我在端口100上用C创建了一个服务器。问题是,如果我的电脑上有人写了 telnet myip 100 ,他就无法连接到我的服务器了!
代码:
#include <io.h>
#include <stdio.h>
#include <winsock2.h>
#include <Ws2tcpip.h>
#include "ws2tcpip.h"
#pragma comment(lib,"ws2_32.lib")
int main(int argc , char *argv[])
{
WSADATA wsa;
SOCKET s, new_socket;
struct sockaddr_in server, client;
int c;
char *message;
printf("\nInitialising Winsock...\n");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Winsock initialised.\n");
//Create a socket
if((s = socket(AF_INET , SOCK_STREAM , 0 )) == INVALID_SOCKET)
{
printf("Could not create socket: %d" , WSAGetLastError());
}
printf("Socket created.\n");
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(100);
int inet_pton(int af, const char *src, void *dst);
//Bind
if( bind(s ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR)
{
printf("Bind failed with error code: %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
puts("Bind done");
//Listen to incoming connections
listen(s, 3);
//Accept and incoming connection
puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);
while( (new_socket = accept(s , (struct sockaddr *)&client, &c)) != INVALID_SOCKET )
{
puts("Connection accepted");
//Reply to the client
message = "Hello Client, I have received your connection. But I have to go now... bye!\n";
send(new_socket, message, strlen(message) , 0);
}
if (new_socket == INVALID_SOCKET)
{
printf("Accept failed with error code: %d" , WSAGetLastError());
return 1;
}
closesocket(s);
WSACleanup();
return 0;
}
我的提供者是Fastweb(我来自意大利,我不知道你是否知道它)。 有什么问题?服务器或提供商的源代码?
非常感谢你!