具有弹跳效果的动态壁纸

时间:2014-10-02 09:31:08

标签: java android eclipse live-wallpaper

我正在为Android创建一个生活壁纸,“ic_launcher”能够在“击中”屏幕的左/右边缘时反弹。

    public class LiveWallpaperService extends WallpaperService 
    {
            int x,y;

            public void onCreate()
            {
                    super.onCreate();
            }

            public void onDestroy() 
            {
                    super.onDestroy();
            }

            public Engine onCreateEngine() 
            {
                    return new MyWallpaperEngine();
            }

            class MyWallpaperEngine extends Engine 
            {

                    private final Handler handler = new Handler();
                    private final Runnable drawRunner = new Runnable() {
                        @Override
                        public void run() {
                            draw();
                        }
                    };
                    private boolean visible = true;
                    public Bitmap image1,backgroundImage;

                    MyWallpaperEngine() 
                    {

                            image1 = BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher);
                            backgroundImage = BitmapFactory.decodeResource(getResources(),R.drawable.pika);
                            x=130; 
                            y=200;  

                    }


                    public void onCreate(SurfaceHolder surfaceHolder)
                    {
                            super.onCreate(surfaceHolder);
                    }

                    @Override
                    public void onVisibilityChanged(boolean visible)
                    {
                            this.visible = visible;

                            if (visible) 
                            {
                                handler.post(drawRunner);
                            }
                            else 
                            {
                                handler.removeCallbacks(drawRunner);
                            }
                    }

                    @Override
                    public void onSurfaceDestroyed(SurfaceHolder holder)
                    {
                            super.onSurfaceDestroyed(holder);
                            this.visible = false;
                            handler.removeCallbacks(drawRunner);
                    }

                    public void onOffsetsChanged(float xOffset, float yOffset, float xStep, float yStep, int xPixels, int yPixels) 
                    {
                            draw();
                    }

                    void draw() 
                    {
                            final SurfaceHolder holder = getSurfaceHolder();
                            int xVelocity = 10;

                            Canvas c = null;
                            try 
                            {
                                    c = holder.lockCanvas();

                                    c.drawColor(Color.BLACK);
                                    if (c != null)
                                    {

                                            c.drawBitmap(backgroundImage, 0, 0, null);

                                            c.drawBitmap(image1, x,y, null);

                                            int width=c.getWidth();
                                            x += xVelocity;


                                            if(x>=width) 

                                            {xVelocity = -xVelocity;
                                            }


                                            }


                            }
                            finally 
                            {
                                    if (c != null)
                                           holder.unlockCanvasAndPost(c);
                            }

                            handler.removeCallbacks(drawRunner);
                            if (visible) 
                            {
                                      handler.postDelayed(drawRunner, 10); 
                            }    

                    }
            }
    }

ic_launcher在遇到屏幕边缘时不会反弹(它只是向右移动,直到我再也看不到它为止),有人可以帮我解决这个问题吗?我猜问题就在这几行

    int width=c.getWidth();
    x += xVelocity;

    if(x>=width) 
    {xVelocity = -xVelocity;
    }

    } 

我仍然是Android编程的新手,感谢您帮助我:)

1 个答案:

答案 0 :(得分:2)

继续发表评论后:每次拨打draw();

时,您都会重置速度

移动 int xVelocity = 10;

所以它位于int x,y;

的顶部
 int x,y;
 int xVelocity = 10;
 int velValue = 10;
 int velInvValue = -10;

然后保留一些更好的反码:

if(x >= width)
{
      xVelocity = velInvValue;
}
else if(x <= 0)
{
      xVelocity = velValue;
}
x += xVelocity;