我有以下脚本
// copy image data to secondary canvas
var pixelData = contextSource.getImageData(x - (lineWidth/2), y - (lineWidth/2), lineWidth, lineWidth);
var tmpCanvas = document.createElement('canvas');
tmpCanvas.width = tmpCanvas.height = lineWidth;
var tmpContext = tmpCanvas.getContext('2d');
tmpContext.putImageData(pixelData, 0, 0);
contextDest.save();
contextDest.arc(x, y, (lineWidth/2), 0, 2*Math.PI);
contextDest.clip();
contextDest.drawImage(tmpCanvas, x - (lineWidth/2), y - (lineWidth/2));
contextDest.restore();
当鼠标在源上移动时,脚本从画布源采样图像数据,然后将其复制到目标。脚本运行良好,但有点慢。这是我移动鼠标指针的结果。
有没有比我更快的方法?请帮忙
答案 0 :(得分:3)
@Banana有一个很好的观点。
尝试将位置连接成一条连续线,而不是仅绘制鼠标位置。
如果您想在插图中使用圆角效果,可以设置:
context.lineCap='round';
context.lineJoin='round';
至于掩盖更快......
更快速地屏蔽图像的方法是:
context.globalCompositeOperation='source-in'
使用合成要快得多因为合成是硬件加速的并且是由浏览器优化的。
该合成代码可能如下所示:
function draw(){
// clear the second canvas
ctx1.clearRect(0,0,cw,ch);
// draw your continuous line
ctx1.beginPath();
ctx1.moveTo(points[0].x,points[0].y);
for(var i=1;i<points.length;i++){
p=points[i];
ctx1.lineTo(p.x,p.y);
}
ctx1.stroke();
// set compositing so new draws only appear in
// existing opaque pixels
ctx1.globalCompositeOperation='source-in';
// draw the image
// the image will only be visible in the exising line
ctx1.drawImage(img,0,0);
// be tidy! return compositing to its default mode
ctx1.globalCompositeOperation='source-over';
}
以下是一个示例和演示:
var canvas1=document.getElementById("canvas1");
var ctx1=canvas1.getContext("2d");
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var scrollX=$canvas.scrollLeft();
var scrollY=$canvas.scrollTop();
var isDown=false;
var startX;
var startY;
var points=[];
var cw,ch;
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/tempHouse%201.jpg";
function start(){
cw=canvas.width=canvas1.width=img.width;
ch=canvas.height=canvas1.height=img.height;
ctx1.lineCap = "round";
ctx1.lineJoin = "round";
ctx1.lineWidth=20;
ctx.drawImage(img,0,0);
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
}
function draw(){
// clear the second canvas
ctx1.clearRect(0,0,cw,ch);
// draw your continuous line
ctx1.beginPath();
ctx1.moveTo(points[0].x,points[0].y);
for(var i=1;i<points.length;i++){
p=points[i];
ctx1.lineTo(p.x,p.y);
}
ctx1.stroke();
// set compositing so new draws only appear in
// existing opaque pixels
ctx1.globalCompositeOperation='source-in';
// draw the image
// the image will only be visible in the exising line
ctx1.drawImage(img,0,0);
// be tidy! return compositing to its default mode
ctx1.globalCompositeOperation='source-over';
}
function handleMouseDown(e){
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
points.length=0;
points.push({x:mouseX,y:mouseY});
isDown=true;
}
function handleMouseUp(e){
e.preventDefault();
e.stopPropagation();
isDown=false;
draw();
}
function handleMouseOut(e){
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
points.push({x:mouseX,y:mouseY});
isDown=false;
draw();
}
function handleMouseMove(e){
if(!isDown){return;}
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
points.push({x:mouseX,y:mouseY});
draw();
}
&#13;
body{ background-color: ivory; }
canvas{border:1px solid red;}
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<canvas id="canvas" width=300 height=300></canvas><br>
<canvas id="canvas1" width=300 height=300></canvas>
&#13;