当前代码适用于除timid
等式以外的所有内容。如果我在saa_charisma
中没有检查任何内容,那么等式保持不变(就像它应该的那样)。如果我检查乐观,那么等式将最终值分成两半(就像它应该的那样)。如果我检查胆怯,方程式保持不变(就像它不应该)。
这个错误一直让我发疯。我似乎无法自己解决这个问题。如果有人可以提供任何帮助,我将非常感激:)
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.saa_charisma);
pref = getSharedPreferences("Character1", Context.MODE_PRIVATE);
fpr = (TextView) findViewById(R.id.fpr);
charismafpvalue = (TextView) findViewById(R.id.charismafpvalue);
persuasionfpvalue = (TextView) findViewById(R.id.persuasionfpvalue);
elicitationfpvalue = (TextView) findViewById(R.id.elicitationfpvalue);
animalhandlingfpvalue = (TextView) findViewById(R.id.animalhandlingfpvalue);
charisma = (EditText) findViewById(R.id.charisma);
persuasion = (EditText) findViewById(R.id.persuasion);
elicitation = (EditText) findViewById(R.id.elicitation);
animalhandling = (EditText) findViewById(R.id.animalhandling);
getcharisma = pref.getString("charisma", "");
getpersuasion = pref.getString("persuasion", "");
getelicitation = pref.getString("elicitation", "");
getanimalhandling = pref.getString("animalhandling", "");
charisma.setText(getcharisma);
persuasion.setText(getpersuasion);
elicitation.setText(getelicitation);
animalhandling.setText(getanimalhandling);
float CHRV = NumberUtils.toFloat(charisma.getText().toString(), 0.0f);
float PERV = NumberUtils.toFloat(persuasion.getText().toString(), 0.0f);
persuasionfpvalue.setText(Float.toString((PERV + 1) * PERV));
float ELIV = NumberUtils.toFloat(elicitation.getText().toString(), 0.0f);
elicitationfpvalue.setText(Float.toString((ELIV + 1) * ELIV));
float AMLV = NumberUtils.toFloat(animalhandling.getText().toString(), 0.0f);
animalhandlingfpvalue.setText(Float.toString((AMLV + 1) * AMLV));
if (pref.getBoolean("timid", true)) {
charismafpvalue.setText(Float.toString(((CHRV + 1) * CHRV) * 2));
} else if (pref.getBoolean("timid", false)){
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
} else {
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
}
if (pref.getBoolean("sanguine", true)) {
charismafpvalue.setText(Float.toString(((CHRV + 1) * CHRV) / 2));
} else if (pref.getBoolean("sanguine", false)){
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
} else {
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
}
float FP = NumberUtils.toFloat(pref.getString("fp", ""));
float HLTH = NumberUtils.toFloat(pref.getString("healthfpvalue", ""));
float CHR = NumberUtils.toFloat(charismafpvalue.getText().toString(), 0.0f);
float PER = NumberUtils.toFloat(persuasionfpvalue.getText().toString(), 0.0f);
float ELI = NumberUtils.toFloat(elicitationfpvalue.getText().toString(), 0.0f);
float AML = NumberUtils.toFloat(animalhandlingfpvalue.getText().toString(), 0.0f);
float MAN = NumberUtils.toFloat(pref.getString("manipulationfpvalue", ""));
float ACT = NumberUtils.toFloat(pref.getString("actingfpvalue", ""));
float SED = NumberUtils.toFloat(pref.getString("seductionfpvalue", ""));
float INTM = NumberUtils.toFloat(pref.getString("intimidationfpvalue", ""));
float INT = NumberUtils.toFloat(pref.getString("intelligencefpvalue", ""));
float TRP = NumberUtils.toFloat(pref.getString("trappingfpvalue", ""));
float FOR = NumberUtils.toFloat(pref.getString("forgingfpvalue", ""));
float CON = NumberUtils.toFloat(pref.getString("concoctionsfpvalue", ""));
float DEX = NumberUtils.toFloat(pref.getString("dexterityfpvalue", ""));
float ACR = NumberUtils.toFloat(pref.getString("acrobaticsfpvalue", ""));
float DOD = NumberUtils.toFloat(pref.getString("dodgingfpvalue", ""));
float RC = NumberUtils.toFloat(pref.getString("rangedfpvalue", ""));
float STR = NumberUtils.toFloat(pref.getString("strengthfpvalue", ""));
float MEL = NumberUtils.toFloat(pref.getString("meleefpvalue", ""));
float H2H = NumberUtils.toFloat(pref.getString("h2hfpvalue", ""));
float PRY = NumberUtils.toFloat(pref.getString("parryfpvalue", ""));
float WIT = NumberUtils.toFloat(pref.getString("witsfpvalue", ""));
float STL = NumberUtils.toFloat(pref.getString("stealthfpvalue", ""));
float WILD = NumberUtils.toFloat(pref.getString("wildernessfpvalue", ""));
float TRA = NumberUtils.toFloat(pref.getString("trackingfpvalue", ""));
float QI = NumberUtils.toFloat(pref.getString("qifpvalue", ""));
float FIRE = NumberUtils.toFloat(pref.getString("firefpvalue", ""));
float WAT = NumberUtils.toFloat(pref.getString("waterfpvalue", ""));
float EAR = NumberUtils.toFloat(pref.getString("earthfpvalue", ""));
float AIRV = NumberUtils.toFloat(pref.getString("airfpvalue", ""));
fpr.setText(Float.toString(FP - (QI + FIRE + WAT + EAR + AIRV + WIT + STL + WILD + TRA + STR + MEL + H2H +
PRY + MAN + ACT + SED + INTM + INT + TRP + FOR + CON + HLTH + CHR + PER + ELI + AML + DEX + ACR + DOD + RC)));
// TEXT WATCHERS
TextWatcher watcher = new TextWatcher() {
public void afterTextChanged(Editable s) {
float CHRV = NumberUtils.toFloat(charisma.getText().toString(), 0.0f);
float PERV = NumberUtils.toFloat(persuasion.getText().toString(), 0.0f);
persuasionfpvalue.setText(Float.toString((PERV + 1) * PERV));
float ELIV = NumberUtils.toFloat(elicitation.getText().toString(), 0.0f);
elicitationfpvalue.setText(Float.toString((ELIV + 1) * ELIV));
float AMLV = NumberUtils.toFloat(animalhandling.getText().toString(), 0.0f);
animalhandlingfpvalue.setText(Float.toString((AMLV + 1) * AMLV));
if (pref.getBoolean("timid", true)) {
charismafpvalue.setText(Float.toString(((CHRV + 1) * CHRV) * 2));
} else if (pref.getBoolean("timid", false)){
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
} else {
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
}
if (pref.getBoolean("sanguine", true)) {
charismafpvalue.setText(Float.toString(((CHRV + 1) * CHRV) / 2));
} else if (pref.getBoolean("sanguine", false)){
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
} else {
charismafpvalue.setText(Float.toString((CHRV + 1) * CHRV));
}
float FP = NumberUtils.toFloat(pref.getString("fp", ""));
float HLTH = NumberUtils.toFloat(pref.getString("healthfpvalue", ""));
float CHR = NumberUtils.toFloat(charismafpvalue.getText().toString(), 0.0f);
float PER = NumberUtils.toFloat(persuasionfpvalue.getText().toString(), 0.0f);
float ELI = NumberUtils.toFloat(elicitationfpvalue.getText().toString(), 0.0f);
float AML = NumberUtils.toFloat(animalhandlingfpvalue.getText().toString(), 0.0f);
float MAN = NumberUtils.toFloat(pref.getString("manipulationfpvalue", ""));
float ACT = NumberUtils.toFloat(pref.getString("actingfpvalue", ""));
float SED = NumberUtils.toFloat(pref.getString("seductionfpvalue", ""));
float INTM = NumberUtils.toFloat(pref.getString("intimidationfpvalue", ""));
float INT = NumberUtils.toFloat(pref.getString("intelligencefpvalue", ""));
float TRP = NumberUtils.toFloat(pref.getString("trappingfpvalue", ""));
float FOR = NumberUtils.toFloat(pref.getString("forgingfpvalue", ""));
float CON = NumberUtils.toFloat(pref.getString("concoctionsfpvalue", ""));
float DEX = NumberUtils.toFloat(pref.getString("dexterityfpvalue", ""));
float ACR = NumberUtils.toFloat(pref.getString("acrobaticsfpvalue", ""));
float DOD = NumberUtils.toFloat(pref.getString("dodgingfpvalue", ""));
float RC = NumberUtils.toFloat(pref.getString("rangedfpvalue", ""));
float STR = NumberUtils.toFloat(pref.getString("strengthfpvalue", ""));
float MEL = NumberUtils.toFloat(pref.getString("meleefpvalue", ""));
float H2H = NumberUtils.toFloat(pref.getString("h2hfpvalue", ""));
float PRY = NumberUtils.toFloat(pref.getString("parryfpvalue", ""));
float WIT = NumberUtils.toFloat(pref.getString("witsfpvalue", ""));
float STL = NumberUtils.toFloat(pref.getString("stealthfpvalue", ""));
float WILD = NumberUtils.toFloat(pref.getString("wildernessfpvalue", ""));
float TRA = NumberUtils.toFloat(pref.getString("trackingfpvalue", ""));
float QI = NumberUtils.toFloat(pref.getString("qifpvalue", ""));
float FIRE = NumberUtils.toFloat(pref.getString("firefpvalue", ""));
float WAT = NumberUtils.toFloat(pref.getString("waterfpvalue", ""));
float EAR = NumberUtils.toFloat(pref.getString("earthfpvalue", ""));
float AIRV = NumberUtils.toFloat(pref.getString("airfpvalue", ""));
fpr.setText(Float.toString(FP - (QI + FIRE + WAT + EAR + AIRV + WIT + STL + WILD + TRA + STR + MEL + H2H +
PRY + MAN + ACT + SED + INTM + INT + TRP + FOR + CON + HLTH + CHR + PER + ELI + AML + DEX + ACR + DOD + RC)));
SharedPreferences.Editor editor=pref.edit();
editor.putString("charisma", charisma.getText().toString());
editor.putString("persuasion", persuasion.getText().toString());
editor.putString("animalhandling", animalhandling.getText().toString());
editor.putString("elicitation", elicitation.getText().toString());
editor.putString("charismafpvalue", charismafpvalue.getText().toString());
editor.putString("persuasionfpvalue", persuasionfpvalue.getText().toString());
editor.putString("animalhandlingfpvalue", animalhandlingfpvalue.getText().toString());
editor.putString("elicitationfpvalue", elicitationfpvalue.getText().toString());
editor.commit();
}
public void beforeTextChanged(CharSequence s, int start, int count, int after) {
}
public void onTextChanged(CharSequence s, int start, int before, int count) {
}
};
charisma.addTextChangedListener(watcher);
persuasion.addTextChangedListener(watcher);
elicitation.addTextChangedListener(watcher);
animalhandling.addTextChangedListener(watcher);
}
@Override
public void onBackPressed()
{
Intent intent = new Intent (this, NewSkillsAndAttributes.class);
startActivity(intent);
SharedPreferences.Editor editor=pref.edit();
editor.putString("charisma", charisma.getText().toString());
editor.putString("persuasion", persuasion.getText().toString());
editor.putString("animalhandling", animalhandling.getText().toString());
editor.putString("elicitation", elicitation.getText().toString());
editor.putString("charismafpvalue", charismafpvalue.getText().toString());
editor.putString("persuasionfpvalue", persuasionfpvalue.getText().toString());
editor.putString("animalhandlingfpvalue", animalhandlingfpvalue.getText().toString());
editor.putString("elicitationfpvalue", elicitationfpvalue.getText().toString());
editor.commit();
}
}
以下是将密钥保存到SharedPreferences的活动中的代码:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.flaws_and_favors);
pref = getSharedPreferences("Character1", Context.MODE_PRIVATE);
feeble = (CheckBox) findViewById(R.id.feeble);
clumsy = (CheckBox) findViewById(R.id.clumsy);
simple = (CheckBox) findViewById(R.id.simple);
heedless = (CheckBox) findViewById(R.id.heedless);
unfocused = (CheckBox) findViewById(R.id.unfocused);
timid = (CheckBox) findViewById(R.id.timid);
foolish = (CheckBox) findViewById(R.id.foolish);
sickly = (CheckBox) findViewById(R.id.sickly);
mighty = (CheckBox) findViewById(R.id.mighty);
quicksilver = (CheckBox) findViewById(R.id.quicksilver);
genius = (CheckBox) findViewById(R.id.genius);
intuitive = (CheckBox) findViewById(R.id.intuitive);
focused = (CheckBox) findViewById(R.id.focused);
sanguine = (CheckBox) findViewById(R.id.sanguine);
crafty = (CheckBox) findViewById(R.id.crafty);
tough = (CheckBox) findViewById(R.id.tough);
feeble.setChecked(pref.getBoolean("feeble", false));
clumsy.setChecked(pref.getBoolean("clumsy", false));
simple.setChecked(pref.getBoolean("simple", false));
heedless.setChecked(pref.getBoolean("heedless", false));
unfocused.setChecked(pref.getBoolean("unfocused", false));
timid.setChecked(pref.getBoolean("timid", false));
foolish.setChecked(pref.getBoolean("foolish", false));
sickly.setChecked(pref.getBoolean("sickly", false));
mighty.setChecked(pref.getBoolean("mighty", false));
quicksilver.setChecked(pref.getBoolean("quicksilver", false));
genius.setChecked(pref.getBoolean("genius", false));
intuitive.setChecked(pref.getBoolean("intuitive", false));
focused.setChecked(pref.getBoolean("focused", false));
sanguine.setChecked(pref.getBoolean("sanguine", false));
crafty.setChecked(pref.getBoolean("crafty", false));
tough.setChecked(pref.getBoolean("tough", false));
}
public void onBackPressed()
{
Intent intent=new Intent (this, CharacterCreationSheet1.class);
startActivity(intent);
SharedPreferences.Editor editor=pref.edit();
if(feeble.isChecked()) {
editor.putBoolean("feeble", true);
} else {
editor.putBoolean("feeble", false);
}
if(clumsy.isChecked()) {
editor.putBoolean("clumsy", true);
} else {
editor.putBoolean("clumsy", false);
}
if(simple.isChecked()) {
editor.putBoolean("simple", true);
} else {
editor.putBoolean("simple", false);
}
if(heedless.isChecked()) {
editor.putBoolean("heedless", true);
} else {
editor.putBoolean("heedless", false);
}
if(unfocused.isChecked()) {
editor.putBoolean("unfocused", true);
} else {
editor.putBoolean("unfocused", false);
}
if(timid.isChecked()) {
editor.putBoolean("timid", true);
} else {
editor.putBoolean("timid", false);
}
if(foolish.isChecked()) {
editor.putBoolean("foolish", true);
} else {
editor.putBoolean("foolish", false);
}
if(sickly.isChecked()) {
editor.putBoolean("sickly", true);
} else {
editor.putBoolean("sickly", false);
}
if(mighty.isChecked()) {
editor.putBoolean("mighty", true);
} else {
editor.putBoolean("mighty", false);
}
if(quicksilver.isChecked()) {
editor.putBoolean("quicksilver", true);
} else {
editor.putBoolean("quicksilver", false);
}
if(genius.isChecked()) {
editor.putBoolean("genius", true);
} else {
editor.putBoolean("genius", false);
}
if(intuitive.isChecked()) {
editor.putBoolean("intuitive", true);
} else {
editor.putBoolean("intuitive", false);
}
if(focused.isChecked()) {
editor.putBoolean("focused", true);
} else {
editor.putBoolean("focused", false);
}
if(sanguine.isChecked()) {
editor.putBoolean("sanguine", true);
} else {
editor.putBoolean("sanguine", false);
}
if(crafty.isChecked()) {
editor.putBoolean("crafty", true);
} else {
editor.putBoolean("crafty", false);
}
if(tough.isChecked()) {
editor.putBoolean("tough", true);
} else {
editor.putBoolean("tough", false);
}
editor.commit();
}
}
答案 0 :(得分:0)
你的假设是正确的,这是如何读取布尔值
boolean timid= prefs.getBoolean("timid", false);
if(prefs.getBoolean("timid", false))
{
}
else{
}