当我们创建多个精灵时,在hitArea多边形中任何悬停时会调用鼠标悬停功能。无论如何,是否适用于另一个对象。
通过对数组进行排序来控制精灵的可见性。后者被添加到stage.children中的精灵中,它会越高。这是一个例子,其中一个矩形叠加在另一个上。同时,当我们把东西放在底部精灵的左上角时,在对象函数的顶部,鼠标悬停将工作调用,虽然它在另一个之下。
如何解决这个问题? hitarea不合适,因为设施将不断拖延。
预先感谢您的回复!
var stage = new PIXI.Stage(0x97c56e, true);
var renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight, null);
document.body.appendChild(renderer.view);
renderer.view.style.position = "absolute";
renderer.view.style.top = "0px";
renderer.view.style.left = "0px";
requestAnimFrame( animate );
var texture = new PIXI.RenderTexture()
r1 = new PIXI.Graphics()
r1.beginFill(0xFFFF00);
r1.drawRect(0, 0, 400, 400)
r1.endFill()
texture.render(r1);
var texture2 = new PIXI.RenderTexture()
r1 = new PIXI.Graphics()
r1.beginFill(0xDDDD00);
r1.drawRect(0, 0, 300, 300)
r1.endFill()
texture2.render(r1);
createBunny(100, 100, texture)
createBunny(120, 120, texture2)
function createBunny(x, y, texture) {
var bunny = new PIXI.Sprite(texture);
bunny.interactive = true;
bunny.buttonMode = true;
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
bunny.scale.x = bunny.scale.y = 0.5;
bunny.mouseover = function(data) {
console.log('mouse over!')
}
bunny.mousedown = bunny.touchstart = function(data) {
this.data = data;
this.alpha = 0.9;
this.dragging = true;
this.sx = this.data.getLocalPosition(bunny).x * bunny.scale.x;
this.sy = this.data.getLocalPosition(bunny).y * bunny.scale.y;
};
bunny.mouseup = bunny.mouseupoutside = bunny.touchend = bunny.touchendoutside = function(data) {
this.alpha = 1
this.dragging = false;
this.data = null;
};
bunny.mousemove = bunny.touchmove = function(data) {
if(this.dragging) {
var newPosition = this.data.getLocalPosition(this.parent);
this.position.x = newPosition.x - this.sx;
this.position.y = newPosition.y - this.sy;
}
}
bunny.position.x = x;
bunny.position.y = y;
stage.addChild(bunny);
}
function animate() {
requestAnimFrame( animate );
renderer.render(stage);
}
答案 0 :(得分:0)
我知道这是旧帖子,但是对于那些来到这个页面的人来说,可以通过扩展PIXI的Sprite类来解决这个问题,请看下面的代码。
PIXI.Sprite.prototype.bringToFront = function() {
if (this.parent) {
var parent = this.parent;
parent.removeChild(this);
parent.addChild(this);
}
}
并在像这样的mousedown事件中调用上面的方法
this.bringToFront();
工作JSFiddle http://jsfiddle.net/6rk58cqa/