如何实现如下所示的六边形图像视图。
请注意,我尝试了这个问题的解决方案: How to give hexagon shape to ImageView
我也试过这个解决方案: Masking(crop) image in frame
但我不想填充六边形以外的颜色。我希望它是透明的,因此可以看到背后的视图和图像。
顺便说一句,我试过BitmapShader,PorterDuffXFermode等,但却无法获得我想要的结果。
提前致谢。
答案 0 :(得分:2)
我终于解决了我的问题。我找到一个非常有用的库,专门做我想要的技巧。它用svg类型的矢量图像掩盖了imageview。
库:
结果:
编辑:我还想与您分享六角形svg,以备不时之需。
<svg width="205" height="237" xmlns="http://www.w3.org/2000/svg">
<title>hexagon</title>
<metadata id="metadata3064">image/svg+xml</metadata>
<g>
<title>Layer 1</title>
<polygon points="0,59.27092742919922 0,177.8127899169922 102.66026306152344,237.08370971679688 205.3205108642578,177.8127899169922 205.3205108642578,59.27092742919922 102.66026306152344,0 " id="svg_1" fill="#000000"/>
</g>
</svg>
答案 1 :(得分:2)
以下是我的代码,它支持阴影:
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class HexagonImageView extends ImageView {
private Path hexagonPath;
private Path hexagonBorderPath;
private float radius;
private Bitmap image;
private int viewWidth;
private int viewHeight;
private Paint paint;
private BitmapShader shader;
private Paint paintBorder;
private int borderWidth = 4;
public HexagonImageView(Context context) {
super(context);
setup();
}
public HexagonImageView(Context context, AttributeSet attrs) {
super(context, attrs);
setup();
}
public HexagonImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setup();
}
private void setup() {
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 1.0f, 1.0f, Color.BLACK);
hexagonPath = new Path();
hexagonBorderPath = new Path();
}
public void setRadius(float r) {
this.radius = r;
calculatePath();
}
public void setBorderWidth(int borderWidth) {
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor) {
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void calculatePath() {
float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
float centerX = viewWidth/2;
float centerY = viewHeight/2;
hexagonBorderPath.moveTo(centerX, centerY + radius);
hexagonBorderPath.lineTo(centerX - triangleHeight, centerY + radius/2);
hexagonBorderPath.lineTo(centerX - triangleHeight, centerY - radius/2);
hexagonBorderPath.lineTo(centerX, centerY - radius);
hexagonBorderPath.lineTo(centerX + triangleHeight, centerY - radius/2);
hexagonBorderPath.lineTo(centerX + triangleHeight, centerY + radius/2);
hexagonBorderPath.moveTo(centerX, centerY + radius);
float radiusBorder = radius - borderWidth;
float triangleBorderHeight = (float) (Math.sqrt(3) * radiusBorder / 2);
hexagonPath.moveTo(centerX, centerY + radiusBorder);
hexagonPath.lineTo(centerX - triangleBorderHeight, centerY + radiusBorder/2);
hexagonPath.lineTo(centerX - triangleBorderHeight, centerY - radiusBorder/2);
hexagonPath.lineTo(centerX, centerY - radiusBorder);
hexagonPath.lineTo(centerX + triangleBorderHeight, centerY - radiusBorder/2);
hexagonPath.lineTo(centerX + triangleBorderHeight, centerY + radiusBorder/2);
hexagonPath.moveTo(centerX, centerY + radiusBorder);
invalidate();
}
private void loadBitmap() {
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
@SuppressLint("DrawAllocation")
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
loadBitmap();
// init shader
if (image != null) {
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
canvas.drawPath(hexagonBorderPath, paintBorder);
canvas.drawPath(hexagonPath, paint);
}
}
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
radius = height / 2 - borderWidth;
calculatePath();
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
result = specSize;
}
else {
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
result = specSize;
}
else {
result = viewHeight;
}
return (result + 2);
}
}
答案 2 :(得分:0)
我看过这个看起来很有效。他们甚至有一个视频教程:http://www.41post.com/4794/programming/android-rendering-a-path-with-a-bitmap-fill关于如何用纹理填充形状