我正在尝试使用JPanel将形状添加到窗口中,然后可以在窗口周围单击并拖动它们。如果我只有一个形状,这是有效的;但是当我添加更多形状时,点击和拖动非常时髦。 拖动但不是用鼠标拖动,它不是成比例的,不会用鼠标拖动。
感谢任何帮助。谢谢!
public class SimpleDraw {
public static void main(String[] args) {
JFrame frame = new UMLWindow();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(30, 30, 1000, 700);
frame.getContentPane().setBackground(Color.white);
frame.setVisible(true);
frame.setLocationRelativeTo(null);
// Display the window.
frame.setVisible(true);
}
}
class UMLWindow extends JFrame {
Squares squares = new Squares();
private static final long serialVersionUID = 1L;
public UMLWindow() {
addMenus();
}
public void addMenus() {
getContentPane().add(squares);
JMenuBar menubar = new JMenuBar();
JMenu shapes = new JMenu("Shapes");
JMenuItem rectangleMenuItem = new JMenuItem("New Rectangle");
rectangleMenuItem.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent event) {
squares.addSquare(10, 10, 100, 100);
}
});
shapes.add(rectangleMenuItem);
menubar.add(shapes);
setJMenuBar(menubar);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
}
class Squares extends JPanel {
private static final long serialVersionUID = 1L;
private List<Path2D> squares = new ArrayList<Path2D>();
// private Path2D rect = new Path2D.Double();
int currentIndex;
public void addSquare(int x, int y, int width, int height) {
Path2D rect2 = new Path2D.Double();
rect2.append(new Rectangle(getWidth() / 2 - width / 2, getHeight() / 2
- height / 2, width, height), true);
squares.add(rect2);
// rect = rect2;
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setOpaque(true);
this.setBackground(Color.WHITE);
Graphics2D g2 = (Graphics2D) g;
for (Path2D rect : squares) {
g2.draw(rect);
}
repaint();
}
class MyMouseAdapter extends MouseAdapter {
private boolean pressed = false;
private Point point;
@Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
for (int i = 0; i < squares.size(); i++) {
if (squares.get(i) != null
&& squares.get(i).contains(e.getPoint())) {
currentIndex = i;
pressed = true;
this.point = e.getPoint();
}
}
}
@Override
public void mouseDragged(MouseEvent e) {
if (pressed) {
int deltaX = e.getX() - point.x;
int deltaY = e.getY() - point.y;
squares.get(currentIndex).transform(
AffineTransform.getTranslateInstance(deltaX, deltaY));
point = e.getPoint();
repaint();
}
}
@Override
public void mouseReleased(MouseEvent e) {
pressed = false;
}
}
}
答案 0 :(得分:2)
很多问题......
repaint()
,因为这是尝试创建动画循环的一种不好的方法,这是一个完全无法控制的循环。另外,没有必要。 MouseAdapter应该自动驱动所有动画。class Squares extends JPanel {
private static final long serialVersionUID = 1L;
public Squares() {
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
}
private List<Path2D> squares = new ArrayList<Path2D>();
// private Path2D rect = new Path2D.Double();
int currentIndex;
public void addSquare(int x, int y, int width, int height) {
Path2D rect2 = new Path2D.Double();
rect2.append(new Rectangle(getWidth() / 2 - width / 2, getHeight() / 2
- height / 2, width, height), true);
squares.add(rect2);
repaint(); // !!
// rect = rect2;
// !! MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
// addMouseListener(myMouseAdapter);
// addMouseMotionListener(myMouseAdapter);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setOpaque(true);
this.setBackground(Color.WHITE);
Graphics2D g2 = (Graphics2D) g;
for (Path2D rect : squares) {
g2.draw(rect);
}
// !! repaint();
}