我这里有很多代码,但我担心这个问题的代码很少,所以请耐心等待:
#include <iostream>
#define ASINSTANCE(x, type, y) \
type * y = dynamic_cast<type *>(&(x)); \
if (y)
class Fruit {
virtual void a() = 0; // This is to surpress the "Fruit isn't polymorphic" we'd otherwise get.
};
class Apple : public Fruit {
virtual void a() {
}
};
class Orange : public Fruit {
virtual void a() {
}
};
class Banana : public Fruit {
virtual void a() {
}
};
template<typename FruitType>
class FruitEater {
protected:
virtual void eat(const FruitType & t) = 0;
};
template<typename... FruitTypes>
class MultiFruitEater : public FruitEater<FruitTypes>... {
public:
// Eat any fruit if it belongs to FruitTypes (returns false otherwise).
bool dispatchEat(const Fruit & fruit);
private:
template<typename First>
bool dispatchEatByType(const Fruit & fruit);
template<typename First, typename Second, typename... Rest>
bool dispatchEatByType(const Fruit & fruit);
};
class MyEater : public MultiFruitEater<Apple, Orange, Banana> {
protected:
virtual void eat(const Apple & t);
virtual void eat(const Orange & t);
virtual void eat(const Banana & t);
};
void MyEater::eat(const Apple & t) {
std::cout << "Ate apple." << std::endl;
}
void MyEater::eat(const Orange & t) {
std::cout << "Ate orange." << std::endl;
}
void MyEater::eat(const Banana & t) {
std::cout << "Ate banana." << std::endl;
}
template<typename... FruitTypes>
bool MultiFruitEater<FruitTypes...>::dispatchEat(const Fruit & fruit) {
return dispatchEatByType<FruitTypes...>(fruit);
}
template<typename... FruitTypes>
template<typename First>
bool MultiFruitEater<FruitTypes...>::dispatchEatByType(const Fruit & fruit) {
ASINSTANCE(fruit, const First, pCastFruit) {
eat(*pCastFruit);
return true;
}
return false;
}
template<typename... FruitTypes>
template<typename First, typename Second, typename... Rest>
bool MultiFruitEater<FruitTypes...>::dispatchEatByType(const Fruit & fruit) {
ASINSTANCE(fruit, const First, pCastFruit) {
eat(*pCastFruit);
return true;
}
return dispatchEatByType<Second, Rest...>(fruit);
}
int main() {
MyEater eater;
Banana b;
eater.dispatchEat(b);
}
问题出在以下几行:
eat(*pCastFruit);
我收到以下错误:
我尝试用以下代码替换该行:
this->FruitEater<First>::eat(*pCastFruit);
错误现在变为:
错误LNK2019:未解析的外部符号“protected:virtual void __thiscall FruitEater :: eat(class Apple const&amp;)“ (?吃@?$ FruitEater @ VApple @@@@ MAEXABVApple @@@ Z)在功能中引用 “private:bool __thiscall MultiFruitEater :: dispatchEatByType(class fruit const&amp;)” (?? $ dispatchEatByType @ @@ VApple @@ VOrange @@@ VBanana?$ MultiFruitEater @ @@ VApple @@ VOrange @@@@ VBanana @@@ AAE_NABVFruit Z)
错误LNK2019:未解析的外部符号“protected:virtual void __thiscall FruitEater :: eat(class Banana const&amp;)“ (?吃@?$ FruitEater @ VBanana @@@@ MAEXABVBanana @@@ Z)在 函数“private:bool __thiscall MultiFruitEater :: dispatchEatByType(类Fruit const&amp;)“ (?? $ dispatchEatByType @ VBanana @@@?$ MultiFruitEater @ @@ VApple @@ VOrange @@@@ VBanana @@@ AAE_NABVFruit Z)
有什么想法吗?
答案 0 :(得分:0)
所以我得到了你的回应:
使用你的定义ASSISTANCE :(当你发现你现在发送的类型不是&#t; const
#define ASINSTANCE(x, type, y, eater) \
const type * y = dynamic_cast<const type *>(&(x)); \
FruitEater<type>* eater = dynamic_cast<FruitEater< type >*>(this); \
if (y && eater)
在你的fruitEater课程中:(它让你的多重播放器符合吃方法
template<typename FruitType>
class FruitEater {
protected:
template<typename... Fruit> friend class MultiFruitEater;
virtual void eat(const FruitType & t) = 0;
};
如何使用新的ASSISTANCE定义:
ASINSTANCE(fruit, First, pCastFruit, eater) {
eater->eat(*pCastFruit);
return true;
}
我认为执行此操作(this->FruitEater<First>::eat(*pCastFruit);
)的问题是,您强制编译器使用FruitEater :: eat()方法,这是一个虚拟的空白......