Socket.io android java客户端接收消息并发送文件示例

时间:2014-10-16 06:12:49

标签: java android socket.io

有没有人有任何示例代码来演示在socket客户端上为socket.io接收消息?

此外,是否有任何关于从同一个socket.io java客户端发送文件/二进制文件/图片的示例? (基本上是来自java而不是javascript客户端的示例代码)

这里可以获取android java客户端的版本(此版本声称它可以与socket.io 1.0及更高版本一起使用)(似乎是最新版本) https://github.com/nkzawa/socket.io-client.java

目前只允许我初始化连接的示例代码,服务器能够获取我的传入连接事件,而java socket.io客户端能够发出基本的发射消息。但是,没有简单的例子说明如何从服务器广播获取消息更新或从其他网站用户发出消息更新。

示例代码仅供参考:

package com.sample.d10132014a;

import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.URISyntaxException;

import org.json.JSONException;
import org.json.JSONObject;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;

import com.github.nkzawa.socketio.client.*; // java socket io client
import com.github.nkzawa.socketio.client.Socket;
import com.github.nkzawa.emitter.Emitter;
import com.github.nkzawa.engineio.client.*; // java engine io client
import com.github.nkzawa.engineio.client.transports.*;


public class MainActivity extends Activity {

    public static String internalPath; // internal storage path
    public static String fileName; // the file name
    private Socket socket; // socket object
    @Override
    protected void onCreate(Bundle savedInstanceState) 
    {
        super.onCreate(savedInstanceState);
        try 
        {
            socket = IO.socket("http://YOURSERVERIP:3000");
            socket.connect();  // initiate connection to socket server
            socket.emit("chat message",  "From Android to server: 1st outgoing message");
        } 
        catch (URISyntaxException e) 
        {
            e.printStackTrace();
        }


      socket.on(Socket.EVENT_CONNECT, new Emitter.Listener() 
      {

          @Override
          public void call(Object... args) {
              Log.d("socketio", "socket connected");
              socket.emit("chat message", "even connect: message sent from android to socketio server");
              //socket.disconnect(); // why is there a disconnect here?
          }
      }).on("chat message", new Emitter.Listener() {

        @Override
        public void call(Object... arg0) {
            // TODO Auto-generated method stub
            JSONObject obj = (JSONObject)arg0[0];
            Log.d("socketio", "message back: "+obj.toString());
            Log.d("socketio", "incomming chat message: " + obj.toString() + arg0 + arg0[0] + arg0[1]); // trying to test which variable holds the message
        }
        }).on(Socket.EVENT_MESSAGE, new Emitter.Listener() {

            @Override
            public void call(Object... arg0) {
                // TODO Auto-generated method stub
                Log.d("socketio", "socket event message" + arg0);
                socket.emit("chat message", "android to server from event message");
            }
        });




      // 2nd segment test without connecting to 1 long method
      socket.on(Socket.EVENT_CONNECT_ERROR, new Emitter.Listener() 
      {
        @Override
        public void call(Object... arg0) {
            // TODO Auto-generated method stub
            Log.d("socketio", "socket event connect error");
            socket.emit("chat message",  "android to server: socket event connect error");
        }
      });

      socket.on(Socket.EVENT_MESSAGE, new Emitter.Listener() {

        @Override
        public void call(Object... arg0) {
            // TODO Auto-generated method stub
            Log.d("socketio", "socket event message" + arg0);
            socket.emit("chat message", "android to server from event message");
        }
    });
    setContentView(R.layout.activity_main);


    } // ending onCreate method

} // ending class

感谢您阅读

3 个答案:

答案 0 :(得分:7)

Hy我不确定这是否正是您正在寻找的,并且您可能已经解决了它,无论我想回答它,因为我正在浏览我的问题的解决方案,我在这里遇到了你的问题,但我找不到任何答案,让我很失望。由于我已经解决了我的问题,我想分享我是如何做到的。

我的问题是我从node.js服务器收到消息,但我只能在我的logcat中看到该消息,我真的有问题在主UI线程中在我的android应用程序上打印该消息。

让我们说,我们将在列表视图中显示从服务器收到的消息。

try {
        socket = IO.socket("http://192.168.1.10:3000");
    } catch (URISyntaxException e) {
        e.printStackTrace();
    }

    socket.on(Socket.EVENT_CONNECT, new Emitter.Listener() {

        @Override
        public void call(Object... args) {
            Log.d("ActivityName: ", "socket connected");

            // emit anything you want here to the server
            socket.emit("login", some);
            //socket.disconnect();
        }

   // this is the emit from the server
    }).on("someFunction", new Emitter.Listener() {

        @Override
        public void call(Object... args) {
            // this argas[0] can have any type you send from the server
            JSONArray obj = (JSONArray) args[0];
              String message = obj.toString();

            // runOnUiThread is needed if you want to change something in the UI thread
            runOnUiThread(new Runnable() {
                public void run() {
                    // do something
                    //mListData is the array adapter
                        mListData.add("Serversays" + " : " + " " + message);
                        mListData.notifyDataSetChanged();
                        lvList.setSelection(mListData.getCount() -1);
                }
            });
        }
    }).on(Socket.EVENT_DISCONNECT, new Emitter.Listener() {

        @Override
        public void call(Object... args) {
            Log.d("ActivityName: ", "socket disconnected");
        }

    });
    socket.connect();

我们只能从主线程更新视图。你必须将更新ui的后台任务部分移动到主线程上。所以我们必须添加以下内容并在那里完成我们所需的任务。

runOnUiThread(new Runnable(){

                    @Override
                    public void run() {
//do something
}
}

希望能为某人节省时间。

答案 1 :(得分:2)

嗨希望以下实施有所帮助。以下是跟踪所有事件注册的经理类。传递回调,创建连接等。

public class  NetworkManager {
    private static NetworkManager mInstance;
    private Socket mSocket;
    private int RECONNECTION_ATTEMPT = 10;
    private long CONNECTION_TIMEOUT = 30000;
    private static NetworkInterface mNetworkInterface;

    public static NetworkManager getInstance(Context context, NetworkInterface interfaces) {
        mNetworkInterface = interfaces;
        if (mInstance == null) {
            mInstance = new NetworkManager();
        }
        return mInstance;
    }

    /**
     * The purpose of this method to create the socket object
     */
    public void connectToSocket() {
        try {
            IO.Options opts = new IO.Options();
            opts.timeout = CONNECTION_TIMEOUT;
            opts.reconnection = true;
            opts.reconnectionAttempts = RECONNECTION_ATTEMPT;
            opts.reconnectionDelay = 1000;
            opts.forceNew = true;
            mSocket = IO.socket(NetworkConstant.SOCKET_CONNECTION_URL, opts);
           /*mSocket = IO.socket(NetworkConstant.SOCKET_CONNECTION_URL);
            mSocket.io().timeout(CONNECTION_TIMEOUT);
            mSocket.io().reconnection(true);
            mSocket.io().reconnectionAttempts(RECONNECTION_ATTEMPT);*/
            makeConnection();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of the method is to return the instance of socket
     *
     * @return
     */
    public Socket getSocket() {
        return mSocket;
    }

    /**
     * The purpose of this method is to connect with the socket
     */

    public void makeConnection() {
        if (mSocket != null) {
            mSocket.connect();
            if (mSocket.connected())
                registerConnectionAttributes();
        }
    }

    /**
     * The purpose of this method is to disconnect from the socket interface
     */
    public void disconnectFromSocket() {
        unregisterConnectionAttributes();
        mSocket.disconnect();
        mSocket = null;
        mInstance = null;
    }

    public void registerConnectionAttributes() {
        try {
            if(mSocket.connected()) {
                mSocket.on(Socket.EVENT_CONNECT_ERROR, onConnectionError);
                mSocket.on(Socket.EVENT_CONNECT_TIMEOUT, onConnectionTimeOut);
                mSocket.on(Socket.EVENT_DISCONNECT, onServerDisconnect);
            }} catch (Exception e) {
            e.printStackTrace();
        }

    }

    public void unregisterConnectionAttributes() {
        try {
            mSocket.off(Socket.EVENT_CONNECT_ERROR, onConnectionError);
            mSocket.off(Socket.EVENT_CONNECT_TIMEOUT, onConnectionTimeOut);
            mSocket.off(Socket.EVENT_DISCONNECT, onServerDisconnect);
        } catch (Exception e)
        {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of this method is to get the call back for any type of connection error
     */
    private Emitter.Listener onConnectionError = new Emitter.Listener() {
        @Override
        public void call(Object... args) {
            Logger.error("Response", "onConnectionError");
            mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_CONNECTION_ERROR);
        }
    };

    /**
     * The purpose of this method to get the call back for connection getting timed out
     */
    private Emitter.Listener onConnectionTimeOut = new Emitter.Listener() {
        @Override
        public void call(Object... args) {
            Logger.error("Response", "onConnectionTimeOut");
            mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_CONNECTION_TIMEOUT);
        }
    };
    /**
     * The purpose of this method is to receive the call back when the server get disconnected
     */
    private Emitter.Listener onServerDisconnect = new Emitter.Listener() {
        @Override
        public void call(Object... args) {
            Logger.error("Response", "onServerDisconnection");
            mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_DISCONNECTED);
        }
    };

    /**
     * The purpose of this method is register a method on server
     *
     * @param methodOnServer
     * @param handlerName
     */
    public void registerHandler(String methodOnServer, Emitter.Listener handlerName) {
        try {
            if(mSocket.connected())
            mSocket.on(methodOnServer, handlerName);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of this method is to unregister a method from server
     *
     * @param methodOnServer
     * @param handlerName
     */
    public void unRegisterHandler(String methodOnServer, Emitter.Listener handlerName) {
        try {
            mSocket.off(methodOnServer, handlerName);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of this method is to send the data to the server
     *
     * @param methodOnServer
     * @param request
     */
    public void sendDataToServer(String methodOnServer, JSONObject request) {
        Logger.error("JSON ", request.toString());
        try {
            if(mSocket.connected())

            {
                mSocket.emit(methodOnServer, request);
            }
            else
                {
                    mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_CONNECTION_ERROR);
                }
            } catch (Exception e) {
            e.printStackTrace();
        }

    }

    public interface NetworkInterface {
        public void networkCallReceive(int responseType);
    }

}

答案 2 :(得分:0)

经过多次尝试,以下代码对我有用:

IO.Options opts = new IO.Options();
opts.transports = new String[]{"websocket"};
Socket socket = IO.socket(SERVER_NAME, opts);

socket.on("MY MESSAGE", args -> runOnUiThread(() -> {
    Log.d("Received Message", ((JSONObject) args[0]).toString());
    JSONObject json = new JSONObject();
    
    try {
        json.put("author", "Android");
        json.put("message", "Hello!");
        socket.emit("SERVER SEND", json);
    } catch(Exception e) {
        Log.d("ERROR", e.getMessage());
    }
}));

socket.connect();

特别感谢这个回答:https://stackoverflow.com/a/31187321/6909832