Android Hexagon ImageView

时间:2014-09-30 02:30:00

标签: android imageview mask

如何实现如下所示的六边形图像视图。

http://imgur.com/1PEGuQu

请注意,我尝试了这个问题的解决方案: How to give hexagon shape to ImageView

我也试过这个解决方案: Masking(crop) image in frame

但我不想填充六边形以外的颜色。我希望它是透明的,因此可以看到背后的视图和图像。

顺便说一句,我试过BitmapShader,PorterDuffXFermode等,但却无法获得我想要的结果。

提前致谢。

3 个答案:

答案 0 :(得分:2)

我终于解决了我的问题。我找到一个非常有用的库,专门做我想要的技巧。它用svg类型的矢量图像掩盖了imageview。

库:

CustomShapeImageView

结果:

Screenshot

编辑:我还想与您分享六角形svg,以备不时之需。

<svg width="205" height="237" xmlns="http://www.w3.org/2000/svg">
<title>hexagon</title>
<metadata id="metadata3064">image/svg+xml</metadata>
<g>
<title>Layer 1</title>
<polygon points="0,59.27092742919922 0,177.8127899169922 102.66026306152344,237.08370971679688 205.3205108642578,177.8127899169922 205.3205108642578,59.27092742919922 102.66026306152344,0 " id="svg_1" fill="#000000"/>
</g>
</svg>

答案 1 :(得分:2)

以下是我的代码,它支持阴影:

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;

public class HexagonImageView extends ImageView {

    private Path hexagonPath;
    private Path hexagonBorderPath;
    private float radius;
    private Bitmap image;
    private int viewWidth;
    private int viewHeight;
    private Paint paint;
    private BitmapShader shader;
    private Paint paintBorder;
    private int borderWidth = 4;

    public HexagonImageView(Context context) {
        super(context);
        setup();
    }

    public HexagonImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setup();
    }

    public HexagonImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        setup();
    }

    private void setup() {
        paint = new Paint();
        paint.setAntiAlias(true);

        paintBorder = new Paint();
        setBorderColor(Color.WHITE);
        paintBorder.setAntiAlias(true);
        this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
        paintBorder.setShadowLayer(4.0f, 1.0f, 1.0f, Color.BLACK);

        hexagonPath = new Path();
        hexagonBorderPath = new Path();
    }

    public void setRadius(float r) {
        this.radius = r;
        calculatePath();
    }

    public void setBorderWidth(int borderWidth)  {
        this.borderWidth = borderWidth;
        this.invalidate();
    }

    public void setBorderColor(int borderColor)  {
        if (paintBorder != null)
            paintBorder.setColor(borderColor);

        this.invalidate();
    }

    private void calculatePath() {

        float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
        float centerX = viewWidth/2;
        float centerY = viewHeight/2;

        hexagonBorderPath.moveTo(centerX, centerY + radius);
        hexagonBorderPath.lineTo(centerX - triangleHeight, centerY + radius/2);
        hexagonBorderPath.lineTo(centerX - triangleHeight, centerY - radius/2);
        hexagonBorderPath.lineTo(centerX, centerY - radius);
        hexagonBorderPath.lineTo(centerX + triangleHeight, centerY - radius/2);
        hexagonBorderPath.lineTo(centerX + triangleHeight, centerY + radius/2);
        hexagonBorderPath.moveTo(centerX, centerY + radius);

        float radiusBorder = radius - borderWidth;    
        float triangleBorderHeight = (float) (Math.sqrt(3) * radiusBorder / 2);

        hexagonPath.moveTo(centerX, centerY + radiusBorder);
        hexagonPath.lineTo(centerX - triangleBorderHeight, centerY + radiusBorder/2);
        hexagonPath.lineTo(centerX - triangleBorderHeight, centerY - radiusBorder/2);
        hexagonPath.lineTo(centerX, centerY - radiusBorder);
        hexagonPath.lineTo(centerX + triangleBorderHeight, centerY - radiusBorder/2);
        hexagonPath.lineTo(centerX + triangleBorderHeight, centerY + radiusBorder/2);
        hexagonPath.moveTo(centerX, centerY + radiusBorder);

        invalidate();
    }

    private void loadBitmap()  {
        BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();

        if (bitmapDrawable != null)
            image = bitmapDrawable.getBitmap();
    }

    @SuppressLint("DrawAllocation")
    @Override
    public void onDraw(Canvas canvas){
        super.onDraw(canvas);

        loadBitmap();

        // init shader
        if (image != null) {

            canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);

            shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
            paint.setShader(shader);

            canvas.drawPath(hexagonBorderPath, paintBorder);
            canvas.drawPath(hexagonPath, paint);
        }

    }

    @Override
    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int width = measureWidth(widthMeasureSpec);
        int height = measureHeight(heightMeasureSpec, widthMeasureSpec);

        viewWidth = width - (borderWidth * 2);
        viewHeight = height - (borderWidth * 2);

        radius = height / 2 - borderWidth;

        calculatePath();

        setMeasuredDimension(width, height);
    }

    private int measureWidth(int measureSpec)   {
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        if (specMode == MeasureSpec.EXACTLY)  {
            result = specSize;
        }
        else {
            result = viewWidth;
        }

        return result;
    }

    private int measureHeight(int measureSpecHeight, int measureSpecWidth)  {
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpecHeight);
        int specSize = MeasureSpec.getSize(measureSpecHeight);

        if (specMode == MeasureSpec.EXACTLY) {
            result = specSize;
        }
        else {
            result = viewHeight;
        }

        return (result + 2);
    }


}

答案 2 :(得分:0)

我看过这个看起来很有效。他们甚至有一个视频教程:http://www.41post.com/4794/programming/android-rendering-a-path-with-a-bitmap-fill关于如何用纹理填充形状