我有一些工作生命游戏代码。它将每个群体保存为位图。这是输出的样子(裁剪):
清理代码时,我发现如果我注释掉或以其他方式删除第60行:
cout << "Survivor: " << x << ", " << y << "\n";
它完全搞砸了程序,而不是像它应该生产滑翔机,它产生了这个:
我已经四处寻找,试图找出可能导致这种情况的原因,但我迄今为止都没有成功。这是我目前的代码:
//Bitmap Library from http://partow.net/programming/bitmap/
#include "bitmap_image.hpp"
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
using namespace std;
#define WIDTH 160
#define HEIGHT 128
bool population[WIDTH][HEIGHT];
bool survivors[WIDTH][HEIGHT];
int check_survivors();
int check_neighbors(int x, int y);
int write_population(char* file);
int main() {
int i, populations;
cout << "Enter number of populations: ";
cin >> populations;
//Glider
survivors[28][100] = true;
survivors[29][100] = true;
survivors[29][101] = true;
survivors[30][101] = true;
survivors[28][102] = true;
//Initial image generation
write_population("population0.bmp");
//populations
for (i = 0; i < populations; i++) {
char filename[17] = "population";
char ii[3];
sprintf(ii, "%d", i+1);
strcat(filename, ii);
strcat(filename, ".bmp");
check_survivors();
write_population(filename);
}
return 0;
}
int check_survivors() {
//set x and y variables
int x, y;
for (x = 0; x < WIDTH; x++) {
for (y = 0; y < HEIGHT; y++) {
if (check_neighbors(x, y)) {
survivors[x][y] = true;
cout << "Survivor: " << x << ", " << y << "\n";
} else {
survivors[x][y] = false;
}
}
}
return 0;
}
int check_neighbors(int x, int y) {
int neighbors = 0, survives;
//I really need to rewrite this mess
//Neighbors above
if (population[x-1][y-1] == true && x != 0 && y != 0) {
neighbors++;
}
if (population[x][y-1] == true && y != 0) {
neighbors++;
}
if (population[x+1][y-1] == true && x != WIDTH-1 && y != 0) {
neighbors++;
}
//Neighbors next to
if (population[x-1][y] == true && x != 0 ) {
neighbors++;
}
if (population[x+1][y] == true && x != WIDTH-1) {
neighbors++;
}
//Neighbors below
if (population[x-1][y+1] == true && x != 0 && y != HEIGHT-1) {
neighbors++;
}
if (population[x][y+1] == true && y != HEIGHT-1) {
neighbors++;
}
if (population[x+1][y+1] == true && x != WIDTH-1 && y != HEIGHT-1) {
neighbors++;
}
//Determining life or death
if (neighbors < 2 || neighbors > 3) {
//Neighbors less than 2 or more than 3 is dead cell
survives = 0;
} else if (neighbors == 3 && population[x][y] == false) {
//Exactly 3 neighbors re-animates a cell
survives = 1;
} else if (population[x][y] == true) {
//2 or 3 neighbors is survivor
survives = 1;
}
return survives;
}
int write_population(char* file) {
//Create Image
bitmap_image image(WIDTH, HEIGHT);
//Set background to white
image_drawer draw(image);
image.set_all_channels(255,255,255);
//set x and y variables
int x, y;
//For every array point, check to see if it survives,
//and transfer survivors to population
for (x = 0; x < WIDTH; x++) {
for (y = 0; y < HEIGHT; y++) {
if (survivors[x][y] == true) {
draw.pen_width(1);
draw.pen_color(0,0,0);
draw.plot_pixel(x, y);
}
population[x][y] = survivors[x][y];
}
}
//Save image
image.save_image(file);
//return
return 1;
}
答案 0 :(得分:6)
这样的事情:
if (population[x-1][y-1] == true && x != 0 && y != 0)
需要重写为:
if ( x > 0 && y > 0 && population[x-1][y-1] == true )
否则当x
或y
为0
时,您将直接进入未定义的行为区域(因为当您从{{check_neighbors()
拨打check_survivors()
时,它们会多次出现1}}),你可以期待像这样的奇怪,莫名其妙的错误。您需要在尝试访问这些元素之前检查无效的数组索引。
另外,这里:
if (neighbors < 2 || neighbors > 3) {
//Neighbors less than 2 or more than 3 is dead cell
survives = 0;
} else if (neighbors == 3 && population[x][y] == false) {
//Exactly 3 neighbors re-animates a cell
survives = 1;
} else if (population[x][y] == true) {
//2 or 3 neighbors is survivor
survives = 1;
}
如果survives
和neighbors == 2
看起来好像population[x][y] == false
可能会留下不确定的值,如果您要访问该值,也会导致未定义的行为。从您的代码中可以立即清楚地知道这种情况是否真实,但是如果您仍然处于调试阶段,那么至少值得添加一个条件检查以验证它是否曾经存在。
如果您的程序表现出未定义的行为,那么在修复这些问题之前几乎不可能对其进行推理。
答案 1 :(得分:3)
您并不总是为变量survives
分配值,例如如果population[x][y]
为false
且neighbors
为2.这会使survives
的值为当时内存中的任何值。当您添加cout
调用时,可能会将堆栈内存的位设置为0,从而掩盖程序的错误。
在声明时为survives
添加初始值。