每次敌人和玩家节点联系时,我都会尝试向倒数计时器添加几秒钟。 此外,当玩家达到某个特定点时,我希望玩家转到另一个等级。我发送部分代码。任何人都可以帮我解决这个问题。顺便说一句,因为我是编程新手,我的代码有点难以阅读。对不起。 谢谢
-(void)update:(CFTimeInterval)currentTime{
if (startGamePlay){
startTime = currentTime;
startGamePlay = NO;
}
countDownInt = 10.0 - (int)(currentTime-startTime);
if(countDownInt > 0 ){ //if counting down to 0 show counter
countDown.text = [NSString stringWithFormat:@"%i", countDownInt];
}
else if (countDownInt == 0){
countDown.text =@"0";
Level2 *level2 = [Level2 sceneWithSize:self.frame.size];
SKTransition *transition = [SKTransition fadeWithDuration:0.5];
[self.view presentScene:level2 transition:transition];
}
}
- (void) didBeginContact:(SKPhysicsContact *)contact {
SKPhysicsBody *firstBody, *secondBody;
if (contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask) {
firstBody = contact.bodyA;
secondBody = contact.bodyB;
} else {
firstBody = contact.bodyB;
secondBody = contact.bodyA;
}
if ( firstBody.categoryBitMask == CollisionCategoryBrick && secondBody.categoryBitMask == CollisionCategoryShark ) {
NSLog(@"BRICK");
[contact.bodyB.node removeFromParent];
} else if ( firstBody.categoryBitMask == CollisionCategoryWaterBall && secondBody.categoryBitMask == CollisionCategoryShark ) {
NSLog(@"BALL");
countDownInt = [countDown.text intValue];
[contact.bodyA.node removeFromParent];
[self addPoints:PointsPerHit];
if (![ self childNodeWithName:@"WATERBALLTL"]) {
[self addWaterBallTopLeft];
}
if (![ self childNodeWithName:@"WATERBALLTR"]) {
[self addWaterBallTopRight];
}
if (![ self childNodeWithName:@"WATERBALLBL"]) {
[self addWaterBallBottomLeft];
}
if (![ self childNodeWithName:@"WATERBALLBR"]) {
[self addWaterBallBottomRight];
}
}
NSLog(@"%lu", (unsigned long)[self.children count]);
}
#import "HudNode.h"
@implementation HudNode
{
SKLabelNode *countDown;
BOOL startGamePlay;
NSTimeInterval startTime;
}
+ (instancetype) hudAtPosition:(CGPoint)position inFrame:(CGRect)frame {
HudNode *hud = [self node];
hud.position = position;
hud.zPosition = 10;
hud.name = @"HUD";
SKLabelNode *scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Futura-CondensedExtraBold"];
scoreLabel.name = @"Score";
scoreLabel.text = @"0";
scoreLabel.fontSize = 24;
scoreLabel.horizontalAlignmentMode = SKLabelHorizontalAlignmentModeRight;
scoreLabel.position = CGPointMake(frame.size.width-20, -10);
scoreLabel.zPosition = 12;
[hud addChild:scoreLabel];
SKLabelNode *countDown = [SKLabelNode labelNodeWithFontNamed:@"Futura-Medium"];
countDown.fontSize = 50;
countDown.position = CGPointMake(30, -10);
countDown.verticalAlignmentMode = SKLabelVerticalAlignmentModeCenter; //good for positioning with other sprites
countDown.fontColor = [SKColor whiteColor ];
countDown.name = @"countDown";
countDown.zPosition = 100;
[hud addChild:countDown];
return hud;
}
- (void) addPoints:(NSInteger)points {
self.score += points;
SKLabelNode *scoreLabel = (SKLabelNode *) [self childNodeWithName:@"Score"];
scoreLabel.text = [NSString stringWithFormat:@"Score:%li", (long)self.score];
}
答案 0 :(得分:0)
创建一个布尔标志,update方法检查它是否应该添加秒。
添加以下变量并最初设置self.addSeconds = NO;
:
@property (nonatomic) BOOL addSeconds;
在玩家击中敌人的方法中设置self.addSeconds =YES;
:
将以下内容添加到更新的开头:
if(self.addSeconds == YES)
{
CountDownInt+= 5 //Change this to add as many seconds as you want
self.addSeconds=NO;
}
这应该可以解决问题。