我看过很多关于PeekMessage和WM_MOUSEMOVE的帖子,但到目前为止我还没有发现任何与性能有关的帖子。
长话短说;我正在进行PC游戏开发,昨天我注意到我可以将我们的应用程序从稳定的500+ FPS(在菜单中)带到单个数字FPS(低至6),只需快速移动鼠标即可。 / p>
经过几个小时的挖掘和分析,我发现源是PeekMessage()。对于那条消息不是DispatchMessage(),只是偷看。我测量的是单独调用该函数,频率为1-2毫秒(每帧多次)。如果将它与快速鼠标移动相结合,那么抽取消息队列可能会使每帧渲染成本超过1000-2000毫秒。听起来很荒谬,但实际上我从MS下载了一个超级基本的DirectX样本并在那里测试了相同的结果,结果相同。
整个样本太大而无法在此处粘贴,但如果您想尝试,请在以下位置下载示例: http://code.msdn.microsoft.com/Direct3D-Tutorial-Win32-829979ef
并进行以下更改;
typedef unsigned __int64 QWORD; // 64-bit unsigned.
DOUBLE GSecondsPerCycle;
void appInitTiming(void)
{
LARGE_INTEGER Frequency;
QueryPerformanceFrequency(&Frequency);
GSecondsPerCycle = 1.0 / Frequency.QuadPart;
}
QWORD appCycles()
{
LARGE_INTEGER Cycles;
QueryPerformanceCounter(&Cycles);
return Cycles.QuadPart;
}
int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow )
{
UNREFERENCED_PARAMETER( hPrevInstance );
UNREFERENCED_PARAMETER( lpCmdLine );
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDevice() ) )
{
CleanupDevice();
return 0;
}
appInitTiming();
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
QWORD StartCycles = appCycles();
BOOL hasMsg = PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE );
const QWORD DeltaCycles = appCycles() - StartCycles;
double deltaMS = DeltaCycles * GSecondsPerCycle * 1000.0;
if (deltaMS > 1/* || msg.message == 512*/)
{
std::ostringstream os;
os << "SlowPeekMsg ID: " << msg.message << ", time: " << deltaMS << "ms" << std::endl;
std::string buffer(os.str());
OutputDebugStringA(buffer.c_str());
}
if(hasMsg)
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
Render();
}
}
CleanupDevice();
return ( int )msg.wParam;
}
答案 0 :(得分:-1)
放手一搏:
UNREFERENCED_PARAMETER( hPrevInstance );
UNREFERENCED_PARAMETER( lpCmdLine );
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDevice() ) )
{
CleanupDevice();
return 0;
}
appInitTiming();
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
QWORD StartCycles = appCycles();
while(PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
const QWORD DeltaCycles = appCycles() - StartCycles;
double deltaMS = DeltaCycles * GSecondsPerCycle * 1000.0;
if (deltaMS > 1/* || msg.message == 512*/)
{
std::ostringstream os;
os << "SlowPeekMsg ID: " << msg.message << ", time: " << deltaMS << "ms" << std::endl;
std::string buffer(os.str());
OutputDebugStringA(buffer.c_str());
}
Render();
}
CleanupDevice();
return ( int )msg.wParam;
它可能只是像上面提到的评论者那样的钩子。