我目前正在尝试创建一个HTML5 Canvas游戏,我希望能够将功能附加到点击时激活的按钮。我可以为独特的功能做到这一点,但是在使用预定义函数循环许多按钮时,我很难找到一种方法。
我已经创建了一个示例来展示我到目前为止所尝试的内容:
jsFiddle:http://jsfiddle.net/ra1rb74w/1/
// The class that we want to create an array of
myClass = function() {
this.aFunction;
};
myClass.prototype = {
// Add a new function to this class
addFunction: function (newFunction) {
this.aFunction = newFunction;
},
// Use the current function
useFunction: function () {
if (this.aFunction != null) {
this.aFunction;
}
}
};
// The base function we will use in the classes
var baseFunction = function(x) { console.log(x); }
// Create the array of classes
var myClasses = [];
// Add 10 classes to the array and add a function to each of them
for (var x = 0; x < 10; x++) {
myClasses.push(new myClass());
myClasses[x].addFunction(baseFunction(x));
}
// Use the function in the first class
myClasses[0].useFunction();
您可以看到所有功能都被触发,我不想要,而useFunction()函数也不起作用。有没有办法做到这一点?
答案 0 :(得分:1)
更改为
...
myClass.prototype = {
// Add a new function to this class
addFunction: function (newFunction, x) {
this.aFunction = newFunction;
this.aFunctionX = x;
},
useFunction: function () {
if (this.aFunction != null) {
this.aFunction(this.aFunctionX);
}
}
};
...
...
for (var x = 0; x < 10; x++) {
myClasses.push(new myClass());
myClasses[x].addFunction(baseFunction, x);
}
...
答案 1 :(得分:1)
所以你通过调用baseFunction(x)
来触发baseFunction。你需要让baseFunction
返回一个可以执行的函数:
// The class that we want to create an array of
myClass = function() {
this.aFunction;
};
myClass.prototype = {
// Add a new function to this class
addFunction: function (newFunction) {
this.aFunction = newFunction;
},
// Use the current function
useFunction: function () {
if (typeof this.aFunction === "function") {
this.aFunction.call(this);
}
}
};
// The base function we will use in the classes
var baseFunction = function(x) {
return function() {
console.log(x);
};
}
// Create the array of classes
var myClasses = [];
// Add 10 classes to the array and add a function to each of them
for (var x = 0; x < 10; x++) {
myClasses.push(new myClass());
myClasses[x].addFunction(baseFunction);
}
// Use the function in the first class
myClasses[3].useFunction();
或者向addFunction添加另一个参数,可以像addFunction(baseFunction,x)一样调用:
// The class that we want to create an array of
myClass = function() {
this.aFunction;
};
myClass.prototype = {
// Add a new function to this class
addFunction: function (newFunction, value) {
this.aFunction = newFunction;
this.x = value;
},
// Use the current function
useFunction: function () {
if (typeof this.aFunction === "function") {
this.aFunction.call(this, this.x);
}
}
};
// The base function we will use in the classes
var baseFunction = function(x) { console.log(x); }
// Create the array of classes
var myClasses = [];
// Add 10 classes to the array and add a function to each of them
for (var x = 0; x < 10; x++) {
myClasses.push(new myClass());
myClasses[x].addFunction(baseFunction, x);
}
// Use the function in the first class
myClasses[3].useFunction();
注意我也更改了对aFunction == null
的检查,因为传入的函数可能为null,或者是字符串或其他任何内容。您想检查它是否可执行。