所以,我在游戏中使用这个类:
class Magazine(pygame.sprite.Sprite):
def __init__(self, image, shooter):
self.image = image
self.rect = image.get_rect()
self.rect.x = shooter.rect.x
self.rect.y = shooter.rect.y - shooter.image.get_height()
def update(self):
self.rect.y -= 5
if self.rect.y <= 0 - self.image.get_height():
self.kill()
在我创建这个类之后,我创建了该类的一个项目。然后我调用了它的更新功能:
magazine = Magazine(magazineImage, forry)
magazine.update()
出于某种原因,我收到了这个错误:
Traceback (most recent call last):
File "main.py", line 106, in <module>
main()
File "main.py", line 78, in main
projectileObject.update()
File "/Users/number1son100/Desktop/Famous Monsters Game/gameobjects.py", line 117, in update
self.kill()
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/sprite.py", line 174, in kill
for c in self.__g.keys():
AttributeError: 'Magazine' object has no attribute '_Sprite__g'
答案 0 :(得分:1)
好的,所以你需要做的就是,如果要使用sprite类附带的函数,首先必须插入:
super(spritename, self).init()
因此,您需要插入:
super(Magazine, self).init()
进入你的init函数。