致命的python错误(pygame parachute)分段使用Tkinter时出错

时间:2014-09-23 14:14:26

标签: python python-2.7 tkinter pygame py2exe

我在pygamepython 2.7制作了小游戏,并添加了 Tkinter 的提交框。

在我用py2exe / pygame2exe编译它之前,它工作正常。

编辑没有错误。

当我点击exe文件启动应用程序时,编译代码引发了此错误:

    fatal python error (pygame parachute) Segmentation Fault
    This application has terminated in unusal way for more 
    information contact application support team.

当我删除Tkinter代码并编译它时运行正常。

这是Tkinter代码的一部分:

    #i tried importing both with import Tkinter and from Tkinter import*


    if event.key==pygame.K_s:
        subbox=Tkinter.Tk()
        subbox_label=Tkinter.Label(subbox,text="Type your name:")
        subbox_label.pack()
        subbox_entry=Tkinter.Entry(subbox)
        subbox_entry.pack()
        def savescore(a):
            a=str(a)
            print a
            print subbox_entry.get()
            player_name=subbox_entry.get()
            player_score=a
        subbox_button=Tkinter.Button(text="Click",command=lambda:savescore(score))
        subbox_button.pack()
        subbox.mainloop()

UPDATE:

我逐行排除了Tkinter代码,导致导入Tkinter导致错误!

这意味着如果我有:

import Tkinter

我的比赛赢了! 我该怎么办?

安装文件(pygame2exe但我可能会意外删除里面的内容):

try:
    from distutils.core import setup
    import py2exe, pygame
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
    import operator

except ImportError, message:
    raise SystemExit,  "Unable to load module. %s" % message

#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
    # checks if the freetype and ogg dll files are being included
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
            return 0
    return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one

class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
    def copy_extensions(self, extensions):
        #Get pygame default font
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())

        #Add font to list of extension to be copied
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)

class BuildExe:
    def __init__(self):
        #Name of starting .py
        self.script = "game_0.3.py"

        #Name of program
        self.project_name = "game"

        #Project url
        self.project_url = "it will be  on sourceforge and indieDB"

        #Version of program
        self.project_version = "0.3"

        #License of the program
        self.license = "gnu gpl 2.0"

        #Auhor of program
        self.author_name = "John Doe "
        self.author_email = "i dont want spam"
        self.copyright = "John Doe 2014"

        #Description
        self.project_description = None

        #Icon file (None will use pygame default icon)
        self.icon_file = "icon.ico"

        #Extra files/dirs copied to game
        self.extra_datas = ["block.png","CHARACTER.png","icon.ico","COPYING.txt","README1.txt","name.txt","score.txt"]

        #Extra/excludes python modules
        self.extra_modules = []
        self.exclude_modules =['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', '_scproxy', '_sysconfigdata', 'copyreg', 'dummy.Process', 'numpy', 'pkg_resources', 'queue', 'winreg', 'pygame.sdlmain_osx']

        #DLL Excludes
        self.exclude_dll = ['']
        #python scripts (strings) to be included, seperated by a comma
        self.extra_scripts = []

        #Zip file name (None will bundle files in exe instead of zip file)
        self.zipfile_name =None

        #Dist directory
        self.dist_dir ='dist'

    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
    ## Originally borrowed from wxPython's setup and config files
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)

    def find_data_files(self, srcdir, *wildcards, **kw):
        # get a list of all files under the srcdir matching wildcards,
        # returned in a format to be used for install_data
        def walk_helper(arg, dirname, files):
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)

                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )

        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list

    def run(self):
        if os.path.isdir(self.dist_dir): #Erase previous destination dir
            shutil.rmtree(self.dist_dir)

        #Use the default pygame icon, if none given
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')

        #List all data files to add
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))

        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,

            # targets to build
            console = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, \
                                  'dll_excludes': self.exclude_dll,
                                  'includes': self.extra_scripts} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            dist_dir = self.dist_dir
            )

        if os.path.isdir('build'): #Clean up build dir
            shutil.rmtree('build')

if __name__ == '__main__':
    if operator.lt(len(sys.argv), 2):
        sys.argv.append('py2exe')
    BuildExe().run() #Run generation
    raw_input("Press any key to continue") #Pause to let user see that things ends 

另一个重要的事情:如果我在pygame之前导入Tkinter,则没有分段错误,但游戏没有运行并且弹出错误窗口并说该应用程序请求运行时以异常方式终止更多信息请联系应用支持

1 个答案:

答案 0 :(得分:3)

您检查过py2exe / Bugs吗?

虽然崩溃并不完全相同,但根本原因与Tkinter内部依赖于Tcl&的子层有关。 Tk DLL服务似乎相似:

CIT:

“”“

使用Tkinterbundle_files = 1,我立即崩溃。

这是我的设置:

    winxp sp2
    py2exe 0.6.8
    python 2.5.1

我的测试文件是“example.py”,如下所示:

#### start
from Tkinter import *
if __name__ == '__main__':
print "hello"
#### end
my setup.py is as follows:
#### start
from distutils.core import setup
import py2exe
setup(
options = {'py2exe': {'bundle_files': 1}},
zipfile = None,
console=['example.py'])
#### end

它编译得很好,但是当运行“example.exe”目录中生成的“dist”时,它立即收到错误消息“example.exe遇到了问题,需要我们很抱歉给您带来不便。“

使用相同的setup.py,但bundle_files = 3工作正常;使用bundle_files = 2会导致同样的崩溃。

我希望这是足以复制此错误的信息。如果您需要,我会很乐意提供任何其他信息 - 只需回复此处。

“”“

+ a建议的解决方法:

CIT:

“”“

我通过编辑site-packages/py2exe/build_exe.py

“修复”了这个问题

添加tcl85.dll”和“tk85.dll”到“dlls_in_exedir”列表

- 意味着将它们放在.exe旁边而不是捆绑在其中

稍微凌乱,但比捆绑= 3

好多了

“”“