嗨所有我在flash cs6中的动作脚本3中的新功能我正在创建一个带有计时器的游戏
我希望将秒数转换为分钟:秒格式
示例:
120秒到2点
这是我的代码:
var countDownDec:Number = 1;
var totalSecs = 120;
var countDownSecs = totalSecs;
counter.text = countDownSecs;
var time:Timer = new Timer(countDownDec*1000);
time.addEventListener(TimerEvent.TIMER, tick);
time.reset();
countDownSecs = totalSecs;
counter.text = countDownSecs;
time.start();
var frameLbl:FrameLabel;
function tick(e:TimerEvent):void {
time.start();
if(countDownSecs == 0){
time.stop();
countDownSecs = totalSecs;
gotoAndPlay('timesUp');
TimesUp.play();
}
else{
countDownSecs = countDownSecs - countDownDec;
counter.text = countDownSecs;
}
}
请帮我解决问题
答案 0 :(得分:1)
代码100%工作:
var count_down_interval:Number = 1
var total_seconds:Number = 120
var count_down_seconds:Number = total_seconds
var timer:Timer = new Timer(count_down_interval * 1000)
timer.addEventListener(TimerEvent.TIMER, timer_on_Tick)
function timer_on_Tick(e:TimerEvent):void {
if(count_down_seconds == 0){
timer.stop()
count_down_seconds = total_seconds
trace('game over')
} else{
count_down_seconds -= count_down_interval
counter.text = convert_time(count_down_seconds)
}
}
timer.start();
counter.text = convert_time(count_down_seconds)
function convert_time(time) {
var h, m, s:Number, t:String, a:Array
if(isNaN(time)){ // 05:37 -> 337 seconds
t = time
a = t.split(':')
if(a.length > 2){
h = int(a[0]), m = int(a[1]), s = int(a[2])
} else {
h = 0, m = int(a[0]), s = int(a[1])
}
return h*3600 + m*60 + s
} else { // 337 -> 05:37
t = ''
h = int(time/3600)
m = int((time-(h*3600))/60)
if(time >= 3600) t += (h<10 ? '0' : '') + h + ':'
t += (m<10 ? '0' : '') + m + ':'
t += (time % 60<10 ? '0' : '') + int(time % 60)
return t
}
}
答案 1 :(得分:0)
除以60并向下舍入分钟,以秒为模(%)60秒
var totalSecs = 120;
var minutes = Math.floor(totalSecs / 60);
var seconds = totalSecs % 60;
var timeInMinutesSeconds = minutes + ":" + seconds;
编辑:
试试这个:
var countDownDec:Number = 1;
var totalSecs:int = 120;
var countDownSecs:int = totalSecs;
counter.text = getCountDownSecsText(countDownSecs);
var time:Timer = new Timer(countDownDec*1000);
time.addEventListener(TimerEvent.TIMER, tick);
var frameLbl:FrameLabel;
function tick(e:TimerEvent):void {
if(countDownSecs == 0) {
time.stop();
countDownSecs = totalSecs;
gotoAndPlay('timesUp');
TimesUp.play();
} else {
countDownSecs = countDownSecs - countDownDec;
counter.text = getCountDownSecsText(countDownSecs);
}
}
private function getCountDownSecsText(currentAmountSecs:int):String{
var minutes:int = Math.floor(currentAmountSecs / 60);
var seconds:int = currentAmountSecs % 60;
var prependString:String = "";
if( minutes > 9 ) {
prependString = "0";
}
return prependString + minutes + ":" + seconds;
}