在Android中同时播放多个声音

时间:2010-04-13 05:09:07

标签: android audio soundpool

我无法使用以下代码同时播放多个声音/哔声。在我的onclicklistener我添加了:

public void onClick(View v) { 
     mSoundManager.playSound(1); 
     mSoundManager.playSound(2); 
} 

但这一次只播放一个声音,索引为1的声音后跟索引2的声音。

每当有onClick()事件时,如何使用此代码同时播放至少2个声音?

public class SoundManager {

private  SoundPool mSoundPool; 
private  HashMap<Integer, Integer> mSoundPoolMap; 
private  AudioManager  mAudioManager;
private  Context mContext;


public SoundManager()
{

}

public void initSounds(Context theContext) { 
     mContext = theContext;
     mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); 
     mSoundPoolMap = new HashMap<Integer, Integer>(); 
     mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);         
} 

public void addSound(int Index,int SoundID)
{
    mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1));
}

public void playSound(int index) { 

     int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
     mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f); 
}

public void playLoopedSound(int index) { 

     int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
     mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, -1, 1f); 
}

}

1 个答案:

答案 0 :(得分:6)

让以下课程使用声音池播放声音fx:

public class SoundManager {

    public static int SOUNDPOOLSND_MENU_BTN         = 0;
    public static int SOUNDPOOLSND_WIN              = 1;
    public static int SOUNDPOOLSND_LOOSE            = 2;
    public static int SOUNDPOOLSND_DRAW             = 3;
    public static int SOUNDPOOLSND_TICK1            = 4;
    public static int SOUNDPOOLSND_TICK2            = 5;
    public static int SOUNDPOOLSND_OUT_OF_TIME      = 6;
    public static int SOUNDPOOLSND_HISCORE          = 7;
    public static int SOUNDPOOLSND_CORRECT_LETTER   = 8;

    public static boolean isSoundTurnedOff;

    private static SoundManager mSoundManager;

    private SoundPool mSoundPool; 
    private SparseArray <Integer> mSoundPoolMap; 
    private AudioManager  mAudioManager;

    public static final int maxSounds = 4;

    public static SoundManager getInstance(Context context)
    {
        if (mSoundManager == null){
            mSoundManager = new SoundManager(context);
        }

        return mSoundManager;
   }

    public SoundManager(Context mContext)
    {
        mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
        mSoundPool = new SoundPool(maxSounds, AudioManager.STREAM_MUSIC, 0);

//        mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
//            public void onLoadComplete(SoundPool soundPool, int sampleId,int status) {
//               loaded = true;
//            }
//        });

        mSoundPoolMap = new SparseArray<Integer>(); 
        mSoundPoolMap.put(SOUNDPOOLSND_MENU_BTN, mSoundPool.load(mContext, R.raw.menubutton, 1));
        mSoundPoolMap.put(SOUNDPOOLSND_WIN, mSoundPool.load(mContext, R.raw.win, 1));
        mSoundPoolMap.put(SOUNDPOOLSND_LOOSE, mSoundPool.load(mContext, R.raw.lose, 1));
        mSoundPoolMap.put(SOUNDPOOLSND_TICK1, mSoundPool.load(mContext, R.raw.tick_0, 1));
        mSoundPoolMap.put(SOUNDPOOLSND_TICK2, mSoundPool.load(mContext, R.raw.tick_1, 1));
        mSoundPoolMap.put(SOUNDPOOLSND_OUT_OF_TIME, mSoundPool.load(mContext, R.raw.out_of_time, 1));
        mSoundPoolMap.put(SOUNDPOOLSND_HISCORE, mSoundPool.load(mContext, R.raw.personal_highscore, 1));
        mSoundPoolMap.put(SOUNDPOOLSND_CORRECT_LETTER, mSoundPool.load(mContext, R.raw.correct_letter, 1));

        // testing simultaneous playing
        int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
        mSoundPool.play(mSoundPoolMap.get(0), streamVolume, streamVolume, 1, 20, 1f); 
        mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 2, 1f);
        mSoundPool.play(mSoundPoolMap.get(2), streamVolume, streamVolume, 1, 0, 1f);


    } 

    public void playSound(int index) { 
        if (isSoundTurnedOff)
            return;

         int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
         mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f); 
    }

    public static void clear()
    {
        if (mSoundManager != null){
            mSoundManager.mSoundPool = null; 
            mSoundManager.mAudioManager = null;
            mSoundManager.mSoundPoolMap = null;
        }
        mSoundManager = null;
    }
}

它同时播放评论“同时播放测试”下面提到的3种声音。看来你需要在我的代码监听器(OnLoadCompleteListener)中实现注释。可能会发生系统只是在你开始播放时没有加载声音。如果您不想实现提到的侦听器,请在播放声音活动开始后等待一段时间,并在一段时间后开始播放声音。