我需要创建一个掉落框的动画,当它到达画布上的某个Y点时应该反弹10次,每次比前一次低两倍。所以我有下降框的动画,但我不能让弹跳工作。以下是我写的函数:
function dropBox(y, width, height) {
var img_box = new Image();
img_box.src = 'images/gift_box_small.png';
var box_y_pos = y;
if(y==0)
box_y_pos = y-img_box.naturalHeight;
img_box.onload = function(){
ctx_overlay.save();
ctx_overlay.clearRect(0,0,width,height);
ctx_overlay.drawImage(img_box, (width/2)-(img_box.naturalWidth/2), box_y_pos);
ctx_overlay.restore();
}
box_y_pos += 3;
var box_bottom_position = box_y_pos - img_box.naturalHeight;
if(box_y_pos+img_box.naturalHeight<height-25)
var loopTimer = setTimeout(function() {dropBox(box_y_pos, width, height)},24);
else
bounceBox(img_box, box_y_pos, box_y_pos, (height/2)-(img_box.naturalHeight/2), "up");
}
function bounceBox(img, img_final_pos, y, midway_pos, direction){
var midway = midway_pos;
var direction = direction;
var img_y_pos = y;
img.onload = function(){
ctx_overlay.save();
ctx_overlay.clearRect(0,0,docWidth,docHeight);
ctx_overlay.drawImage(img, (docWidth/2)-(img.naturalWidth/2), img_y_pos);
ctx_overlay.restore();
}
for(var i = 0; i < 10; i++){
if(direction=="up"){
//going up
if(img_y_pos>midway_){
img_y_pos -= 3;
var loopTimer = setTimeout(function() {bounceBox(img, img_final_pos, img_y_pos, midway_pos, "up")},24);
} else {
img_y_pos += 3;
midway = Math.floor(midway /= 2);
if(midway%2>0)
midway += 1;
var loopTimer = setTimeout(function() {bounceBox(img, img_final_pos, img_y_pos, midway_pos, "down")},24);
}
} else {
//going down
if(img_y_pos < img_final_pos){
img_y_pos += 3;
var loopTimer = setTimeout(function() {bounceBox(img, img_final_pos, img_y_pos, midway_pos, "down")},24);
}
}
}
}
JSFiddle:http://jsfiddle.net/n2derqgw/3/
为什么它不起作用,我怎样才能使它工作?
答案 0 :(得分:1)
为了避免让人头疼,您最好在使用setInterval调用的单个函数中处理动画 并将所有与动画相关的数据保存在一个对象中 所以下面的代码并不完全符合您的要求,但应该让您入门:
http://jsfiddle.net/n2derqgw/4/
设置:
var canvas_overlay, ctx_overlay, docWidth, docHeight;
var img_box = new Image();
img_box.src = 'http://corkeynet.com/test/images/gift_box_small.png';
var mustBeReadyCount = 2; // must load image and window
img_box.onload = launchWhenReady;
window.onload = launchWhenReady;
var animationStep = '';
var boxAnimationData = {
animationStep: '',
y: 0,
maxY: 0,
bounceCount: 6,
direction: -1,
bounceHeight: 0
};
function launchWhenReady() {
mustBeReadyCount--;
if (mustBeReadyCount) return;
docWidth = window.innerWidth;
docHeight = window.innerHeight;
canvas_overlay = document.getElementById('canvas_overlay');
ctx_overlay = canvas_overlay.getContext('2d');
resizeCanvas(docWidth, docHeight);
boxAnimationData.animationStep = 'falling';
boxAnimationData.bounceHeight = docHeight / 2 - img_box.height;
setInterval(animateBox, 30);
};
更有趣的代码在这里:
function animateBox() {
if (boxAnimationData.animationStep == 'falling') dropBox();
else if (boxAnimationData.animationStep == 'bouncing') bounceBox();
}
function dropBox() {
ctx_overlay.clearRect(0, 0, docWidth, docHeight);
boxAnimationData.y += 3;
if (boxAnimationData.y + img_box.height > docHeight) {
boxAnimationData.animationStep = 'bouncing';
}
ctx_overlay.drawImage(img_box, (docWidth / 2) - (img_box.width / 2), boxAnimationData.y);
}
function bounceBox() {
ctx_overlay.clearRect(0, 0, docWidth, docHeight);
boxAnimationData.y += boxAnimationData.direction * 3;
if (boxAnimationData.y + img_box.height > docHeight) {
// reached floor ? swap direction
boxAnimationData.direction *= -1;
// and reduce jump height
boxAnimationData.bounceHeight *= 3 / 2;
boxAnimationData.bounceCount--;
if (!boxAnimationData.bounceCount) boxAnimationData.animationStep = '';
} else if (boxAnimationData.y < boxAnimationData.bounceHeight) {
boxAnimationData.direction *= -1;
}
ctx_overlay.drawImage(img_box, (docWidth / 2) - (img_box.width / 2), boxAnimationData.y);
}