当我尝试将纹理应用于我的.dae
模型时,它不会呈现,控制台会显示此错误:
[.WebGLRenderingContext]GL ERROR :GL_INVALID_OPERATION :
glDrawElements: attempt to access out of range vertices in attribute 2
当我将以下代码添加到collada loader
:
loader.load( 'models/walls.dae', function ( collada ) {
var colladaWalls = collada.scene.children[0]
colladaWalls.name = "walls";
var wallsTexture = new THREE.ImageUtils.loadTexture( 'textures/walls.jpg' );
wallsTexture.wrapS = wallsTexture.wrapT = THREE.RepeatWrapping;
wallsTexture.repeat.set( 2, 2 );
//adding the line below cause the model to not be loaded
colladaWalls.material = new THREE.MeshPhongMaterial( { map: wallsTexture, side: THREE.DoubleSide } );
colladaWalls.material.needsUpdate = true;
colladaWalls.material.wireframe = false;
colladaWalls.position.set(0,-2,0);//x,z,y- if you think in blender dimensions ;)
colladaWalls.scale.set(2,2,2);
scene.add( colladaWalls );
} );
问题:为什么?
答案 0 :(得分:0)
MeshPhongMaterial()
需要更多属性。尝试使用MeshBasicMaterial()