我一直想用C#开发2D游戏。现在,我之前已经在Java中完成了这个,但我似乎找不到任何具有类似语法的东西。
我的Java游戏引擎的主要游戏类如下:
package Main;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import javax.swing.JPanel;
import GameState.GameStateManager;
public class GamePanel extends JPanel implements Runnable, KeyListener
{
//Dimensions
public static final int HEIGHT = 240;
public static final int WIDTH = 320;//(HEIGHT/9)*16;//360
public static final int SCALE = 3;
//Game Thread
private Thread thread;
private boolean running;
private int FPS = 60;
private long targetTime = 1000/FPS;
//Image
private BufferedImage image;
private Graphics2D g;
//Game State Manager
private GameStateManager gsm;
public GamePanel()
{
super();
setPreferredSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
setFocusable(true);
requestFocus();
}
public void addNotify()
{
super.addNotify();
if(thread == null)
{
thread = new Thread(this);
addKeyListener(this);
thread.start();
}
}
private void init()
{
image = new BufferedImage(WIDTH,HEIGHT,BufferedImage.TYPE_INT_RGB);
g = (Graphics2D)image.getGraphics();
running = true;
gsm = new GameStateManager();
}
public void run()
{
init();
long start;
long elapsed;
long wait;
//Game loop
while(running)
{
start = System.nanoTime();
update();
draw();
drawToScreen();
elapsed = System.nanoTime() - start;
wait = targetTime - elapsed / 1000000;
if(wait <= 0)
{
wait = 1;
}
try
{
Thread.sleep(wait);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
private void update()
{
gsm.update();
}
private void draw()
{
gsm.draw(g);
}
private void drawToScreen()
{
Graphics g2 = getGraphics();
g2.drawImage(image, 0, 0, WIDTH*SCALE, HEIGHT*SCALE, null);
g2.dispose();
}
public void keyTyped(KeyEvent key){}
public void keyPressed(KeyEvent key)
{
gsm.keyPressed(key.getKeyCode());
}
public void keyReleased(KeyEvent key)
{
gsm.keyReleased(key.getKeyCode());
}
}
那里有关于引擎开发的体面教程吗?有没有办法在C#中实现上面的代码?我想避免使用预制引擎。
提前致谢。
答案 0 :(得分:1)
我建议你试试MonoGame。它是XNA的开源实现,已经停止使用。它的运行类似于你的Java代码,主要的游戏循环和每个循环运行的方法,所以它不应该很难移植,特别是如果你刚刚开始。值得注意的是,MonoGame是开源和跨平台的。