任何人都知道如何在动画中应用缓动效果。在我的代码下面,我试图设置缓动效果。我想设置easin,easout,bouncing,spin等效果
var yPos = myShape.getAttr('y'),
xPos = myShape.getAttr('x'),
maxX = 1000,
maxY = 1000,
yIncreasing = true,
xIncreasing = true; //lets assume myShape resides somewhere below the max
var anim = new Kinetic.Animation(function(frame) {
/* move the shape back and fourth in a y direction */
if (yPos < maxY && yIncreasing) {
hexagon.setY(yPos++);
} else {
if (yPos < 1) {
yIncreasing = true;
hexagon.setY(yPos++);
} else {
hexagon.setY(yPos--);
yIncreasing = false;
}
}
/* move the shape back and fourth in a x direction */
if (xPos < maxX && xIncreasing) {
hexagon.setX(xPos++);
} else {
if (xPos < 1) {
xIncreasing = true;
hexagon.setX(xPos++);
} else {
hexagon.setX(xPos--);
xIncreasing = false;
}
}
}, layer);
答案 0 :(得分:1)
Robert Penner撰写了着名且经常使用的缓动算法:
这是Kirupa.com关于使用Penner缓动函数的精心编写的教程:
http://www.kirupa.com/html5/animating_with_easing_functions_in_javascript.htm
您可以使用他的缓动算法在您的KineticJS动画中添加缓动。
以下是他在javascript对象中编码的算法:
// t: current time,
// b: beginning value,
// c: total change in value over the duration,
// d: duration,
// return value: the 'eased' value between b and b+c at this current time t
var easings={
easeInQuad: function ( t, b, c, d) {
return c*(t/=d)*t + b;
},
easeOutQuad: function ( t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function ( t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function ( t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function ( t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function ( t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function ( t, b, c, d) {
return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function ( t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function ( t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function ( t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function ( t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function ( t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function ( t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function ( t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function ( t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function ( t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function ( t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function ( t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function ( t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function ( t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function ( t, b, c, d) {
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function ( t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function ( t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function ( t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function ( t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function ( t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function ( t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function ( t, b, c, d) {
return c - this.easing.easeOutBounce ( d-t, 0, c, d) + b;
},
easeOutBounce: function ( t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
easeInOutBounce: function ( t, b, c, d) {
if (t < d/2) return this.easing.easeInBounce ( t*2, 0, c, d) * .5 + b;
return this.easing.easeOutBounce ( t*2-d, 0, c, d) * .5 + c*.5 + b;
}
};