我正在尝试在AndEngine上制作一个HUD,但是当我在下面编写这个代码并运行模拟器时,模拟器上只出现一个带有崩溃的HUD图像的黑屏。
这就是我要显示的内容, 这就是我的代码显示的方式。
这是我的代码 -
package com.example.andenginetester;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.camera.hud.HUD;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.TextureRegion;
import org.andengine.ui.activity.SimpleBaseGameActivity;
public class SpriteTester extends SimpleBaseGameActivity {
public static final int CAMERA_WIDTH = 720;
public static final int CAMERA_HEIGHT = 480;
private HUD myHUD;
private Sprite myHUDSprite;
private BitmapTextureAtlas myAtlas;
private TextureRegion myHUDImage;
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
@Override
public EngineOptions onCreateEngineOptions() {
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
protected void onCreateResources() {
myAtlas = new BitmapTextureAtlas(this.getTextureManager(), 1024, 1024);
myHUDImage = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.myAtlas, this, "gfx/HUD.png", 0, 0);
mEngine.getTextureManager().loadTexture(myAtlas);
}
@Override
protected Scene onCreateScene() {
final Scene scene = new Scene();
scene.setBackground(new Background(0, 0, 0));
myHUDSprite = new Sprite(0, 0, myHUDImage, this.getVertexBufferObjectManager());
myHUD.attachChild(myHUDSprite);
camera.setHUD(myHUD);
return scene;
}
}
我该如何解决?
答案 0 :(得分:0)
好吧,我设法得到了正确的结果,让我知道它是否适合你:
a)我更新了AndroidManifest.xml
在<activity ... >
:
1)android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|mcc|mnc"
2)android:screenOrientation="landscape"
b)更新后的活动:
public class MainActivity extends SimpleBaseGameActivity {
public static final int CAMERA_WIDTH = 720;
public static final int CAMERA_HEIGHT = 480;
private HUD myHUD = new HUD();
private Sprite myHUDSprite;
private BitmapTextureAtlas myAtlas;
private TextureRegion myHUDImage;
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
@Override
public EngineOptions onCreateEngineOptions() {
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED,
new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
protected void onCreateResources() {
myAtlas = new BitmapTextureAtlas(this.getTextureManager(), 1024, 1024);
myHUDImage = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
this.myAtlas, this, "gfx/HUD.png", 0, 0);
mEngine.getTextureManager().loadTexture(myAtlas);
}
@Override
protected Scene onCreateScene() {
final Scene scene = new Scene();
scene.setBackground(new Background(0, 0, 0));
myHUDSprite = new Sprite(0, 0, myHUDImage,
this.getVertexBufferObjectManager());
myHUD.attachChild(myHUDSprite);
myHUD.setPosition(CAMERA_WIDTH/2,CAMERA_HEIGHT/2);
camera.setHUD(myHUD);
return scene;
}
}