我想让我的角色在Unity中跳跃,但是我收到了这个错误:
运算符-=' cannot be applied to operands of type
float'和`UnityEngine.Vector3'
public class ExampleClass : MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
void Update() {
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded) {
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}
答案 0 :(得分:1)
您无法在C#中一次修改单个轴的值。你必须重新分配整个载体:
moveDirection = new Vector3(moveDirection.x, moveDirection.y - (gravity * Time.deltaTime), moveDirection.z);
(从here“复制”......这是同一个问题!)