我正在制作河内之塔。
它应该是这样的:你点击第一个塔,你想要一个磁盘移动的位置,然后点击你希望磁盘移动到的第二个塔。磁盘应从第一个塔(列表)移动到第二个塔(另一个列表)。
我的问题是,当您第一次单击时,代码会生成位置,在此之后您应该再次单击以确定磁盘的位置,但代码会自动获取第一次单击的位置。
以下是我的代码示例:
import pygame, sys
from pygame.locals import *
pygame.init()
DISPLAYSURF = pygame.display.set_mode((500, 400))
pygame.display.set_caption("Tower of Hanoi")
block_red = pygame.image.load('red.png')
block_blue = pygame.image.load('blue.png')
block_green = pygame.image.load('green.png')
rod1 = [block_red, block_blue, block_green]
rod2 = []
rod3 = []
WHITE = (255, 255, 255)
while True:
DISPLAYSURF.fill(WHITE)
# get the position of the mouse click
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN:
mousex, mousey = pygame.mouse.get_pos()
click1 = mousex, mousey
# first in the left part of the screen
if (mousex > 0) and (mousex < 166) and (mousey > 0) and (mousey < 400):
if len(rod1) == 0:
print "not valid"
elif len(rod1) == 1 or 2 or 3:
disk1 = rod1[-1]
rod1.remove(disk1)
# click again in a other part of the screen
if event.type == MOUSEBUTTONDOWN:
mousex, mousey = pygame.mouse.get_pos()
click2 = mousex, mousey
if (mousex > 166) and (mousex < 333) and (mousey > 0) and (mousey < 400):
rod2.append(disk1)
elif (mousex > 333) and (mousex < 500) and (mousey > 0) and (mousey < 400):
rod3.append(disk1)
else:
rod1.append(disk1)
# if statement fot the middle part
# if statement for the right part
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
答案 0 :(得分:1)
我认为这一行不符合您的预期:
elif len(rod1) == 1 or 2 or 3:
在解释器中测试它不评估为True,而是总是评估为2。
您可能打算做以下事情:
elif len(rod1) in (1, 2, 3):
甚至:
elif len(rod1) > 0:
此外,您仍然可以选择一系列“或”语句来满足您的需求:
[不推荐]
elif len(rod1) == 1 or len(rod1) == 2 or len(rod1) == 3:
如果任何一个语句的计算结果为True,则条件语句也将为True。
答案 1 :(得分:1)
请记住,您的代码会循环运行,因此您必须跟踪游戏的状态。
点击第一个塔改变游戏的状态:现在选择了一个塔,点击塔现在做了不同的事情(它从第一个塔移动到第二个塔)
在您的示例中,您只需要跟踪当前是否选择了塔的事实(当然,每个塔都有块)。不要害怕单词 state ,一个简单的变量就足够了。
看一下下面的代码(注意评论)。它只是跟踪变量selected
中的选定杆,然后检查它是否设置为决定是否需要移动块。
import pygame
from collections import namedtuple
pygame.init()
screen = pygame.display.set_mode((500, 400))
# create a named tuple to keep track of the size/location of the rods and their blocks
Rod = namedtuple('Rod', ['rect', 'items'])
# first rod has 4 items. The just use a number to keep track of the size of the blocks
rods = (Rod(pygame.rect.Rect((100, 150, 25, 250)), [6, 5, 4, 3, 2, 1]),
Rod(pygame.rect.Rect((225, 150, 25, 250)), []),
Rod(pygame.rect.Rect((350, 150, 25, 250)), []))
# keep track of the currently selected rod
selected = None
while True:
if pygame.event.get(pygame.QUIT): break
screen.fill(pygame.color.Color('white'))
# draw the rods. It's easy since every rod has a rect which we can use with pygame.draw.rect
for rod in rods:
# if a rod is selected, we draw it yellow instead of black
pygame.draw.rect(screen, pygame.color.Color('yellow' if selected == rod else 'black'), rod.rect)
# draw each block of each rod
for i, item in enumerate(rod.items):
r = pygame.rect.Rect(rod.rect.x - item * 8, 375 - 25 * i, 25 + item * 16, 25)
pygame.draw.rect(screen, pygame.color.Color('green' if selected == rod else 'darkgreen'), r)
for e in pygame.event.get():
if e.type == pygame.MOUSEBUTTONDOWN:
# check if we clicked a rod. It's easy since every rod has a rect
rod = next((r for r in rods if r.rect.collidepoint(pygame.mouse.get_pos())), None)
if rod:
if selected:
# if there's already a rod selected, move block from one the selected
# rod to the clicked rod
rod.items.append(selected.items.pop())
selected = None
elif rod.items:
# if no rod is selected, selected the currently clicked one (if it has blocks)
selected = rod
else:
selected = None
pygame.display.flip()
结果:
答案 2 :(得分:0)
我个人会做的是围绕你的代码循环......
clicklocations = []
for clicknumber in range(0,1):
# get the position of the mouse click
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN:
mousex, mousey = pygame.mouse.get_pos()
clicklocations.append([mousex, mousey])
# code for left part of the screen
if clicklocations[0] in left part of screen, do stuff etc. etc.
# code for middle part of the screen
# code for right part of the screen
像这样。
然后,您将同时存储两个点击位置,而不必重写您的点击代码两次。