我正在构建一个简单的Flash游戏,用户可以从工具箱拖动对象并拖动到某个区域。在拖动对象时,我创建了该对象的克隆并将其放在该区域上。这是我的代码有点好......
package {
imports...
public class DocumentClass extends MovieClip {
//variables...
var someArray:Array = new Array();
var totalObjs = 5;
var objOnStage:Array = new Array();
var ogx;
var ogy;
public function DocumentClass() {
// constructor code
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
_width = stage.stageWidth;
_height = stage.stageHeight;
setGameObjects();
}//constructor close
//scaling Functions
public function scalingheight(clip:MovieClip, percent:Number){
var ratio = clip.width / clip.height;
clip.height = percent * _height;
clip.width = clip.height * ratio;
}
public function scalingwidth(clip:MovieClip, percent:Number){
var ratio = clip.height / clip.width;
clip.width = percent * _width;
clip.height = clip.width * ratio;
}
public function setGameObjects():void{
mc_toolbox = new mctoolbox;
addChild(mc_toolbox);
mc_toolbox.x = mc_toolbox.y = 0;
scalingwidth(mc_toolbox, 0.08);
mc_toolbox.height = _height;
mc_board = new mcboard;
addChild(mc_board);
mc_board.x = mc_toolbox.width;
mc_board.y = 0;
scalingwidth(mc_board, 0.75);
mc_board.height = _height;
mc_optbox = new mcoptbox;
addChild(mc_optbox);
scalingwidth(mc_optbox, 0.10);
mc_optbox.height = _height;
mc_optbox.x = _width - mc_optbox.width;
mc_optbox.y = 0;
setobjects();
}
public function setobjects():void{
for(var i = 1; i <= totalObjs; i++){
var className:String = "obj" + i;
var ClassReference:Class = getDefinitionByName(className) as Class;
var myInstance = new ClassReference;
addChild(myInstance);
scalingwidth(myInstance, 0.08);
someArray.push(myInstance);
myInstance.x = stage.stageWidth - 0.09 * _width;
myInstance.y = myInstance.height * (i-1);
}
for(var i = 1; i <= totalObjs; i++){
someArray[i-1].addEventListener(MouseEvent.MOUSE_DOWN, startMove);
someArray[i-1].addEventListener(MouseEvent.MOUSE_UP, stopMove);
}
}
function startMove(evt:MouseEvent):void {
//clone your movieclip here
ogx = evt.currentTarget.x;
ogy = evt.currentTarget.y;
evt.currentTarget.startDrag();
}
function stopMove(evt:MouseEvent):void {
var newobj = new evt.currentTarget.constructor;
addChild(newobj);
newobj.width = evt.currentTarget.width;
newobj.height = evt.currentTarget.height;
newobj.x = evt.currentTarget.x;
newobj.y = evt.currentTarget.y;
evt.currentTarget.x = ogx;
evt.currentTarget.y = ogy;
evt.currentTarget.stopDrag();
objOnStage.push(newobj);
}
}//class close
}//package close
当我在区域上拖动一个对象然后在前一个对象上再拖一个对象时,我的问题就出现了。在这种情况下,不会调用mouse up事件,因此对象movieclip不会克隆自身。我想我犯了一些愚蠢的错误,请指导。
答案 0 :(得分:1)
我解决了这个问题。第二个动画片段落后于第一个,所以我只是在使用这个拖动时将它带到所有其他动画片段前面
function startMove(evt:MouseEvent):void {
//clone your movieclip here
ogx = evt.currentTarget.x;
ogy = evt.currentTarget.y;
var myobj = evt.currentTarget as DisplayObject;
setChildIndex(myobj, numChildren - 1); // < The solution
evt.currentTarget.startDrag();
}
答案 1 :(得分:0)
尝试在将对象放在舞台上后删除MouseEvent.MOUSE_UP
,
evt.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, stopMove);