我有一个Canvas
作为我的应用的基础,它有几个控件,用户可以使用各自的ManipulationDelta
移动,旋转和缩放。
问题是用户可能会在用手指移动控件时意外地将控件带出Canvas
或屏幕边界。
如何在Canvas
?
答案 0 :(得分:2)
您可以查看ToolWindow
控件和WinRT XAML工具包中的FlickBehavior
以获取灵感。
这是非常基本的整体。如果你不做惯性,它可能是这样的:
if (x < 0)
x = 0;
if (x > _canvas.ActualWidth - this.AssociatedObject.ActualWidth)
x = _canvas.ActualWidth - this.AssociatedObject.ActualWidth;
if (y < 0)
y = 0;
if (y > _canvas.ActualHeight - this.AssociatedObject.ActualHeight)
y = _canvas.ActualHeight - this.AssociatedObject.ActualHeight;
旋转或缩放后 - 需要进行一些矩阵变换操作才能获得边界矩形。幸运的是,该平台有一些方法可以让您轻松 - 即TransformToVisual()
和TransformPoint()
方法。我还有一个带有en扩展方法的助手类,使其更容易 - 请查看VisualTreeHelperExtensions.GetBoundingRect()
。
/// <summary>
/// Gets the bounding rectangle of a given element
/// relative to a given other element or visual root
/// if relativeTo is null or not specified.
/// </summary>
/// <remarks>
/// Note that the bounding box is calculated based on the corners of the element relative to itself,
/// so e.g. a bounding box of a rotated ellipse will be larger than necessary and in general
/// bounding boxes of elements with transforms applied to them will often be calculated incorrectly.
/// </remarks>
/// <param name="dob">The starting element.</param>
/// <param name="relativeTo">The relative to element.</param>
/// <returns></returns>
/// <exception cref="System.InvalidOperationException">Element not in visual tree.</exception>
public static Rect GetBoundingRect(this FrameworkElement dob, FrameworkElement relativeTo = null)
{
if (DesignMode.DesignModeEnabled)
{
return Rect.Empty;
}
if (relativeTo == null)
{
relativeTo = Window.Current.Content as FrameworkElement;
}
if (relativeTo == null)
{
throw new InvalidOperationException("Element not in visual tree.");
}
if (dob == relativeTo)
{
return new Rect(0, 0, relativeTo.ActualWidth, relativeTo.ActualHeight);
}
var ancestors = dob.GetAncestors().ToArray();
if (!ancestors.Contains(relativeTo))
{
throw new InvalidOperationException("Element not in visual tree.");
}
var topLeft =
dob
.TransformToVisual(relativeTo)
.TransformPoint(new Point());
var topRight =
dob
.TransformToVisual(relativeTo)
.TransformPoint(
new Point(
dob.ActualWidth,
0));
var bottomLeft =
dob
.TransformToVisual(relativeTo)
.TransformPoint(
new Point(
0,
dob.ActualHeight));
var bottomRight =
dob
.TransformToVisual(relativeTo)
.TransformPoint(
new Point(
dob.ActualWidth,
dob.ActualHeight));
var minX = new[] { topLeft.X, topRight.X, bottomLeft.X, bottomRight.X }.Min();
var maxX = new[] { topLeft.X, topRight.X, bottomLeft.X, bottomRight.X }.Max();
var minY = new[] { topLeft.Y, topRight.Y, bottomLeft.Y, bottomRight.Y }.Min();
var maxY = new[] { topLeft.Y, topRight.Y, bottomLeft.Y, bottomRight.Y }.Max();
return new Rect(minX, minY, maxX - minX, maxY - minY);
}
获得边界矩形后,您可以使用其尺寸而不是ActualWidth
/ ActualHeight
以及被操纵对象的X&amp; Y来确定它可以或不可以去的位置。