我尝试在Swift中使用NSOutputStream和NSInputStream发送和接收数据。发送数据运行良好,但我对接收有一些疑问。
我找到了一个处理NSStreamEvent的解决方案,我试过了。
首先我的初始化连接函数:
func initNetworkCommunication(){
var host : CFString = "127.0.0.1"
var port : UInt32 = 7001
var readstream : Unmanaged<CFReadStream>?
var writestream : Unmanaged<CFWriteStream>?
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, host, port, &readstream, &writestream)
inputstream = readstream!.takeRetainedValue()
outputstream = writestream!.takeRetainedValue()
inputstream.delegate = self
outputstream.delegate = self
inputstream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
outputstream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
inputstream.open()
outputstream.open()
}
这部分正在运作。我已将委托设置为self,因此我应该能够处理此类中的NSStreamEvents。
func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
switch (eventCode){
case NSStreamEvent.OpenCompleted:
NSLog("Stream opened")
break
case NSStreamEvent.HasBytesAvailable:
NSLog("HasBytesAvailable")
break
case NSStreamEvent.ErrorOccurred:
NSLog("ErrorOccurred")
break
case NSStreamEvent.EndEncountered:
NSLog("EndEncountered")
break
default:
NSLog("unknown.")
}
}
根据我的理解,每当某些数据到达时,它应该打印“HasBytesAvaible”,但它打印“未知”。每次。所以我玩了一下,它有效:
func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
var buffer = [UInt8](count: 4096, repeatedValue: 0)
while (inputstream.hasBytesAvailable){
let result: Int = inputstream.read(&buffer, maxLength: buffer.count)
}
switch (eventCode){
case NSStreamEvent.OpenCompleted:
NSLog("Stream opened")
break
case NSStreamEvent.HasBytesAvailable:
NSLog("HasBytesAvailable")
var output = NSString(bytes: &buffer, length: buffer.count, encoding: NSUTF8StringEncoding)
NSLog("output: %@", output)
receiveMessage(output) //only adds the message to an array
break
case NSStreamEvent.ErrorOccurred:
NSLog("ErrorOccurred")
break
case NSStreamEvent.EndEncountered:
NSLog("EndEncountered")
break
default:
NSLog("unknown.")
}
}
这是以这种方式工作,但我想问你这是否是正确的方法?目前最好的做法是什么?
更新 几个星期前我再次研究过它并弄清楚了我的错误。所以这是工作代码。
func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
switch (eventCode){
case NSStreamEvent.ErrorOccurred:
NSLog("ErrorOccurred")
break
case NSStreamEvent.EndEncountered:
NSLog("EndEncountered")
break
case NSStreamEvent.None:
NSLog("None")
break
case NSStreamEvent.HasBytesAvailable:
NSLog("HasBytesAvaible")
var buffer = [UInt8](count: 4096, repeatedValue: 0)
if ( aStream == inputstream){
while (inputstream.hasBytesAvailable){
var len = inputstream.read(&buffer, maxLength: buffer.count)
if(len > 0){
var output = NSString(bytes: &buffer, length: buffer.count, encoding: NSUTF8StringEncoding)
if (output != ""){
NSLog("server said: %@", output!)
}
}
}
}
break
case NSStreamEvent.allZeros:
NSLog("allZeros")
break
case NSStreamEvent.OpenCompleted:
NSLog("OpenCompleted")
break
case NSStreamEvent.HasSpaceAvailable:
NSLog("HasSpaceAvailable")
break
}
答案 0 :(得分:3)
您错过了事件hasSpaceAvailable
,我预计事件发生时会发生“未知&#34;”。它告诉您它已准备好接收更多数据。
通常,我避免在switch语句中使用default
作为枚举,因为编译器会告诉你何时错过了什么。
答案 1 :(得分:3)
我正在使用hoedding编写的代码,并发现了一个错误。这一行:
var output = NSString(bytes: &buffer, length: buffer.count, encoding: NSUTF8StringEncoding)
应替换为:
var output = NSString(bytes: &buffer, length: len, encoding: NSUTF8StringEncoding)
你必须只在output
var中获取服务器返回的字符数,而不是缓冲区的全长,否则你将从以前的请求中获得垃圾。