当我将我的应用推送到后台,并做一些其他的东西,如whatsapp或短信时,onResume它的效果很好。
但我最近发现,当我的应用程序在后台打开/启动Facebook应用程序时,我不知道会发生什么...
但是在休息时,应用程序行为不端......
不要做他们需要做的事情,但是当我回到主页并回来时它工作正常
请帮帮我..怎么解决???
包含所有邮件的Logcat(不带过滤器)
10-15 12:53:59.899: I/Adreno-EGL(32033): Remote Branch: quic/LNX.LA.3.5.1_RB1.1
10-15 12:53:59.899: I/Adreno-EGL(32033): Local Patches: NONE
10-15 12:53:59.899: I/Adreno-EGL(32033): Reconstruct Branch: AU_LINUX_ANDROID_LNX.LA.3.5.1_RB1.04.04.02.048.018 + f2fd134 + NOTHING
10-15 12:53:59.924: D/OpenGLRenderer(32033): Enabling debug mode 0
10-15 12:54:00.000: V/AlarmManager(7677): sending alarm Alarm{42cfa490 type 3 android}
10-15 12:54:00.110: I/ActivityManager(7677): Displayed uk.org.humanfocus.hfi/.EvaluateTrainingActivity: +838ms
10-15 12:54:00.114: D/WifiStateMachine(7677): handleMessage: E msg.what=151572
10-15 12:54:00.114: D/WifiStateMachine(7677): processMsg: ConnectedState
10-15 12:54:00.114: D/WifiStateMachine(7677): processMsg: L2ConnectedState
10-15 12:54:02.258: V/AlarmManager(7677): sending alarm Alarm{42ebd600 type 1 com.facebook.katana}
10-15 12:54:02.274: V/AlarmManager(7677): sending alarm Alarm{42ec0ff0 type 1 com.android.chrome}
10-15 12:54:02.428: D/hardware_info(7386): hw_info_append_hw_type : device_name = speaker
10-15 12:54:03.011: W/BroadcastQueue(7677): Permission Denial: broadcasting Intent { act=android.net.conn.INET_CONDITION_ACTION flg=0x4000010 (has extras) } from null (pid=-1, uid=-1) requires com.facebook.permission.prod.FB_APP_COMMUNICATION due to registered receiver BroadcastFilter{41fdecd0 u0 ReceiverList{42b2f608 31941 com.facebook.katana/10103/u0 remote:429a17e8}}
10-15 12:54:03.011: W/BroadcastQueue(7677): Permission Denial: broadcasting Intent { act=android.net.conn.CONNECTIVITY_CHANGE flg=0x4000010 (has extras) } from null (pid=-1, uid=-1) requires com.facebook.permission.prod.FB_APP_COMMUNICATION due to registered receiver BroadcastFilter{41fdecd0 u0 ReceiverList{42b2f608 31941 com.facebook.katana/10103/u0 remote:429a17e8}}
10-15 12:54:03.118: D/WifiStateMachine(7677): handleMessage: E msg.what=151572
10-15 12:54:03.118: D/WifiStateMachine(7677): processMsg: ConnectedState
10-15 12:54:03.118: D/WifiStateMachine(7677): processMsg: L2ConnectedState
10-15 12:54:03.140: D/WifiStateMachine(7677): handleMessage: X
10-15 12:54:03.141: D/GCoreFlp(8174): Unknown pending intent to remove.
10-15 12:54:03.145: W/fb4a(:<default>):AbstractMqttPushService(31941): Attempt to start service that is already started
10-15 12:54:03.242: D/WifiStateMachine(7677): handleMessage: E msg.what=131155
10-15 12:54:03.242: D/WifiStateMachine(7677): processMsg: ConnectedState
10-15 12:54:03.243: D/WifiStateMachine(7677): processMsg: L2ConnectedState
10-15 12:54:03.245: D/WifiStateMachine(7677): handleMessage: X
10-15 12:54:03.319: D/dalvikvm(31941): GC_CONCURRENT freed 1833K, 9% free 20190K/22072K, paused 5ms+7ms, total 86ms
10-15 12:54:03.320: D/dalvikvm(31941): WAIT_FOR_CONCURRENT_GC blocked 68ms
10-15 12:54:03.323: W/MediaPlayer-JNI(31941): MediaPlayer finalized without being released
10-15 12:54:03.452: W/BroadcastQueue(7677): Permission Denial: broadcasting Intent { act=android.net.conn.CONNECTIVITY_CHANGE flg=0x4000010 (has extras) } from null (pid=-1, uid=-1) requires com.facebook.permission.prod.FB_APP_COMMUNICATION due to registered receiver BroadcastFilter{42b51d68 u0 ReceiverList{429feb50 31941 com.facebook.katana/10103/u0 remote:41fb8788}}
10-15 12:54:03.573: W/fb4a(:<default>):JACKSON_FALLBACK(31941): Using com.fasterxml.jackson.databind.deser.std.EnumDeserializer@42914bc8 to deserialize [simple type, class com.facebook.common.util.TriState]
10-15 12:54:03.587: W/fb4a(:<default>):JACKSON_FALLBACK(31941): Using com.fasterxml.jackson.databind.deser.std.EnumDeserializer@42bb3100 to deserialize [simple type, class com.facebook.contacts.graphql.contactprofiletype.ContactProfileType]
10-15 12:54:03.957: D/dalvikvm(31941): GC_CONCURRENT freed 3400K, 15% free 20455K/23952K, paused 4ms+7ms, total 88ms
10-15 12:54:03.957: D/dalvikvm(31941): WAIT_FOR_CONCURRENT_GC blocked 75ms
10-15 12:54:04.099: W/fb4a(:<default>):JACKSON_FALLBACK(31941): Using BeanSerializer for com.facebook.katana.newbookmark.qe.NewBookmarkConfig to serialize class com.facebook.katana.newbookmark.qe.NewBookmarkConfig
10-15 12:54:04.119: D/WifiStateMachine(7677): handleMessage: E msg.what=151572
10-15 12:54:04.120: D/WifiStateMachine(7677): processMsg: ConnectedState
10-15 12:54:04.120: D/WifiStateMachine(7677): processMsg: L2ConnectedState
10-15 12:54:04.124: D/WifiStateMachine(7677): handleMessage: X
10-15 12:54:04.177: W/fb4a(:<default>):JACKSON_FALLBACK(31941): Using com.fasterxml.jackson.databind.deser.std.EnumDeserializer@42a30980 to deserialize [simple type, class com.facebook.platform.webdialogs.PlatformWebViewActionManifest$FetchState]
10-15 12:54:04.197: I/dalvikvm(31941): Could not find method com.android.internal.widget.ILockSettings$Stub.a, referenced from method com.facebook.keyguardtype.LockSettingsServiceKeyguardTypeResolver.b
10-15 12:54:04.197: W/dalvikvm(31941): VFY: unable to resolve static method 5338: Lcom/android/internal/widget/ILockSettings$Stub;.a (Landroid/os/IBinder;)Lcom/android/internal/widget/ILockSettings;
10-15 12:54:04.197: D/dalvikvm(31941): VFY: replacing opcode 0x71 at 0x0023
10-15 12:54:04.440: I/SBar.NetworkController(7758): onSignalStrengthsChanged SignalStrength: 19 0 -120 -160 -120 -1 -1 99 2147483647 2147483647 2147483647 2147483647 2147483647 gsm|lte 0 -108 -1 false 5 5 0 0 0 99 99 99 5 level=5
10-15 12:54:04.814: V/WebViewChromiumFactoryProvider(31941): Binding Chromium to main looper Looper (main, tid 1) {41f8cbd0}
10-15 12:54:04.815: I/LibraryLoader(31941): Expected native library version number "",actual native library version number ""
10-15 12:54:04.816: I/chromium(31941): [INFO:library_loader_hooks.cc(116)] Chromium logging enabled: level = 0, default verbosity = 0
10-15 12:54:04.817: I/BrowserStartupController(31941): Initializing chromium process, renderers=0
10-15 12:54:04.822: E/AudioManagerAndroid(31941): BLUETOOTH permission is missing!
10-15 12:54:04.864: W/chromium(31941): [WARNING:proxy_service.cc(890)] PAC support disabled because there is no system implementation
10-15 12:54:05.121: D/WifiStateMachine(7677): handleMessage: E msg.what=151572
10-15 12:54:05.121: D/WifiStateMachine(7677): processMsg: ConnectedState
10-15 12:54:05.122: D/WifiStateMachine(7677): processMsg: L2ConnectedState
这是onResume()
super.onResume();
if (backgroundThreadRunning == true) {
backgroundThreadRunning = false;
}
if (Constants.isVideoEditing)
editingProgress.setVisibility(View.VISIBLE);
else
editingProgress.setVisibility(View.GONE);
if (Constants.isAudioProcessing)
addAudioProgress.setVisibility(View.VISIBLE);
else
addAudioProgress.setVisibility(View.GONE);
if (isHomeKeyPressed() && !(isRecentActivity)) {
isRecentActivity = false;
homeKeyPressed(false);
AlertDialog.Builder ab = new AlertDialog.Builder(
CreateTrainingActivity.this);
ab.setMessage(
"Due to Other Application Launches, video process will be cancelled!\nAre you sure you want to cancel?")
.setPositiveButton("Yes", dialogClickListener)
.setNegativeButton("No", dialogClickListener).show();
}
};
编辑:我如何修复问题
我在onResume()
方法
try {
// check if any view exists on current view
style = ((Button) findViewById(R.id.xyz_button));
} catch (Exception e) {
// Button was not found
// It means, your button doesn't exist on the "current" view
// It was freed from the memory, therefore stop of activity was performed
// In this case I restart my app
Intent i = new Intent();
i.setClass(getApplicationContext(), MainActivity.class);
i.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
startActivity(i);
// Show toast to the user
Toast.makeText(getApplicationContext(), "Data lost due to excess use of other apps", Toast.LENGTH_LONG).show();
}
答案 0 :(得分:28)
一行:由于Android操作系统需要Facebook应用程序的内存,因此您的某些活动变量似乎已从内存中释放出来。
解释:当前台应用程序需要的内存多于可用内存时,Android会从后台运行的应用程序中释放一些内存。前台任务的优先级始终高于后台应用程序。
因此,应用程序在后台运行时可能发生的情况是,它的某些变量已丢失了您在onResume()中使用的值。因此,当您再次将应用程序置于前台并且由于某些代码无法正常工作时,它们将保留错误的值或默认值(您可以使用Sysout进行检查),因为它们会重新创建。
答案 1 :(得分:15)
在这个问题上给我50美分。捕获异常确实是一种可能性,但处理活动被系统杀死的活动问题的正确方法是在android中的常见问题,根据谷歌的解决方案是:
onPause()是您处理离开活动的用户的地方。最重要的是,此时用户所做的任何更改都应提交(通常是持有数据的ContentProvider)。
重点是我的。但这意味着Android生命周期的设计是为了在正常条件下onPause
应该被调用为Activity
或Fragment
被发送到后台。他们在几个android documentation pages中暗示了这一点:
当您的活动进入暂停状态时,系统会调用您的活动上的onPause()方法,该方法可让您停止暂停时不应继续的持续操作(例如视频)或保留任何应永久保留的信息保存,以防用户继续离开您的应用。如果用户从暂停状态返回到您的活动,系统将恢复它并调用onResume()方法。
注意:当您的活动收到对onPause()的调用时,可能表示该活动暂停一段时间,并且用户可能会将焦点返回到您的活动。但是,它通常是用户离开您活动的第一个迹象。
但最有可能帮助你的资源是这两个:
http://developer.android.com/training/basics/activity-lifecycle/stopping.html
http://developer.android.com/training/basics/activity-lifecycle/recreating.html
您丢失的资源可能发生的事情是:
当您的活动收到对onStop()方法的调用时,它将不再可见,并且应该释放用户未使用时几乎不需要的所有资源。一旦您的活动停止,系统可能会在需要恢复系统内存时销毁该实例。 ... 默认情况下,系统使用Bundle实例状态来保存活动布局中每个View对象的信息(例如输入EditText对象的文本值)。因此,如果您的活动实例被销毁并重新创建,则布局的状态将恢复到之前的状态,而您无需代码。但是,您的活动可能包含您要恢复的更多状态信息,例如跟踪用户在活动中的进度的成员变量。
注意:为了让Android系统恢复活动中的视图状态,每个视图必须具有唯一的ID,由android:id属性提供。
要保存有关活动状态的其他数据,必须覆盖onSaveInstanceState()回调方法。系统在用户离开您的活动时调用此方法,并将其传递给Bundle对象,该对象将在您的活动意外销毁时保存。如果系统必须稍后重新创建活动实例,它会将相同的Bundle对象传递给onRestoreInstanceState()和onCreate()方法。
正确的解决方案是根据需要覆盖和实现Activity / Fragment的生命周期方法。
Google给出的两个例子:
static final String STATE_SCORE = "playerScore";
static final String STATE_LEVEL = "playerLevel";
...
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save the user's current game state
savedInstanceState.putInt(STATE_SCORE, mCurrentScore);
savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel);
// Always call the superclass so it can save the view hierarchy state
super.onSaveInstanceState(savedInstanceState);
}
Caution: Always call the superclass implementation of onSaveInstanceState() so the default implementation can save the state of the view hierarchy.
反向恢复操作:
public void onRestoreInstanceState(Bundle savedInstanceState) {
// Always call the superclass so it can restore the view hierarchy
super.onRestoreInstanceState(savedInstanceState);
// Restore state members from saved instance
mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
}
答案 2 :(得分:7)
希望您已经解决了这个问题,但您的代码中存在错误,可能是相关的:
if (backgroundThreadRunning = true) {
backgroundThreadRunning = false;
}
您要分配而不是在“if”语句中进行比较。应该是:
if (backgroundThreadRunning == true) {
backgroundThreadRunning = false;
}
或
if (backgroundThreadRunning) {
backgroundThreadRunning = false;
}