我编写了一个简单的引导加载程序来设置视频模式,并放置一些像素。我在虚拟盒,QEMU,Dosbox和真实硬件上进行了测试。对他们有用,但不适用于Bochs。模式设置正确但不绘制像素。
org 0x7c00
[BITS 16] ;Tell Assembler to generate 16-bit code
jmp short start ;Goto start, skip BIOS-Parameter-Block
nop
;------------BIOS Parameter Block---------------;
; Needed to recognize the disk ;
;-----------------------------------------------;
OEMName: db 'TEST OS ' ;Name of Orignal Equipment Manufacturer
bytesPerSector: dw 512 ;Number of bytes in each sector
sectPerCluster: db 1 ;Sectors in one cluster, 1 for FAT12
reservedCluster: dw 1 ;1 sector is reserved for boot
totalFATs: db 2 ;There are 2 fats in FAT12 these are copies of each other
rootDirEntries: dw 224 ;Total entries (files or folders) in root directory
totalSectors: dw 2880 ;Total Sectors in whole disk
mediaType: db 0xf0 ;Media type 240 for floppies
sectorsPerFAT: dw 9 ;Sectors used in on FAT
sectorsPerTrack: dw 18 ;Sectors in one Track
totalHeads: dw 2 ;Total sides of disk
hiddenSectors: dd 0
hugeSectors: dd 0
driveNumber: db 0 ;Drive Number 0 for A:\ floppy
db 0
signature: db 41 ;41 for floppies
volumeID: dd 0 ;Any number
volumeLabel: db 'TEST OS ';Any 11-char name
fileSystem: db 'FAT12 ' ;Type of file system on disk
;------------------------------------------------
;_______________________________________________
gdt: dd 0x00000000,0x00000000 ;null descriptor
dd 0x0000ffff,0x00cf9a00 ;code
dd 0x0000ffff,0x00cf9200
gdtreg: dw 0x17 ;gdt size + 1
dd 0 ;gdt base (latter filled)
start:
mov ax,0x4f01 ;get vesa mode info
mov cx,0115h ;video mode number
mov di,modeblock
int 0x10
mov esi, [modeblock+0x28] ;save linear frame buffer base = es:di+0x28
mov ax,0x4f02 ;set vesa mode
mov bx,0115h ;video mode number
int 0x10
mov ax,0x2401
int 0x15 ;enable a20 gate
xor eax,eax
mov ax,cs
shl eax,4
mov [gdt+0x08+2],ax
shr eax,16
mov [gdt+0x20+4],al
xor eax,eax
mov ax,cs
shl eax,4
add eax,gdt
mov [gdtreg+2],eax
lgdt[gdtreg]
mov eax,cr0
or eax,1
cli
mov cr0,eax
jmp 0x08:pstart
[bits 32]
pstart:
mov eax,0x10
mov es,ax
mov ds,ax
mov fs,ax
mov ss,ax
mov gs,ax
cls:
mov eax,0xffffffff
mov edi, esi
mov ecx,1024*768*1/2
cld
rep stosd
;************ THIS PART IS NOT WORKING ON BOCHS. ************
main:
;test code
mov edi,esi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0xff
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0xff
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0xff
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0xff
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0xff
inc edi
mov byte[edi],0x00
inc edi
mov byte[edi],0x00
inc edi
jmp $
times 510-($-$$) db 0
dw 0xaa55
modeblock:
有什么建议吗? 感谢。
答案 0 :(得分:1)
为了获得线性帧缓冲,您需要通过在BX
寄存器中设置4F02
函数的第14位来请求它。 Bochs似乎对此很挑剔,如果你没有启用线性帧缓冲,则默默地忽略写入:
if (BX_VGA_THIS vbe.lfb_enabled)
{
...
}
else
{
if (addr < BX_VGA_THIS vbe.base_address) {
// banked mode write
offset = (Bit32u)(BX_VGA_THIS vbe.bank*65536 + (addr - 0xA0000));
}
else {
// LFB write while in banked mode -> ignore
return;
}
另请注意,您不应对模式编号进行硬编码,因为它们在不同系统上可能不同。目前还不清楚你要设置什么模式,bochs认为0x115
是800x600x24,但是你的代码有1024*768*1/2
,暗示这不是你所期望的。
答案 1 :(得分:0)
要使用VESA VBE,您需要通过将vga选项设置为vbe来在bochsrc中启用它。 http://bochs.sourceforge.net/doc/docbook/user/vesa-notes.html
来自vesa.org的vbe3.pdf
VBE返回状态
AL == 4Fh: Function is supported
AL != 4Fh: Function is not supported
AH == 00h: Function call successful
AH == 01h: Function call failed
AH == 02h: Function is not supported in the current hardware configuration
AH == 03h: Function call invalid in current video mode
VBE模式编号的格式如下:
D0-D8 = Mode number
If D8 == 0, this is not a VESA defined VBE mode
If D8 == 1, this is a VESA defined VBE mode
D9-D12 = Reserved by VESA for future expansion (= 0)
D11 = Refresh Rate Control Select
If D11 == 0, Use current BIOS default refresh rate
If D11 == 1, Use user specified CRTC values for refresh rate
D12-13 = Reserved for VBE/AF (must be 0)
D14 = Linear/Flat Frame Buffer Select
If D14 == 0, Use Banked/Windowed Frame Buffer
If D14 == 1, Use Linear/Flat Frame Buffer
D15 = Preserve Display Memory Select
If D15 == 0, Clear display memory
If D15 == 1, Preserve display memory