我在pygame
和python 2.7
制作了小游戏,并添加了 Tkinter
的提交框。
在我用py2exe
/ pygame2exe
编译它之前,它工作正常。
编辑没有错误。
但当我点击exe文件启动应用程序时,编译代码引发了此错误:
fatal python error (pygame parachute) Segmentation Fault
This application has terminated in unusal way for more
information contact application support team.
当我删除Tkinter代码并编译它时运行正常。
这是Tkinter
代码的一部分:
#i tried importing both with import Tkinter and from Tkinter import*
if event.key==pygame.K_s:
subbox=Tkinter.Tk()
subbox_label=Tkinter.Label(subbox,text="Type your name:")
subbox_label.pack()
subbox_entry=Tkinter.Entry(subbox)
subbox_entry.pack()
def savescore(a):
a=str(a)
print a
print subbox_entry.get()
player_name=subbox_entry.get()
player_score=a
subbox_button=Tkinter.Button(text="Click",command=lambda:savescore(score))
subbox_button.pack()
subbox.mainloop()
我逐行排除了Tkinter代码,导致导入Tkinter导致错误!
这意味着如果我有:
import Tkinter
我的比赛赢了! 我该怎么办?
安装文件(pygame2exe但我可能会意外删除里面的内容):
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "game_0.3.py"
#Name of program
self.project_name = "game"
#Project url
self.project_url = "it will be on sourceforge and indieDB"
#Version of program
self.project_version = "0.3"
#License of the program
self.license = "gnu gpl 2.0"
#Auhor of program
self.author_name = "John Doe "
self.author_email = "i dont want spam"
self.copyright = "John Doe 2014"
#Description
self.project_description = None
#Icon file (None will use pygame default icon)
self.icon_file = "icon.ico"
#Extra files/dirs copied to game
self.extra_datas = ["block.png","CHARACTER.png","icon.ico","COPYING.txt","README1.txt","name.txt","score.txt"]
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules =['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', '_scproxy', '_sysconfigdata', 'copyreg', 'dummy.Process', 'numpy', 'pkg_resources', 'queue', 'winreg', 'pygame.sdlmain_osx']
#DLL Excludes
self.exclude_dll = ['']
#python scripts (strings) to be included, seperated by a comma
self.extra_scripts = []
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name =None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
console = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
'excludes': self.exclude_modules, 'packages': self.extra_modules, \
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press any key to continue") #Pause to let user see that things ends
另一个重要的事情:如果我在pygame之前导入Tkinter,则没有分段错误,但游戏没有运行并且弹出错误窗口并说该应用程序请求运行时以异常方式终止更多信息请联系应用支持
答案 0 :(得分:3)
虽然崩溃并不完全相同,但根本原因与Tkinter内部依赖于Tcl&的子层有关。 Tk DLL服务似乎相似:
CIT:
“”“
使用Tkinter
和bundle_files = 1
,我立即崩溃。
这是我的设置:
winxp sp2
py2exe 0.6.8
python 2.5.1
我的测试文件是“example.py
”,如下所示:
#### start
from Tkinter import *
if __name__ == '__main__':
print "hello"
#### end
my setup.py is as follows:
#### start
from distutils.core import setup
import py2exe
setup(
options = {'py2exe': {'bundle_files': 1}},
zipfile = None,
console=['example.py'])
#### end
它编译得很好,但是当运行“example.exe
”目录中生成的“dist
”时,它立即收到错误消息“example.exe遇到了问题,需要我们很抱歉给您带来不便。“
使用相同的setup.py
,但bundle_files = 3
工作正常;使用bundle_files = 2会导致同样的崩溃。
我希望这是足以复制此错误的信息。如果您需要,我会很乐意提供任何其他信息 - 只需回复此处。
“”“
CIT:
“”“
我通过编辑site-packages/py2exe/build_exe.py
,
添加“tcl85.dll
”和“tk85.dll
”到“dlls_in_exedir
”列表
- 意味着将它们放在.exe旁边而不是捆绑在其中。
稍微凌乱,但比捆绑= 3
好多了“”“