如何获取ParseObject数组......?

时间:2014-10-28 19:20:10

标签: c# unity3d parse-platform

我有这种方法来保存关卡:

public void SaveLevel(string LevelName,List<CrossObject> Objs)
{
    Debug.Log("Save Level...");
    ParseObject level = new ParseObject("LevelTest");
    level["Name"] = LevelName;
    List<ParseObject> savedList = new List<ParseObject>();
    foreach (var crossObject in Objs)
    {
        var p = new ParseObject("LevelDataTest");
        p["PositionX"] = crossObject.transform.localPosition.x;
        p["PositionY"] = crossObject.transform.localPosition.y;
        p["PositionZ"] = crossObject.transform.localPosition.z;
        p["RotationX"] = crossObject.transform.localRotation.x;
        p["RotationY"] = crossObject.transform.localRotation.y;
        p["RotationZ"] = crossObject.transform.localRotation.z;
        p["RotationW"] = crossObject.transform.localRotation.w;
        savedList.Add(p);
    }
    level["Objects"] = savedList.ToArray();
    level.SaveAsync().ContinueWith(t=> Debug.Log("Level Saved."));       
}

当我去解析数据时,我看到:

http://i.gyazo.com/17d0a8039105d6a38cd0f138733be8da.png

数据没问题。但是当我尝试在unity3d中加载数据时....

var load = ParseObject.GetQuery("LevelTest").WhereEqualTo("Name", LevelName);
load.FirstAsync().ContinueWith(t=>{
if (t.IsFaulted)
{
    Debug.Log("Broke...");
}
else
{
    Debug.Log("Loading!");
    ParseObject o = t.Result;          
    var aux = o.GetRelation<ParseObject>("Objects").Query.FindAsync();
    aux.ContinueWith(x => Debug.Log("Done!!!" + t.Result));//This is never called!}});

任何人都可以帮助我吗?

0 个答案:

没有答案