)
    at com.game.main.Game.init(Game.java:72)
    at com.game.main.Game.run(Game.java:117)
    at java.lang.Thread.run(Thread.java:745)

** EDIT3:**我已经检查过是否只有spriteSheet加载为null,而且背景并没有给出null

**找到答案:**我格式化了错误,虽然它是PNG,但显然不对,所以我用不同的图像编辑器打开它并再次导出。

1 个答案:

答案 0 :(得分:0)

Game.spriteSheet成员在调用ss = new SpriteSheet(game.getSpriteSheet())时尚未初始化,由tex = new Textures(this)中的Game.init()触发。

奇怪的是,在Game.init()中,spriteSheetnew Texture(this)被调用之前被初始化。您可以在spriteSheet中使用spriteSheet = loader.loadImage("/Sprite_Sheet.png")的try / catch块后检查Game.init()是否为空。