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#include <Windows.h>
#include <algorithm>
#include <vector>
#include <iostream>
#include <sstream>
LARGE_INTEGER gFreq;
struct CProfileData;
// Yes, we map the pointer itself not the string, for performance reasons
std::vector<CProfileData*> gProfileData;
// simulate a draw buffer access to avoid CBlock::Draw being optimized away
float gDrawBuffer = 0;
struct CTimer
{
CTimer()
{
Reset();
}
size_t GetElapsedMicro()
{
LARGE_INTEGER now;
::QueryPerformanceCounter(&now);
return (1000000 * (now.QuadPart - m_timer.QuadPart)) / gFreq.QuadPart;
}
inline void Reset()
{
::QueryPerformanceCounter(&m_timer);
}
LARGE_INTEGER m_timer;
};
struct CProfileData
{
CProfileData() : m_hitCount(0), m_totalTime(0), m_minTime(-1),
m_maxTime(0), m_name(NULL)
{
gProfileData.push_back(this);
}
size_t m_totalTime;
size_t m_minTime;
size_t m_maxTime;
size_t m_hitCount;
const char * m_name;
};
class CSimpleProfiler
{
public:
CSimpleProfiler(const char * aLocationName, CProfileData * aData)
: m_location(aLocationName), m_data(aData)
{
::QueryPerformanceCounter(&m_clock);
}
~CSimpleProfiler()
{
CProfileData & data = *m_data;
data.m_name = m_location;
++data.m_hitCount;
LARGE_INTEGER now;
::QueryPerformanceCounter(&now);
size_t elapsed = (1000000 * (now.QuadPart - m_clock.QuadPart)) / gFreq.QuadPart;
data.m_totalTime += elapsed;
elapsed < data.m_minTime ? data.m_minTime = elapsed : true;
elapsed > data.m_maxTime ? data.m_maxTime = elapsed : true;
}
static void PrintAll()
{
std::stringstream str;
str.width(20);
str << "Location";
str.width(15);
str << "Total time";
str.width(15);
str << "Average time";
str.width(15);
str << "Hit count";
str.width(15);
str << "Min";
str.width(15);
str << "Max" << std::endl;
::OutputDebugStringA(str.str().c_str());
for (auto i = gProfileData.begin(); i != gProfileData.end(); ++i)
{
CProfileData & data = **i;
std::stringstream str;
str.width(20);
str << data.m_name;
str.width(15);
str << data.m_totalTime;
str.width(15);
str << data.m_totalTime / (float)data.m_hitCount;
str.width(15);
str << data.m_hitCount;
str.width(15);
str << data.m_minTime;
str.width(15);
str << data.m_maxTime << std::endl;
::OutputDebugStringA(str.str().c_str());
}
}
static void Clear()
{
for (auto i = gProfileData.begin(); i != gProfileData.end(); ++i)
{
(*i)->m_totalTime = 0;
(*i)->m_minTime = 0;
(*i)->m_maxTime = 0;
(*i)->m_hitCount = 0;
}
}
private:
LARGE_INTEGER m_clock;
const char * m_location;
CProfileData * m_data;
};
#define PROFILING_ENABLED
#ifdef PROFILING_ENABLED
#define SIMPLE_PROFILE \
static CProfileData pdata ## __LINE__; \
CSimpleProfiler p ## __LINE__(__FUNCTION__, & pdata ## __LINE__)
#define SIMPLE_PROFILE_WITH_NAME(Name) \
static CProfileData pdata ## __LINE__; \
CSimpleProfiler p ## __LINE__(Name, & pdata ## __LINE__)
#else
#define SIMPLE_PROFILE __noop
#define SIMPLE_PROFILE_WITH_NAME(Name) __noop
#endif
void InvalidateL1Cache()
{
const int size = 256 * 1024;
static char *c = (char *)malloc(size);
for (int i = 0; i < 0x0fff; i++)
for (int j = 0; j < size; j++)
c[j] = i*j;
}
int _tmain(int argc, _TCHAR* argv[])
{
::QueryPerformanceFrequency(&gFreq);
LARGE_INTEGER pc;
::QueryPerformanceCounter(&pc);
struct CBlock
{
float x;
float y;
void Draw(float aBlend)
{
for (size_t i = 0; i < 100; ++i )
gDrawBuffer += aBlend;
}
};
typedef std::vector<std::vector<CBlock>> Layer;
typedef std::vector<Layer> Layers;
Layers mBlocks;
// populate with dummy data;
mBlocks.push_back(Layer());
Layer & layer = mBlocks.back();
layer.resize(109);
srand(0); // for reprodicibility (determinism)
for (auto i = layer.begin(); i != layer.end(); ++i)
{
i->resize(25 + rand() % 10 - 5);
}
// end populating dummy data
while (1)
{
CSimpleProfiler::Clear();
float aBlend = 1.f / (rand() % 100);
{
for (auto i = mBlocks.begin(); i != mBlocks.end(); ++i)
{
for (auto j = i->begin(); j != i->end(); ++j)
{
CTimer t;
{
SIMPLE_PROFILE_WITH_NAME("Main_Draw_3");
for (auto blockIt = j->begin(); blockIt != j->end();)
{
CBlock * b = nullptr;
{
b = &*blockIt;
}
{
b->Draw(aBlend);
}
{
++blockIt;
}
}
}
if (t.GetElapsedMicro() > 1000)
{
::OutputDebugStringA("SLOWDOWN!\n");
CSimpleProfiler::PrintAll();
}
}
}
}
}
return 0;
}
我不时会得到以下分析,以微秒表示:
SLOWDOWN!
Location Total time Average time Hit count Min Max
Main_Draw_3 2047 36.5536 56 0 1040
不时出现这种情况。通常,Main_Draw_3
块完成需要100微秒,但它会不时地达到1000(Max
列)。是什么原因造成的?
我知道缓存未命中可能会起作用,但在这种情况下真的是这样吗?......这里发生了什么,我该如何缓解这种情况?
更多信息:
Maximize Speed (/O2)
答案 0 :(得分:0)
我认为可能存在两个问题: