我在下面创建了一个AVAudioPlayer的对象类,以便发出噪音:
class MusicAudio: NSObject, AVAudioPlayerDelegate {
var bassAudio : AVAudioPlayer! = AVAudioPlayer()
override init() {
super.init()
let bassAudioPath = NSBundle.mainBundle().pathForResource("Raw", ofType:"mp3")
let fileURL = NSURL(fileURLWithPath: bassAudioPath!)
bassAudio = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
bassAudio.currentTime = 0
bassAudio.volume = 1.0
bassAudio.delegate = self
}
func adjustAudioLayerState(volumeOn:Bool, layer:AudioLayerState) {
if layer == AudioLayerState.Bass {
self.bassAudio.prepareToPlay()
self.bassAudio.play()
}
}
}
为了播放噪音,我通过以下方式致电课程:
@IBAction func testSound() {
var sound:MusicAudio = MusicAudio()
sound.adjustAudioLayerState(true, layer: AudioLayerState.Bass)
}
但是我没有播放任何音频,有人能发现我的实施问题吗?
编辑:在rdelmar回答之后
var bassAudio : AVAudioPlayer! = AVAudioPlayer()
class MusicAudio: NSObject, AVAudioPlayerDelegate {
override init() {
super.init()
let bassAudioPath = NSBundle.mainBundle().pathForResource("Raw", ofType:"mp3")
let fileURL = NSURL(fileURLWithPath: bassAudioPath!)
bassAudio = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
bassAudio.currentTime = 0
bassAudio.volume = 1.0
bassAudio.delegate = self
}
func adjustAudioLayerState(volumeOn:Bool, layer:AudioLayerState) {
if layer == AudioLayerState.Bass {
self.bassAudio.prepareToPlay()
self.bassAudio.play()
}
}
}
答案 0 :(得分:4)
由于您的MusicAudio类正在取消分配,因此您无法获得任何声音。你需要制作var,sound,属性,而不是局部变量。
class ViewController: UIViewController {
var sound = MusicAudio()
@IBAction func testSound() {
self.sound.adjustAudioLayerState(true, layer: AudioLayerState.Bass)
}
}