为什么GetThreadTimes会返回

时间:2014-10-20 18:57:20

标签: c# multithreading concurrency timing

我正在尝试测量线程在进度报告中花费的时间,但是我从GetThreadTimes系统调用得到了非常奇怪的结果。鉴于以下程序(在VS 2013中编译,以.NET 4.5为目标):

using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;

namespace ThreadTimingTest
{
    class Program
    {
        static Stopwatch _wallClockTimer;

        static System.Timers.Timer _timer = new System.Timers.Timer();

        private static Thread _thread;
        private static IntPtr _threadHandle;

        static void Main(string[] args)
        {
            _timer = new System.Timers.Timer();
            _timer.Elapsed += (s, e) =>
            {
                System.Runtime.InteropServices.ComTypes.FILETIME start, end, rawKernelTime, rawUserTime;

                GetThreadTimes(_threadHandle, out start, out end, out rawKernelTime, out rawUserTime);

                //ref: http://stackoverflow.com/a/6083846
                ulong uLow = (ulong)rawKernelTime.dwLowDateTime;
                ulong uHigh = (uint)rawKernelTime.dwHighDateTime;
                uHigh = uHigh << 32;
                long kernelTime = (long)(uHigh | uLow);

                uLow = (ulong)rawUserTime.dwLowDateTime;
                uHigh = (uint)rawUserTime.dwHighDateTime;
                uHigh = uHigh << 32;
                long userTime = (long)(uHigh | uLow);

                Debug.WriteLine("Kernel time: " + kernelTime);
                Debug.WriteLine("User time: " + userTime);
                Debug.WriteLine("Combined raw execution time: " + (kernelTime + userTime));

                long elapsedMilliseconds = (kernelTime + userTime) / 10000; //convert to milliseconds: raw timing unit is 100 nanoseconds
                Debug.WriteLine("Elapsed thread time: " + elapsedMilliseconds + " milliseconds");

                Debug.WriteLine("Wall Clock Time: " + _wallClockTimer.ElapsedMilliseconds + " milliseconds");

            };

            _timer.Interval = 1000;

            _wallClockTimer = new Stopwatch();

            Debug.WriteLine("Starting...");
            RunTest();

            Debug.WriteLine("Ended.");
        }

        public static void RunTest()
        {
            _thread =
                new Thread
                (
                    () =>
                    {
                        _threadHandle = GetCurrentThread();
                        Stopwatch sw = Stopwatch.StartNew();

                        while (sw.ElapsedMilliseconds < 3000)
                        {
                            int i = 1 + 2;
                        } //do busy-work for 3 seconds

                        sw.Stop();
                    }
                );

            _timer.Start();

            _thread.Start();a

            _wallClockTimer.Start();

            _thread.Join();
        }

        [DllImport("kernel32.dll", SetLastError = true)]
        static extern bool GetThreadTimes(IntPtr hThread,
            out System.Runtime.InteropServices.ComTypes.FILETIME lpCreationTime, out System.Runtime.InteropServices.ComTypes.FILETIME lpExitTime,
            out System.Runtime.InteropServices.ComTypes.FILETIME lpKernelTime, out System.Runtime.InteropServices.ComTypes.FILETIME lpUserTime);

        [DllImport("kernel32.dll")]
        private static extern IntPtr GetCurrentThread();
    }
}

我得到以下输出:

Starting...
Kernel time: 0
User time: 0
Combined raw execution time: 0
Elapsed thread time: 0 milliseconds
Wall Clock Time: 1036 milliseconds
Kernel time: 0
User time: 0
Combined raw execution time: 0
Elapsed thread time: 0 milliseconds
Wall Clock Time: 2036 milliseconds
The thread '<No Name>' (0x191c) has exited with code 0 (0x0).
Ended.

我希望GetThreadTimes报告线程时间以外的其他内容:为什么报告为零?

1 个答案:

答案 0 :(得分:3)

根据Hans提供的链接为您的代码制作几个简单的mod后,会显示有效时间。

添加一些互操作声明:

[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool DuplicateHandle(IntPtr hSourceProcessHandle,
    IntPtr hSourceHandle, IntPtr hTargetProcessHandle, out IntPtr lpTargetHandle,
    uint dwDesiredAccess, [MarshalAs(UnmanagedType.Bool)] bool bInheritHandle, uint dwOptions);

[Flags]
public enum DuplicateOptions : uint
{
    DUPLICATE_CLOSE_SOURCE = (0x00000001), // Closes the source handle. This occurs regardless of any error status returned.
    DUPLICATE_SAME_ACCESS = (0x00000002),  // Ignores the dwDesiredAccess parameter. The duplicate handle has the same access as the source handle.
}

[DllImport("kernel32.dll")]
static extern IntPtr GetCurrentProcess();

然后修改句柄的分配方式:

//_threadHandle = GetCurrentThread();       <-- previous assignment
IntPtr processHandle = GetCurrentProcess();
bool result = DuplicateHandle(processHandle, GetCurrentThread(), processHandle, out _threadHandle, 0, false, (uint) DuplicateOptions.DUPLICATE_SAME_ACCESS);

产生以下结果:

Starting...
Kernel time: 0
User time: 10000000
Combined raw execution time: 10000000
Elapsed thread time: 1000 milliseconds
Wall Clock Time: 1006 milliseconds
Kernel time: 0
User time: 20000000
Combined raw execution time: 20000000
Elapsed thread time: 2000 milliseconds
Wall Clock Time: 2004 milliseconds
Kernel time: 0
User time: 30000000
Combined raw execution time: 30000000
Ended.
Elapsed thread time: 3000 milliseconds
Wall Clock Time: 3045 milliseconds

编辑:

最近,为处理为给定系统创建的太多线程已经付出了很多努力。假设您有一个四核处理器,并且有20多个线程都想运行。线程在启动,内核管理,内存(它们有自己的堆栈)等方面的成本相当高。系统实际上可能比线程数减少时更慢(杂乱的上下文和调度)。因此在.NET中,创建了像TPL这样的库(允许开发人员管理任务,而不是线程)。这允许CLR平衡适当的线程数到目标系统。但在您的情况下(显式创建托管线程),与本机线程的关系几乎总是1对1。

希望这有帮助。