在SSE整数寄存器之间随机播放

时间:2014-09-25 20:33:05

标签: c++ sse

我有两个sse整数,我按如下方式分配它:

    __m128i m1 = _mm_set_epi32(4,3,2,1);
    __m128i m2 = _mm_set_epi32(40,30,20,10);

现在,我必须在这两个寄存器之间进行一些改组,并将结果存储在另外两个寄存器中,以便输出如下:

     m3 = (30,3,10,1);
     m4 = (40,4,20,2);

有什么办法可以实现这个目标!!

由于

2 个答案:

答案 0 :(得分:2)

你可以这样做:

t1 = _mm_shuffle_epi32(m1, 0xd8);
t2 = _mm_shuffle_epi32(m2, 0xd8);       
m4 = _mm_unpackhi_epi32(t1,t2);
m3 = _mm_unpacklo_epi32(t1,t2);

这是一个完整的例子

#include <x86intrin.h>
#include <stdio.h>

int main() {
        __m128i m1 = _mm_set_epi32(4,3,2,1);
        __m128i m2 = _mm_set_epi32(40,30,20,10);

        __m128i m3, m4, t1, t2;
        t1 = _mm_shuffle_epi32(m1, 0xd8);
        t2 = _mm_shuffle_epi32(m2, 0xd8);       
        m4 = _mm_unpackhi_epi32(t1,t2);
        m3 = _mm_unpacklo_epi32(t1,t2);

        int out3[4], out4[4];
        _mm_store_si128((__m128i*)out3, m3);
        _mm_store_si128((__m128i*)out4, m4);
        printf("%d %d %d %d\n", out3[3], out3[2], out3[1], out3[0]);
        printf("%d %d %d %d\n", out4[3], out4[2], out4[1], out4[0]);
}

输出

30 3 10 1
40 4 20 2

答案 1 :(得分:1)

我想出了一个与Z Boson略有不同的解决方案:

#include <emmintrin.h>
#include <iostream>
#include <cstring>

void print_data(const char *name, __m128i v)
{
    struct { int a, b, c, d; } unpacked;

    std::memcpy((void *)&unpacked, (void *)&v, sizeof(v));
    std::cout << name << ":";
    std::cout << unpacked.d << " " << unpacked.c << " " 
          << unpacked.b << " " << unpacked.a << std::endl;
}

int main()
{

    __m128i m1 = _mm_set_epi32(4,3,2,1);
    __m128i m2 = _mm_set_epi32(40,30,20,10);
    __m128i mask = _mm_set_epi32(-1,0,-1,0);

    /*
     m3 = (30,3,10,1);  
     m4 = (40,4,20,2);
    */

    __m128i tmp1 = _mm_shuffle_epi32(m2, 0x80);
    __m128i tmp2 = _mm_shuffle_epi32(m1, 0x31);
    __m128i m3 = _mm_or_si128(_mm_and_si128(mask, tmp1), _mm_andnot_si128(mask, m1));
    __m128i m4 = _mm_or_si128(_mm_and_si128(mask, m2), _mm_andnot_si128(mask, tmp2));

    print_data("m3", m3);
    print_data("m4", m4);
}

我确定解包变体稍微好一些......