我正在尝试在SoundPool中加载一些曲目,并根据某些条件在它们之间切换。
在开始时,即使第一首曲目也不会开始播放,显示以下错误:
10-23 22:11:07.240: E/AudioTrack(16803): AudioFlinger could not create track, status: -12
10-23 22:11:07.240: E/SoundPool(16803): Error creating AudioTrack
我在谷歌上做了一些研究,最终以OGG格式保存了MP3文件并尽可能缩短了它们的持续时间。每个文件的持续时间约为3秒,我使用相同的SoundPool对象将它们置于无限循环中。我使用Audacity以OGG格式导出它们,但Audacity不支持ConstantBitRate,根据我发现的有关SoundPool的几篇文章/问题我应该使用它。
这允许加载2个声音文件,但是当我尝试启动第3个文件时,会再次出现此错误。
10-23 22:11:07.240: E/AudioTrack(16803): AudioFlinger could not create track, status: -12
10-23 22:11:07.240: E/SoundPool(16803): Error creating AudioTrack
如何同时播放所有3个文件?
编辑:活动的代码如下。
private SoundPool soundPool;
private AudioManager audioManager;
private float actVolume;
private float maxVolume;
private float volume;
private boolean mainPlaying;
private Integer clean = -1;
private Integer filter1 = -1;
private Integer filter2 = -1;
private Integer[] mainAudios = new Integer[] { clean, filter1, filter2 };
private int remaining;
// ...
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// /////////////////////////////// AUDIO
audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
actVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
volume = actVolume / maxVolume;
setVolumeControlStream(AudioManager.STREAM_MUSIC);
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
remaining--;
if (remaining == 0) {
mainAudios = new Integer[] { clean, filter1, filter2 };
for (int id : mainAudios)
soundPool.play(id, 0, 0, 1, -1, 1f);
mainPlaying = true;
}
}
});
remaining = mainAudios.length;
clean = soundPool.load(this, R.raw.angle_normal, 1);
filter1 = soundPool.load(this, R.raw.filter2, 1);
filter2 = soundPool.load(this, R.raw.filter5, 1);
// //////////////////////////////////////////////////
// ...
}
答案 0 :(得分:0)
状态:-12是某种内存错误。你有3个声音文件很好,但存在内存限制,具体取决于设备内存。我会把你的声音文件缩小到每个25kb或者近似的东西。尝试小文件,它应该工作。我使用自己的声音文件非常小,工作正常。但是当我输入大文件时,我得到状态-12错误。
如果你想要一个如何构建你的代码的例子:
public class MainActivity extends Activity {
private AudioManager audioManager;
private float actVolume;
private float maxVolume;
private float volume;
SoundPool sp;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
actVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
volume = actVolume / maxVolume;
setVolumeControlStream(AudioManager.STREAM_MUSIC);
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
sp.release();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
//put your own resources here
int[] resources = {R.raw.whatsup, R.raw.monkey,
R.raw.sneeze, R.raw.aww };
sp = new SoundPool(resources.length, AudioManager.STREAM_MUSIC, 0);
sp.setOnLoadCompleteListener(listener);
for (int id : resources)
sp.load(this, id, 1);
}
OnLoadCompleteListener listener = new OnLoadCompleteListener() {
String TAG = "main";
@Override
public void onLoadComplete(SoundPool soundPool, int id, int status) {
if (status == 0)
switch (id) {
//this switch is just to demo you can collect your variables here for each sound id thats loaded
case 1:
Log.d(TAG, "sound id:"+ id +" loaded");
break;
case 2:
Log.d(TAG, "sound id:"+ id +" loaded");
break;
case 3:
Log.d(TAG, "sound id:"+ id +" loaded");
break;
case 4:
Log.d(TAG, "sound id:"+ id +" loaded");
break;
}
Log.d(TAG, "playing:" + id);
soundPool.play(id, volume, volume, 0, -1, 1f);
}
};
}