我试图为已排序的链表创建一个类,该列继承自未排序链表的类并覆盖插入函数,但是程序没有插入我将它赋予列表的值而且我和#39;我不知道为什么。
这是我的插入功能:
class SLList : public LList<Elem>
{
public:
SLList(){LList::LList();}
~SLList(){}
bool insert(const Elem& item)
{
Elem curr;
for(setStart();getValue(curr);next())
{
if(!IntComparision::lt(curr, item)) break;
return LList<Elem>::insert(item);
}
}
};
这是我的其余代码:
// Singly-linked list node
template <class Elem>
class Link
{
public:
Elem element; // Value for this node
Link *next; // Pointer to next node in list
Link( const Elem& elemval , Link* nextval= NULL ) // 1st Constructor
{ element= elemval ; next= nextval; }
Link( Link* nextval= NULL ) // 2nd Constructor
{ next= nextval; }
};
template <class Elem>
class List
{
public:
virtual void clear()= 0;
virtual bool insert(const Elem&)= 0;
virtual bool append(const Elem&)= 0;
virtual bool remove(Elem&)= 0;
virtual void setStart()= 0;
virtual void setEnd()= 0;
virtual void prev()= 0;
virtual void next()= 0;
virtual int leftLength() const= 0;
virtual int rightLength() const= 0;
virtual bool setPos(int pos)= 0;
virtual bool getValue(Elem&) const= 0;
virtual void print() const= 0;
};
class IntComparision
{
public:
static bool eq( int a , int b )
{ return a==b; }
static bool lt( int a , int b )
{ return a<b; }
static bool gt( int a , int b )
{ return a>b; }
};
const int DefaultListSize=10;
// Singly Linked list implementation
template <class Elem>
class LList: public List<Elem>
{
private:
Link<Elem>* head; // Pointer to list header
Link<Elem>* tail; // Pointer to last Elem in list
Link<Elem>* fence; // Last element on left side
int leftcnt; // Size of left partition
int rightcnt; // Size of right partition
void init() // Intialization routine
{
fence= tail= head= new Link<Elem>;
leftcnt= rightcnt= 0;
}
void removeall() // Return link nodes to free store
{
while( head != NULL )
{
fence= head;
head= head->next;
delete fence;
}
}
public:
LList( ) // Constructor
{ init(); }
~LList() { removeall(); } // Destructor
void clear()
{ removeall() ; init(); }
bool insert( const Elem& );
bool append( const Elem& );
bool remove( Elem& );
void setStart()
{ fence= head ; rightcnt+= leftcnt ; leftcnt= 0; }
void setEnd()
{ fence= tail ; leftcnt+= rightcnt ; rightcnt= 0; }
void prev();
void next()
{
if ( fence != tail ) // Don't move fence if right empty
{ fence= fence->next ; rightcnt-- ; leftcnt++ ; }
}
int leftLength() const { return leftcnt; }
int rightLength() const { return rightcnt; }
bool setPos( int pos );
bool getValue( Elem& it ) const
{
if( rightLength() == 0 ) return false;
it= fence->next->element;
return true;
}
void print() const;
};
template <class Elem> // Insert at front of right partition
bool LList<Elem>::insert( const Elem& item )
{
fence->next= new Link<Elem>( item , fence->next );
if ( tail == fence )
tail= fence->next; // New tail
rightcnt++;
return true;
}
template <class Elem> // Append Elem to end of the list
bool LList<Elem>::append( const Elem& item )
{
tail= tail->next= new Link<Elem>( item , NULL );
rightcnt++;
return true;
}
// Remove and return first Elem in right partition
template <class Elem> bool LList<Elem>::remove( Elem& it )
{
if ( fence->next == NULL ) return false; // Empty right
it= fence->next->element; // Remember value
Link<Elem>* ltemp= fence->next; // Remember link node
fence->next= ltemp->next; // Remove from list
if ( tail == ltemp )
tail = fence; // Reset tail
delete ltemp; // Reclaim space
rightcnt--;
return true;
}
// Move fence one step left; no change if left is empty
template <class Elem> void LList<Elem>::prev()
{
Link<Elem>* temp= head;
if ( fence == head )
return; // No previous Elem
while ( temp->next != fence )
temp= temp->next;
fence = temp;
leftcnt--;
rightcnt++;
}
// Set the size of left partition to pos
template <class Elem>
bool LList<Elem>::setPos( int pos )
{
if ( (pos < 0) || ( pos > rightcnt+leftcnt ) )
return false;
fence= head;
for( int i=0 ; i<pos ; i++ )
fence= fence->next;
return true;
}
template <class Elem> void LList<Elem>::print() const
{
Link<Elem>* temp= head;
cout << "< ";
while ( temp != fence )
{
cout << temp->next->element << " ";
temp= temp->next;
}
cout << "| ";
while ( temp->next != NULL )
{
cout << temp->next->element << " ";
temp= temp->next;
}
cout << ">\n";
}
template <class Elem>
class SLList : public LList<Elem>
{
public:
SLList(){LList::LList();}
~SLList(){}
bool insert(const Elem& item)
{
Elem curr;
for(setStart();getValue(curr);next())
{
if(!IntComparision::lt(curr, item)) break;
return LList<Elem>::insert(item);
}
}
};
提前谢谢。
答案 0 :(得分:0)
您的插入循环中似乎有一个不必要的break
:
for(setStart();getValue(curr);next())
{
if(!IntComparision::lt(curr, item)) break; //What?
return LList<Elem>::insert(item);
}
这样做的是,如果第一个项目大于插入的项目,则最终不会插入任何内容。如果没有,该项应插入列表头(假设您的插入代码有效)。
从缩进中我会假设你真的想要这样做:
for(setStart();getValue(curr);next())
{
if(!IntComparision::lt(curr, item))
{
return LList<Elem>::insert(item);
}
}
您可以省略{ }
语句中的if
,但如果包含它们则更明确且不易出错。