我想打印STL地图容器的自定义内存分配器的工作结果。我想打印内存分配图。
我有get_allocator()的问题。见例子
get_allocator()
调用为初始pair<int,int>
提供分配器。它甚至创造了它......
有没有办法获得真正的分配器(Pool
的实例RBtree
),它为地图的元素提供了内存?
我正在使用gcc。感谢。
#include <memory>
#include <map>
using namespace std;
class Pool {
//...
public:
Pool(unsigned n);
~Pool();
void* alloc();
void free(void*);
void print_mm(); //print pool map
//...
};
void* Pool::alloc() {
//...
}
//...
void Pool::print_mm() {
//...
}
template<class T> class Pool_alloc : public allocator<T> {
static Pool pool;
public:
template<class U> struct rebind {
typedef Pool_alloc<U> other;
};
template<class U> Pool_alloc(const Pool_alloc<U>&) {}
Pool_alloc() {}
T* allocate(size_t, void*);
void deallocate(T*, size_t);
void print_mm() {pool.print_mm();}
};
template<class T> Pool Pool_alloc<T>::pool(sizeof(T));
template<class T> T* Pool_alloc<T>::allocate(size_t n, void* = 0) {
//...
return p;
}
template<class T> void Pool_alloc<T>::deallocate(T* p, size_t n) {
//...
}
main() {
map<int, int, less<int>, Pool_alloc<pair<int, int> > > m;
m[144] = 12;
m.get_allocator().print_mm(); //doesn't work - it gives the wrong allocator :-(
}
接下来是示例的完整代码 - 它的基础取自着名的Bjarne Stroustrup的书。 ; - )
#include <iostream>
#include <memory>
#include <map>
using namespace std;
class Pool {
struct Link {Link *next;};
struct Chunk {
static const unsigned size = 8192 - sizeof(Chunk*); //page boundary
Chunk *next;
char mem[size];
} *chunks;
Link *head; //pointer to first free link
Pool(Pool&); //disable
void operator=(Pool&); //disable
void grow();
public:
const unsigned int atomsize;
Pool(unsigned n); //n - number of atoms
~Pool();
void* alloc(); //for one atom
void free(void*);
void print_mm(); //print pool memory map
};
void* Pool::alloc() {
if (head == 0) grow();
Link *p = head;
head = p->next;
return p;
}
void Pool::free(void *b) {
Link *p = static_cast<Link*>(b);
p->next = head;
head = p;
}
Pool::Pool(unsigned sz): atomsize(sz < sizeof(Link*) ? sizeof(Link*) : sz) {
cout << "atom size = " << atomsize << " bytes\n";
head = 0;
chunks = 0;
}
Pool::~Pool() {
Chunk *p = chunks;
while (p) {
Chunk *q = p;
p = p->next;
delete q;
}
}
void Pool::grow() {
Chunk *p = new Chunk;
p->next = chunks;
chunks = p;
const unsigned noe = Chunk::size/atomsize;
char *start = p->mem, *last = start + (noe - 1)*atomsize;
for (char *p = start; p < last; p += atomsize)
((Link*)p)->next = (Link*)(p + atomsize);
((Link*)last)->next = 0;
head = (Link*)start;
}
void Pool::print_mm() {
cout << "The pool memory map\n";
///...
}
template<class T> class Pool_alloc : public allocator<T> {
static Pool pool; //static for STL
public:
template<class U> struct rebind {
typedef Pool_alloc<U> other;
};
template<class U> Pool_alloc(const Pool_alloc<U>&) {}
Pool_alloc() {}
T* allocate(size_t, void*);
void deallocate(T*, size_t);
static void print_mm() {pool.print_mm();}
};
template<class T> Pool Pool_alloc<T>::pool(sizeof(T));
template<class T> T* Pool_alloc<T>::allocate(size_t n, void* = 0) {
T* p;
if (n == 1)
p = static_cast<T*>(pool.alloc());
else
p = static_cast<T*>(allocator<T>::allocate(n)); //STL level
//p = static_cast<T*>(operator new (sizeof(T)*n)); //OS level
return p;
}
template<class T> void Pool_alloc<T>::deallocate(T* p, size_t n) {
if (n == 1)
pool.free(p);
else
allocator<T>::deallocate(p, n); //STL level
//operator delete(p); //OS level
}
main() {
map<int, int, less<int>, Pool_alloc<pair<int, int> > > m;
m.insert(pair<int,int>(7, 8));
for (int i(0); i < 200; ++i)
m[i*i] = 2*i;
m.erase(169);
m.erase(121);
m[5] = 88;
cout << m[7] << '-' << m[5] << '-' << m.size() << endl;
m.get_allocator().print_mm(); //doesn't work - it gives the wrong allocator :-(
}
答案 0 :(得分:1)
试试这个:
template<class T, Pool* pool> class Pool_alloc : public allocator<T> {
public:
template<class U> struct rebind {
typedef Pool_alloc<U, pool> other;
};
这需要您提供不同大小的Pool
支持数据。
或者,将Pool
替换为Pool<sizeof(T)>
,也许使用static
方法技巧来分配单例实例,然后您至少可以查找各种大小的分配器。 (他们可以在全球池中注册,以便您以后可以找到它们。)
您的池分配器可以足够智能,以便为请求的不同大小的数据使用不同大小的块。或者不,如你所愿。