#include<iostream>
#include<cstdlib>
#include<time.h>
#include<ctime>
#include<iomanip>
using namespace std;
const int End=70; //constant fixed integer for the entire game.
void MoveTurtoise (int *);
void MoveHare (int *);
void PrintPosition (int *, int*);
int main()
{
int Tortoise = 1;
int Hare = 1;
int Time = 0;
srand(time(0));
cout<<"BANG!!!!!\n"
<<"AND THEY'RE OFF !!!!!\n";
while( Tortoise != End && Hare != End )
{
srand(time(0));
MoveTurtoise (&Tortoise);
MoveHare (&Hare);
PrintPosition (&Tortoise,&Hare);
Time++;
}
if (Tortoise==Hare)
cout<<"It's a tie."<<endl;
else if (Tortoise>Hare)
cout<<"Tortoise wins."<<endl;
else if (Hare>Tortoise)
cout<<"Hare wins."<<endl;
system("PAUSE");
return 0;
}
void MoveTurtoise (int *Tortoise)
{
srand(time(0));
int p = 1+ rand()%10; // 1 <= i <= 10
if (1<=p && p<=5) //Fast plod
Tortoise+=3; //3 squares right
else if (p>=6 && p<=7) //Slip
Tortoise-=6;//6 squares left
else //Slow plod
++Tortoise; //1 square right
if (*Tortoise<1)
*Tortoise=1;
}
void MoveHare (int *Hare)
{
srand(time(0));
int p = 1+ rand()%10; // 1 <= p <= 10
if (1<= p && p<=2); //Sleep
//No move
else if (p>=3 && p<=4) //Big hop
Hare+=9;//9 squares right
else if (p==5) //Big Slip
Hare-=12;// 12 squares left
else if (p>=6 && p<=8) // Small hop
++Hare;// 1 square right
else if (p>=9 && p<=10)// Small Slip
Hare-=2; // 2 squares left
if (*Hare<1)
*Hare=1;
}
void PrintPosition (int *Tortoise, int *Hare)
{
if (Tortoise==Hare)
cout<<"OUCH!!!"<<endl;
else if (Tortoise<Hare)
{
cout<<setw(*Tortoise)<<"T"<<endl;
cout<<setw(Hare-Tortoise)<<"H"<<endl;
}
else if (Hare<Tortoise)
{
cout<<setw(Tortoise-Hare)<<"T"<<endl;
cout<<setw(*Hare)<<"H"<<endl;
}
}
大家好。我刚刚用C ++编写了Tortoise和Hare模拟游戏的代码。我有一个问题,找到导致我的程序的原因&#34;不是&#34;终止。它一直在继续,结果相同。我假设有一个循环错误和srand()的错误用法..但我仍然没有线索...
答案 0 :(得分:1)
在函数MoveTurtoise
和MoveHare
中,您正在递增指针而不是它们的值。
void MoveTurtoise (int *Tortoise)
{
srand(time(0));
int p = 1+ rand()%10; // 1 <= i <= 10
if (1<=p && p<=5) //Fast plod
Tortoise+=3; //3 squares right
// This makes Tortoise point to a different location.
// It does not change the value of what Tortoise points to.
// Similarly for the next two clauses.
else if (p>=6 && p<=7) //Slip
Tortoise-=6;//6 squares left
else //Slow plod
++Tortoise; //1 square right
if (*Tortoise<1)
*Tortoise=1;
}
你需要什么:
void MoveTurtoise (int *Tortoise)
{
srand(time(0));
int p = 1+ rand()%10; // 1 <= i <= 10
if (1<=p && p<=5) //Fast plod
(*Tortoise) += 3; //3 squares right
else if (p>=6 && p<=7) //Slip
(*Tortoise) -= 6;//6 squares left
else //Slow plod
++(*Tortoise); //1 square right
if (*Tortoise<1)
*Tortoise=1;
}
MoveHare
需要以类似的方式修复。
这是一个更好的解决方案。更改将参数类型更改为int&
,然后代码将更像您拥有的。
void MoveTurtoise (int& Tortoise)
{
srand(time(0));
int p = 1+ rand()%10; // 1 <= i <= 10
if (1<=p && p<=5) //Fast plod
Tortoise+=3; //3 squares right
else if (p>=6 && p<=7) //Slip
Tortoise-=6;//6 squares left
else //Slow plod
++Tortoise; //1 square right
if (Tortoise<1)
Tortoise=1;
}
此外,您对PrintPosition
的实现就好像参数是:
void PrintPosition (int Tortoise, int Hare);
这比你拥有的更好。变化
void PrintPosition (int *Tortoise, int *Hare);
到
void PrintPosition (int Tortoise, int Hare);
答案 1 :(得分:0)
是,user3543568198 你忘了使用std :: setw添加头库;并且你在你的print语句中添加了一个else if(Hare&lt; = Tortoise)与if else相矛盾,因为if ... else做同样的事情,但你的代码通过引用传递看起来都很好,除了你的Tortoise函数缺少raceEnd = .. ..在头发和乌龟的功能......只需用下面的功能替换你的程序功能,它实际上会移动屏幕上的单位...哦一定要添加 const int RACE_END = 70;在标题
void MoveTurtoise (int *Tortoise)
{
int x = 1 + rand() % 10;
// determine which move to make
if (x >= 1 && x <= 5) // fast plod
*Tortoise += 5;
else if (x == 9 ) // slip
*Tortoise -= 12;
else // slow plod
++(*Tortoise);
if (*Tortoise < 1)
*Tortoise = 1;
else if (*Tortoise > RACE_END)
*Tortoise = RACE_END;
}
void MoveHare(int *Hare)
{
int y = 1 + rand() % 10;
/* Write statements that move hare */
// determine which move to make
if (y >= 1 && y <= 5) // fast plod
*Hare += 3;
else if (y == 6 || y == 7) // slip
*Hare -= 6;
else // slow plod
++(*Hare);
/* Write statements that test if hare is before
the starting point or has finished the race */
if (*Hare < 1)
*Hare = 1;
else if (*Hare > RACE_END)
*Hare = RACE_END;
}