无需重启设备即可更改iOS应用语言

时间:2014-10-29 08:10:22

标签: ios objective-c localization

我为我的iOS应用程序进行了本地化。通过客户端订单,我需要进行修改,即应用程序语言应该通过按钮操作进行更改。我之前的本地化是基于设备语言的工作。现在我必须修改应用程序以通过重新启动设备来更改语言。

2 个答案:

答案 0 :(得分:5)

创建LocalizeHelper.h

#import <Foundation/Foundation.h>

// some macros (optional, but makes life easy)

// Use "LocalizedString(key)" the same way you would use "NSLocalizedString(key,comment)"
#define LocalizedString(key) [[LocalizeHelper sharedLocalSystem] localizedStringForKey:(key)]

// "language" can be (for american english): "en", "en-US", "english". Analogous for other languages.
#define LocalizationSetLanguage(language) [[LocalizeHelper sharedLocalSystem] setLanguage:(language)]

@interface LocalizeHelper : NSObject

// a singleton:
+ (LocalizeHelper*) sharedLocalSystem;

// this gets the string localized:
- (NSString*) localizedStringForKey:(NSString*) key;

//set a new language:
- (void) setLanguage:(NSString*) lang;

@end

和.m文件

// LocalizeHelper.m
#import "LocalizeHelper.h"

// Singleton
static LocalizeHelper* SingleLocalSystem = nil;

// my Bundle (not the main bundle!)
static NSBundle* myBundle = nil;


@implementation LocalizeHelper


//-------------------------------------------------------------
// allways return the same singleton
//-------------------------------------------------------------
+ (LocalizeHelper*) sharedLocalSystem {
    // lazy instantiation
    if (SingleLocalSystem == nil) {
        SingleLocalSystem = [[LocalizeHelper alloc] init];
    }
    return SingleLocalSystem;
}


//-------------------------------------------------------------
// initiating
//-------------------------------------------------------------
- (id) init {
    self = [super init];
    if (self) {
        // use systems main bundle as default bundle
        myBundle = [NSBundle mainBundle];
    }
    return self;
}


//-------------------------------------------------------------
// translate a string
//-------------------------------------------------------------
// you can use this macro:
// LocalizedString(@"Text");
- (NSString*) localizedStringForKey:(NSString*) key {
    // this is almost exactly what is done when calling the macro NSLocalizedString(@"Text",@"comment")
    // the difference is: here we do not use the systems main bundle, but a bundle
    // we selected manually before (see "setLanguage")
    return [myBundle localizedStringForKey:key value:@"" table:nil];
}


//-------------------------------------------------------------
// set a new language
//-------------------------------------------------------------
// you can use this macro:
// LocalizationSetLanguage(@"German") or LocalizationSetLanguage(@"de");
- (void) setLanguage:(NSString*) lang {

    // path to this languages bundle
    NSString *path = [[NSBundle mainBundle] pathForResource:lang ofType:@"lproj" ];
    if (path == nil) {
        // there is no bundle for that language
        // use main bundle instead
        myBundle = [NSBundle mainBundle];
    } else {

        // use this bundle as my bundle from now on:
        myBundle = [NSBundle bundleWithPath:path];

        // to be absolutely shure (this is probably unnecessary):
        if (myBundle == nil) {
            myBundle = [NSBundle mainBundle];
        }
    }
}


@end

设置语言使用

 LocalizationSetLanguage(@"ar");

获取值使用

self.Mylabel.text = LocalizedString(@“rent”);

对于您想要支持的每种语言,您需要一个名为Localizable.strings的文件。这完全与Apples文档中描述的本地化一样。

// TABS

"buy" = "شراء";
"rent" = "إيجار";
"addListing" = "إضافة إعلان" ;
"calculator" = "دلالي" ;
"news" = "أخبار" ;

答案 1 :(得分:4)

您无法在应用程序中更改设备的语言,但您可以通过更改AppleLanguages中的NSUserDefaults属性来更改应用程序的语言。请注意,但我相信这仍然需要重新启动应用程序本身,但不需要重启设备。

[[NSUserDefaults standardUserDefaults] setObject:[NSArray arrayWithObjects:@"nl", @"en", nil] forKey:@"AppleLanguages"];

Here's另一个类似的问题也可以帮助你