当我播放我的声音时,它说代码有问题,但我看不出它是什么。游戏运行正常,直到我尝试播放声音,当它以NSException类型的未捕获异常终止时。这不是Open Al的最好例子,但任何人都可以看到它有什么问题吗?
- (id)init
{
self = [super init];
if (self)
{
openALDevice = alcOpenDevice(NULL);
openALContext = alcCreateContext(openALDevice, NULL);
alcMakeContextCurrent(openALContext);
}
return self;
}
-(void)playSound {
NSUInteger sourceID;
alGenSources(1, &sourceID);
NSString *audioFilePath = [[NSBundle mainBundle] pathForResource:@"flyby" ofType:@"caf"];
NSURL *audioFileURL = [NSURL fileURLWithPath:audioFilePath];
AudioFileID afid;
OSStatus openAudioFileResult = AudioFileOpenURL((__bridge CFURLRef)audioFileURL, kAudioFileReadPermission, 0, &afid);
if (0 != openAudioFileResult)
{
NSLog(@"An error occurred when attempting to open the audio file %@: %ld", audioFilePath, openAudioFileResult);
return;
}
UInt64 audioDataByteCount = 0;
UInt32 propertySize = sizeof(audioDataByteCount);
OSStatus getSizeResult = AudioFileGetProperty(afid, kAudioFilePropertyAudioDataByteCount, &propertySize, &audioDataByteCount);
if (0 != getSizeResult)
{
NSLog(@"An error occurred when attempting to determine the size of audio file %@: %ld", audioFilePath, getSizeResult);
}
UInt32 bytesRead = (UInt32)audioDataByteCount;
void *audioData = malloc(bytesRead);
OSStatus readBytesResult = AudioFileReadBytes(afid, false, 0, &bytesRead, audioData);
if (0 != readBytesResult)
{
NSLog(@"An error occurred when attempting to read data from audio file %@: %ld", audioFilePath, readBytesResult);
}
AudioFileClose(afid);
ALuint outputBuffer;
alGenBuffers(1, &outputBuffer);
alBufferData(outputBuffer, AL_FORMAT_STEREO16, audioData, bytesRead, 44100);
if (audioData)
{
free(audioData);
audioData = NULL;
}
alSourcef(sourceID, AL_PITCH, 1.0f);
alSourcef(sourceID, AL_GAIN, 1.0f);
alSourcei(sourceID, AL_BUFFER, outputBuffer);
alSourcePlay(sourceID);
}