有关如何提供图像的简单明了的例子吗?从服务器到客户端?通过缓冲或只是直接下载电话? (目标是近乎实时地获取图像文件以排序呈现近乎实时的图像流)并附加到html图像标记或仅在html页面的主体中。
不完整的示例代码:(主要从官方样本中获取,或者只是从stackoverflow中获取代码)
index.js
// basic variables
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var fs = require('fs'); // required for file serving
http.listen(3000, function(){
console.log('listening on *:3000');
});
// location to index.html
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
// only to test chat sample code from sample
io.on('connection', function(socket){
console.log('a user connected');
// broadcast a message
socket.broadcast.emit('chat message', 'System Broadcast Message: a user has been connected');
socket.on('chat message', function(msg){
io.emit('chat message', msg);
});
// trying to serve the image file from the server
io.on('connection', function(socket){
fs.readFile(__dirname + '/images/image.jpg', function(err, buf){
// it's possible to embed binary data
// within arbitrarily-complex objects
socket.emit('image', { image: true, buffer: buf });
console.log('image file is initialized');
});
});
(客户端html页面)index.html(我们将切换到仅提供图像的部分)我们可以在客户端做什么来获取文件并在html页面上提供图像?
socket.on("image", function(image, buffer) {
if(image)
{
console.log(" image: from client side");
// code to handle buffer like drawing with canvas** <--- is canvas drawing/library a requirement? is there an alternative? another quick and dirty solution?
console.log(image);
// what can we do here to serve the image onto an img tag?
}
});
感谢您阅读
从下面的代码片段后面 它还需要将“buffer”变量更改为image.buffer,以便正确显示图像
基本上改变了
行img.src = 'data:image/jpeg;base64,' + buffer;
要
img.src = 'data:image/jpeg;base64,' + image.buffer;
答案 0 :(得分:30)
一种可能的解决方案是对图像数据进行base64编码,并通过image.src
在浏览器中使用它:
在服务器端,尝试更改此内容:
socket.emit('image', { image: true, buffer: buf });
到此:
socket.emit('image', { image: true, buffer: buf.toString('base64') });
然后在客户端:
var ctx = document.getElementById('canvas').getContext('2d');
// ...
socket.on("image", function(info) {
if (info.image) {
var img = new Image();
img.src = 'data:image/jpeg;base64,' + info.buffer;
ctx.drawImage(img, 0, 0);
}
});