我正在摆弄图形,试图找到一种方法来绘制我正在绘制的形状(在这种情况下,一个三角形),并使用窗口大小调整。但是,我只想更新宽度,并保持高度保持不变。
我做了一些研究,并尝试使用glutGet(GLUT_SCREEN_WIDTH)作为乘数或类似物(例如(GLUT_SCREEN_WIDTH / 100) - 250)到我的形状的顶点,但我觉得我可能错过了一个关键的想法。我应该将缩放操作应用于视口,而不是形状的点吗?每当我缩放点时,它们似乎都不随窗口缩放。代码如下。
#define GLUT_DISABLE_ATEXIT_HACK
#include <GL/glut.h>
#include <GL/gl.h>
//#include <assert.h>
void init (void)
{
glClearColor (1.0, 1.0, 0.0, 0.0); /* Set background to yellow */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (0.0, 0.0, 1.0);
glBegin(GL_TRIANGLES);
glVertex2d (0.0, 0.0);
glVertex2d(1.0, 0.0);
glVertex2d (0.5, 0.866);
glEnd();
glFlush (); //Display immediately
}
void keyEscape( unsigned char key, int x, int y )
{
switch ( key )
{
case 113: // 'Q' key for escape
int windowID = glutCreateWindow ("triangle");
glutDestroyWindow (windowID);
exit (0);
break;
}
glutPostRedisplay();
}
void mouseEscape( int button, int state, int x, int y )
{
if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
{
int windowID = glutCreateWindow ("triangle");
glutDestroyWindow (windowID);
exit (0);
glutPostRedisplay();
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (250, 250);
glutInitWindowPosition ((glutGet(GLUT_SCREEN_WIDTH)-250)/2, (glutGet(GLUT_SCREEN_HEIGHT)-250)/2);
glutCreateWindow ("triangle");
init ();
glutKeyboardFunc(keyEscape);
glutMouseFunc(mouseEscape);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
答案 0 :(得分:1)
像这样:
void display(void)
{
int const win_width = glutGet(GLUT_WINDOW_WIDTH);
int const win_height = glutGet(GLUT_WINDOW_HEIGHT);
float const win_aspect = (float)win_width / (float)win_height;
glClearColor (1.0, 1.0, 0.0, 0.0); /* Set background to yellow */
glClear (GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, win_aspect, 0.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f (0.0, 0.0, 1.0);
glBegin(GL_TRIANGLES);
glVertex2d (0.0, 0.0);
glVertex2d(1.0, 0.0);
glVertex2d (0.5, 0.866);
glEnd();
glFlush (); // Tell OpenGL to process what we submitted so far
}
BTW:您应该切换到双缓冲模式并使用glutSwapBuffers而不是glFlush / glFinish;在某些系统上,单缓冲模式不起作用(井)。今天唯一可靠的方法是双缓冲。