对于这个程序,我创建了一个名为Map的类,它通过存储一个名为MapItem的结构来充当链表。我注意到的是当我调用copy-constructor并传入一个没有MapItems的Map对象时,程序不会崩溃。但是,如果我调用copy-construct并传入MapItems中的Map对象,程序将崩溃。因此,我认为问题可能在于我在下面附加的add函数或者我的析构函数,因为当我注释掉它的析构函数时它起作用。代码粘贴在下面并尽可能保持最小。谢谢。
Map.h
#include <iostream>
using namespace std;
template <class keyType, class valueType>
struct MapItem
{
keyType key;
valueType value;
MapItem<keyType, valueType> *prev, *next;
};
template <class keyType, class valueType>
class Map
{
public:
Map(); // constructor for a new empty map
Map (const Map<keyType, valueType> & other); //constructor for a new map that is intialized with the values of other
~Map (); // destructor
void add (const keyType &key, const valueType &value);
/* Adds a new association between the given key and the given value.
If the key already has an association, it should do nothing.
*/
private:
/* The head and tail of the linked list you're using to store
all the associations. */
MapItem <keyType, valueType> *head, *tail;
int sizeList; //size of the list
int position; //key-value pair we are looking at, can be from 1 - sizeList using next() and first() function
};
Map.cpp
#include "Map.h"
template <class keyType, class valueType>
Map<keyType, valueType>::Map()
{
sizeList = 0; //set the size to 0
position = 1; //position is from 1 -> sizeList
head = NULL; //head points to NULL
tail = NULL; //tail points to NULL
}
template <class keyType, class valueType>
Map<keyType, valueType>::Map(const Map<keyType, valueType> &other) //copy constructor
{
head = NULL;
tail = NULL;
sizeList = other.sizeList; //assign the same size (shallow copy)
position = other.position; //assign the same position (shallow copy)
}
template <class keyType, class valueType>
Map<keyType, valueType>::~Map()
{
struct MapItem<keyType, valueType> *temp; //create temp variable to hold which item we are looking at in the list
temp = head; //start at the head
for(int i = 1; i <=sizeList; i++)
{
MapItem<keyType, valueType> *next = temp->next;
delete temp; //delete memory to pointed by temp
if(i != sizeList) //if we are not at the last node
temp = next;
}
}
template <class keyType, class valueType>
void Map<keyType, valueType>::add(const keyType &key, const valueType &value)
{
struct MapItem<keyType, valueType> *newItem; //create pointer to new map item
if(sizeList == 0) //if linked list is empty, make newItem the HEAD
{
newItem = new MapItem<keyType, valueType>; //dynamically allocate a new item on the heap
newItem->key = key; //assign the key
newItem->value = value; //assign the value
sizeList++; //increment size
head = newItem; //set the HEAD of the list to newItem
tail = newItem; //set the TAIL of the list to newItem
newItem->prev = head; //previous item is the head (itself)
newItem->next = head; //next item is the head (itself)
}
else //if the linked list is not empty, add it in
{
struct MapItem<keyType, valueType> *temp = head; //store the first element in the linked list in temp variable
if(sizeList == 1) //if there is only one element in the list, check if they equal eachother
{
if(head->key != key)
{
newItem = new MapItem<keyType, valueType>; //dynamically allocate a new item on the heap
newItem->key = key; //assign the key
newItem->value = value; //assign the value
tail = newItem; //assign newItem as the TAIL
head->next = tail; //assign the next of HEAD to the new map item
head->prev = tail; //assign the previous of HEAD as the newItem (tail)
tail->prev = head; //assign head to PREV of newItem (tail)
tail->next = head; //assign HEAD to NEXT of newItem (tail)
sizeList++; //increment size of list
}
}
else
{
bool sameKey = false; //boolean value to check if the same key already exists, and if it does it will stop the loop
int i = 1; //which item we are looking at in the list
while(i <= sizeList && !sameKey) //while not past the end of the list, keep checking if a similar key exists
{
if(temp->key == key)
sameKey = true;
else
{
temp = temp->next; //go to the next map item
i++;
}
}
if(!sameKey) //if the same key has not been found
{
newItem = new MapItem<keyType, valueType>; //dynamically allocate a new item on the heap
newItem->key = key; //assign the key
newItem->value = value; //assign the value
tail->next = newItem;
newItem->prev = tail;
newItem->next = head;
tail = newItem;
head->prev = tail;
sizeList++;
}
}
}
}
TEST.CPP
#include "Map.cpp"
int main()
{
Map<int, int> b;
b.add(1, 1); //if this line is commented out with the destructor intact, then the copy constructor call below works. if this line is NOT commented out with the destructor intact, the program crashes.
Map<int, int> a(b);
system("PAUSE");
return 0;
}
答案 0 :(得分:2)
您的析构函数信任成员变量并尝试删除那么多项。
但是你的拷贝构造函数会使它们与数据量不一致,因为它永远不会复制任何实际数据。
template <class keyType, class valueType>
Map<keyType, valueType>::Map(const Map<keyType, valueType> &other) //copy constructor
{
head = NULL; // now there are zero items in the list
tail = NULL;
sizeList = other.sizeList; // this is a lie, really there are zero items
position = other.position;
}
复制空列表时,意外将sizeList
设置为正确的值,因此没有任何失败。
答案 1 :(得分:0)
a
有head == NULL
,所以在析构函数中你做
temp = head; //start at the head
...
MapItem<keyType, valueType> *next = temp->next;
您正在访问空指针。