下面列出的是我使用链接列表概念的模板化类的添加函数。出于某种原因,在列表中有两个对象会导致程序在运行时崩溃,而只有一个项目不会导致问题。我已经看了一段时间的代码,我仍然没有设法找出问题所在。我确保为新项动态分配内存,所以它不像我的指针指向垃圾内存。下面列出了MapItem的结构以及函数add,为您提供了一个想法。
template <class keyType, class valueType>
void Map<keyType, valueType>::add(const keyType &key, const valueType &value)
{
struct MapItem<keyType, valueType> *newItem; //create pointer to new map item
newItem = new MapItem<keyType, valueType>; //dynamically allocate a new item on the heap
newItem->key = key; //assign the key
newItem->value = value; //assign the value
if(sizeList == 0) //if linked list is empty, make newItem the HEAD
{
sizeList++; //increment size
head = newItem; //set the HEAD of the list to newItem
tail = newItem; //set the TAIL of the list to newItem
newItem->prev = head; //previous item is the head (itself)
newItem->next = head; //next item is the head (itself)
}
else //if the linked list is not empty, add it in
{
struct MapItem<keyType, valueType> *temp = head; //store the first element in the linked list in temp variable
if(sizeList == 1) //if there is only one element in the list, check if they equal eachother
{
if(head->key != key)
{
tail = newItem; //assign newItem as the TAIL
head->next = tail; //assign the next of HEAD to the new map item
head->prev = tail; //assign the previous of HEAD as the newItem (tail)
tail->prev = head; //assign head to PREV of newItem (tail)
tail->next = head; //assign HEAD to NEXT of newItem (tail)
sizeList++; //increment size of list
}
// else
// cout<<"Same key already exists"<<endl;
}
else
{
bool sameKey = false; //boolean value to check if the same key already exists, and if it does it will stop the loop
int i = 1; //which item we are looking at in the list
while(i <= sizeList && !sameKey) //while not past the end of the list, keep checking if a similar key exists
{
if(temp->key == newItem->key)
sameKey = true;
else
{
temp = temp->next; //go to the next map item
i++;
}
}
if(!sameKey) //if the same key has not been found
{
temp->next = newItem; //assign newItem to NEXT of last node (temp) in our list
newItem->prev = temp; //assign temp to PREV of newItem
newItem->next = head; //assign HEAD to NEXT of newItem
head->prev = newItem; //assign newItem to PREV of head
tail = newItem; //assign newItem as the TAIL
sizeList++;
}
else
delete newItem; //deallocate memory of newItem
}
}
}
这是MapItem的结构:
template <class keyType, class valueType>
struct MapItem
{
keyType key;
valueType value;
MapItem<keyType, valueType> *prev, *next;
};
析构函数:
template <class keyType, class valueType>
Map<keyType, valueType>::~Map()
{
struct MapItem<keyType, valueType> *temp; //create temp variable to hold which item we are looking at in the list
temp = head; //start at the head
for(int i = 1; i <=sizeList; i++)
{
delete temp; //delete memory to pointed by temp
if(i != sizeList) //if we are not at the last node
temp = temp->next;
}
}
答案 0 :(得分:1)
我想我明白了 - 替换了
行temp->next = newItem; //assign newItem to NEXT of last node (temp) in our list
带
tail->next = newItem; //assign newItem to NEXT of last node (temp) in our list
因为当你遍历寻找键的项目时,你会回到头 - 所以'temp'指向循环结束后'head'。但是你想在最后添加。
在此更改之前,我确实在销毁期间遇到了内存访问冲突(即使我不明白为什么在删除析构函数代码后仍然会出现一些错误)。
为了清晰起见,析构函数代码:
~Map()
{
struct MapItem<keyType, valueType> *temp; //create temp variable to hold which item we are looking at in the list
temp = head; //start at the head
for(int i = 1; i <=sizeList; i++)
{
MapItem<keyType, valueType> *next = temp->next;
delete temp; //delete memory to pointed by temp
if(i != sizeList) //if we are not at the last node
temp = next;
}
}