我正在尝试创建两个旋转轮,如在滑轮中,因此每次附加的绳索移动时,两个滑轮将旋转。我尝试了两种方法:
1)在View类的onDraw()方法中使用Matrix.postRotate,该方法调用以下内容:
private void drawSpinningWheel(Canvas canvas)
{
try
{
canvas.save();
Bitmap bitmapOrg = null;
int iDrawable = R.drawable.spinning_button;
bitmapOrg = BitmapFactory.decodeResource(getResources(), iDrawable);
if(bitmapOrg != null)
{
int width = bitmapOrg.getWidth();
int height = bitmapOrg.getHeight();
int newWidth = 24;
int newHeight = 24;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
matrix.postRotate((float) mDegrees++);
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0,
width, height, matrix, true);
canvas.drawBitmap(resizedBitmap, matrix, null);
}
canvas.restore();
}
catch(Exception e)
{
Log.e(TAG + "drawSpinningWheel", e.getMessage());
}
}
但似乎图像不仅旋转而且围绕另一个轴旋转
2)使用SurfaceView和一个单独的线程,在run()中调用:
private void doDraw(Canvas canvas) {
// Draw the background image. Operations on the Canvas accumulate
// so this is like clearing the screen.
canvas.drawBitmap(mBackgroundImage, 0, 0, null);
int yTop = mCanvasHeight - ((int) mY + mSpinningWheelImageHeight / 2);
int xLeft = (int) mX - mSpinningWheelImageWidth / 2;
...
// Draw the ship with its current rotation
canvas.save();
canvas.rotate((float) mHeading++, (float) mX, mCanvasHeight
- (float) mY);
mSpinningWheelImage.setBounds(xLeft, yTop, xLeft + mSpinningWheelImageWidth, yTop
+ mSpinningWheelImageHeight);
mSpinningWheelImage.draw(canvas);
canvas.restore();
}
我让纺纱工作,但我不能添加另一个纺车。我甚至试图为第二个纺车创造另一个线程,只有一个出现。有人能指出我正确的方向吗?感谢。
3)好了,我现在也尝试了RotateAnimation:
公共类GraphicsView扩展了View { private static final String QUOTE = “没有人再使用Java了。这是一个重要的重量级球和链条。”
private Animation anim;
private Animation anim2;
private Bitmap jobs;
private Bitmap wheel;
private int jobsXOffset;
private int jobsYOffset;
private int wheelXOffset;
private int wheelYOffset;
public GraphicsView(Context context)
{
super(context);
jobs = BitmapFactory
.decodeResource(getResources(), R.drawable.spinning_button);
jobsXOffset = jobs.getWidth() / 2;
jobsYOffset = jobs.getHeight() / 2;
wheel = BitmapFactory
.decodeResource(getResources(), R.drawable.wheel);
wheelXOffset = jobs.getWidth() / 2;
wheelYOffset = jobs.getHeight() / 2;
}
private void createAnim(Canvas canvas)
{
anim = new RotateAnimation(0, 360, canvas.getWidth() / 2, canvas
.getHeight() / 2);
anim.setRepeatMode(Animation.INFINITE);
anim.setRepeatCount(Animation.INFINITE);
anim.setDuration(10000L);
anim.setInterpolator(new AccelerateDecelerateInterpolator());
startAnimation(anim);
}
private void createAnim2(Canvas canvas)
{
anim2 = new RotateAnimation(0, 360, canvas.getWidth() / 2+30, canvas
.getHeight() / 2);
anim2.setRepeatMode(Animation.INFINITE);
anim2.setRepeatCount(Animation.INFINITE);
anim2.setDuration(10000L);
anim2.setInterpolator(new AccelerateDecelerateInterpolator());
startAnimation(anim);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// creates the animation the first time
if (anim == null) {
createAnim(canvas);
}
int centerX = canvas.getWidth() / 2;
int centerY = canvas.getHeight() / 2;
canvas.drawBitmap(jobs, centerX - jobsXOffset,
centerY - jobsYOffset, null);
canvas.drawBitmap(wheel, centerX - wheelXOffset + 30,
centerY - wheelYOffset, null);
}
}
但结果类似于Canvas.Rotate,我能够让第一张图像旋转得很好,但第二张图像只是围绕第一张图像旋转,虽然我注意到第二张图像实际上也在旋转。看起来我将需要一个单独的视图用于第二张图像,我希望避免这种情况,因为我不知道如何让车轮旋转但附着的绳索不能旋转。
答案 0 :(得分:1)
您是否尝试过RotateAnimation
?
答案 1 :(得分:0)
查看我的问题和答案,我认为这是你(和我)正在寻找的...... How to spin an android icon on its center point?
我放了三个动画,我的徽标文字和我的徽标图标。然后我对文本进行了负向旋转,对图标进行了正向旋转。它很简单但很酷。我的问题的答案有代码清单。