我是IOS编程的新手,我开始使用列表应用程序。我在Xcode中使用了默认的Master Detail View模板,我正在尝试编辑它来做一个待办事项列表或购物清单。
我们的想法是能够点击MasterViewController上的+按钮并将其设置为Add屏幕,在那里输入信息,点击Save按钮然后返回到MasterViewController,并在添加屏幕中输入信息填充MasterViewController中的表。然后,如果您点击已添加的表格单元格,它将会切换到detailViewController并显示信息。
我花了很多时间搜索和阅读,我只是没有做什么。我认为这将是一个简单的应用程序,但我正在被击败!任何提示或帮助将不胜感激!
我有三个视图控制器和一个Item Class:
作为我的物品表的主控制器;
详细信息View控制器只显示表格行的详细信息;
和一个添加视图控制器,我试图将所有信息保存到我的主控制器表中。
进入我的添加视图控制器的seque称为添加
进入我的Detail视图控制器的seque称为showDetail
然后我有MasterViewController.h:
#import <UIKit/UIKit.h>
#import "Items.h"
#import "AddViewController.h"
@interface MasterViewController : UITableViewController
@property NSMutableArray *items;
@end
MasterViewController.m
#import "MasterViewController.h"
#import "DetailViewController.h"
#import "Items.h"
@interface MasterViewController ()
@property NSMutableArray *itemsarray;
//@property NSMutableArray *stores;
//@property NSMutableArray *prices;
@end
@implementation MasterViewController
- (void)awakeFromNib {
[super awakeFromNib];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.navigationItem.leftBarButtonItem = self.editButtonItem;//this is the edit button on the master controller, top left
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Segues
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([[segue identifier] isEqualToString:@"add"]) {
}
if ([segue.identifier isEqualToString:@"showDetail"]) {
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
DetailViewController *destViewController = segue.destinationViewController;
destViewController.item = [_itemsarray objectAtIndex:indexPath.row];
destViewController.quantity = [_itemsarray objectAtIndex:indexPath.row];
destViewController.store = [_itemsarray objectAtIndex:indexPath.row];
}
}
#pragma mark - Table View
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return self.itemsarray.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"Cell" forIndexPath:indexPath];
Items *toDo = _itemsarray[indexPath.row];
cell.textLabel.text = toDo.name;
return cell;
}
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
- (void)tableView:(UITableView *)tableView commitEditingStyle: (UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
[self.itemsarray removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view.
}
}
@end
DetailViewController.h
#import <UIKit/UIKit.h>
#include "Items.h"
@interface DetailViewController : UIViewController
@property (strong, nonatomic) id detailItem;
@property (weak, nonatomic) IBOutlet UILabel *item;
@property (weak, nonatomic) IBOutlet UILabel *quantity;
@property (weak, nonatomic) IBOutlet UILabel *store;
@end
DetailViewController.h
#import "DetailViewController.h"
#import "Items.h"
@interface DetailViewController ()
@end
@implementation DetailViewController
#pragma mark - Managing the detail item
- (void)setDetailItem:(id)newDetailItem {
if (_detailItem != newDetailItem) {
_detailItem = newDetailItem;
[self configureView];
}
}
- (void)configureView {
// Update the user interface for the detail item.
if (self.detailItem) {
//this is what the text box for name of item will show. it updates
self.item.text= [self.detailItem name] ;
//self.quantity.text= [self.detailItem quantity] ;
//self.store.text= [self.detailItem store] ;
}
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self configureView];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
AddViewController.h
#import <UIKit/UIKit.h>
#include "Items.h"
#import "MasterViewController.h"
@interface AddViewController : UIViewController
@property (strong, nonatomic) id detailItem;
@property (weak, nonatomic) IBOutlet UITextField *item_text_box;
@property (weak, nonatomic) IBOutlet UITextField *quantity_text_box;
@property (weak, nonatomic) IBOutlet UITextField *store_text_box;
@end
AddViewController.m - 这是我不知道该怎么做的地方。我使用保存按钮来调用insertNewObject函数,这是我不知道如何将此信息发送回MasterView控制器的地方(至少这是我认为我有问题的地方,我很新,所以不确定)
#import "AddViewController.h"
#import "MasterViewController.h"
@interface AddViewController ()
@end
@implementation AddViewController
- (void)viewDidLoad {
UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(insertNewObject:)];
//this is the add button at the top right of master controller
self.navigationItem.rightBarButtonItem = saveButton;
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)insertNewObject:(id)sender {
//this is what happens when we press our save button
//this is what happens when the add button is pushed
if (!self.itemsarray) {
self.itemsarray = [[NSMutableArray alloc] init];
}
[self.itemsarray insertObject:[NSDate date] atIndex:0];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
[self.tableView insertRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
@end
Items.h
#import <Foundation/Foundation.h>
@interface Items : NSObject
@property NSString *name;
@property NSString *store;
@property NSString *section;
@property float price;
+ (Items *)createItemWithName:(NSString *)name andPrice:(float)price andStore: (NSString *)store andSection: (NSString*)section;
@end
Items.m
#import "Items.h"
@implementation Items
@synthesize name = _name;
@synthesize store = _store;
@synthesize price = _price;
@synthesize section = _section;
+ (Items *)createItemWithName:(NSString *)name andPrice:(float)price andStore:(NSString *)store andSection:(NSString*)section{
// Initialize Item
Items *item = [[Items alloc] init];
// Configure Item
[item setName:name];
[item setPrice:price];
[item setStore:store];
[item setStore:section];
return item;
}
@end
这不是家庭作业,我有一个应用程序的想法,并希望得到一些基础知识 - 这个应用程序将类似于我想做的一部分。谢谢!
答案 0 :(得分:1)
我建议创建一个充当数据模型的类,而不是在控制器属性中处理数据。一种方法是创建一个单例对象,并让控制器在想要添加或检索项目时与之对话。
使用此策略,showDetail segue只需告诉数据模型选择了哪个项目编号,详细控制器将调用selectedItem
(或某个名称)方法来检索它。
类似地,添加控制器只会更新数据模型,主控制器将通过在其表委托/数据源方法中引用模型来获取新信息。
有一些方法可以通过使用委托或通知来完成您尝试做的事情,但我认为当应用程序变得更复杂时,拥有一个负责应用程序数据的类/对象更容易理解并更容易使用
答案 1 :(得分:0)
您可以使用以下任何一种方法
通知
由于您是iOS用户,我建议您选择代表团。
请关注以下链接
Using Delegation to Communicate With Other View Controllers
Simple Stackoverflow answer