请原谅我的英语。
开始探索libGDX并遇到问题。当我在舞台上添加actor时,没有调用方法draw()。 试图应用该方法绘制一条直线,纹理成功绘制但它不是一个演员,这种方法不正确。
请帮助。
SpiderHunt.java
package com.spiderhunt;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.spiderhunt.screens.MainMenu;
public class SpiderHunt extends Game{
private SpriteBatch batch;
public MainMenu mainMenu;
private static SpiderHunt instance = new SpiderHunt();
public SpiderHunt(){
}
public static SpiderHunt getInstance() {
return instance;
}
public void create () {
//load textures
Assets.load();
batch = new SpriteBatch();
mainMenu = new MainMenu(batch);
this.setScreen(mainMenu);
}
public void showMainMenu(){
setScreen(mainMenu);
}
public void render (float delta) {
}
public void resize(int width, int height) {
}
public void pause() {
}
public void resume() {
}
public void dispose() {
}
}
MainMenu.java
package com.spiderhunt.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.viewport.StretchViewport;
import com.spiderhunt.Assets;
import com.spiderhunt.buttons.btnPlay;
public class MainMenu implements Screen {
public btnPlay playButton;
public Stage stage;
public SpriteBatch batch;
class GoToGameListener extends ClickListener {
@Override
public void clicked(InputEvent event, float x, float y) {
//some code for click or push
}
}
public MainMenu(SpriteBatch batch_1) {
batch = batch_1;
stage = new Stage(new StretchViewport( Gdx.graphics.getWidth(), Gdx.graphics.getHeight()), batch);
Gdx.input.setInputProcessor(stage);
playButton = new btnPlay(); //make actor
stage.addActor(playButton);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//make background
batch.begin();
batch.draw(Assets.bgMenuRegion, 0, 0, 540, 960);
batch.end();
stage.act(Gdx.graphics.getDeltaTime());
stage.draw(); //this action must do method draw() from actor but it not called !!!!!!!!!!
//batch.begin();
//playButton.draw(batch, 0); THIS CODE DRAW BUTTON, BUT IT NOT CORRECTLY ACTOR
//batch.end();
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void show() {
Gdx.input.setInputProcessor(stage);
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}
btnPlay.java
package com.spiderhunt.buttons;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.spiderhunt.Assets;
public class btnPlay extends Actor {
public btnPlay(){
setSize(100, 40);
setPosition(100, 100);
}
public void draw(SpriteBatch batch, float parentAlpha) {
//!!!!!!!!!!!!!!!Error in this place. Draw() not called from stage
batch.setColor(getColor());
batch.draw(Assets.btnPlayRegion, 0, 0);
}
}
Assets.java
package com.spiderhunt;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Assets {
public static Texture atlas;
//backgrounds
public static TextureRegion bgMenuRegion;
public static TextureRegion bgSelectLevelRegion;
//buttons
public static TextureRegion btnPlayRegion;
//objects
public static TextureRegion objFlyRegion;
public static void load(){
atlas = new Texture("atlas.png");
bgMenuRegion = new TextureRegion(atlas, 0, 0, 540, 960);
btnPlayRegion = new TextureRegion(atlas, 1111, 1244, 418, 112);
}
}
答案 0 :(得分:5)
感谢您的帮助。
现在我发现了我的错误。
我将SpriteBatch替换为Batch并且它可以正常工作。
更改
public void draw(SpriteBatch batch, float parentAlpha) {
//!!!!!!!!!!!!!!!Error in this place. Draw() not called from stage
batch.setColor(getColor());
batch.draw(Assets.btnPlayRegion, 0, 0);
}
到
@Override
public void draw(Batch batch, float parentAlpha) {
//!!!!!!!!!!!!!!!Error in this place. Draw() not called from stage
batch.setColor(getColor());
batch.draw(Assets.btnPlayRegion, 0, 0);
}
答案 1 :(得分:0)
我认为问题出在这一行:
new Stage(new StretchViewport( Gdx.graphics.getWidth(), Gdx.graphics.getHeight()), batch);
从舞台初始化中删除批处理将其更改为:
new Stage(new StretchViewport( Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
您正在将批处理从屏幕传递到舞台,并且您在stage.draw()之前调用batch.end()。但是stage有自己的批处理,因此您不必为舞台传递批处理。如果由于您自己的原因(例如批量投影矩阵配置),您仍然希望您的屏幕批处理传递到阶段,请不要在stage.draw()之前调用batch.end(),因为您的阶段批次和主批处理是相同的。在stage.draw()
之后调用batch.end()