我正在尝试使用GLFW3创建一个窗口。当我在桌面上执行此操作时,它可以正常工作。在我的笔记本电脑上,它无法创建窗口,程序崩溃。删除glfwWindowHint()调用可防止崩溃,但我的代码不起作用,因为我得到了错误的openGL版本。这是窗口代码:
Window::Window(int width, int height, std::string title, bool full)
{
glfwInit();
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
m_width = width;
m_height = height;
if (full)
{
m_window = glfwCreateWindow(width, height, title.c_str(), glfwGetPrimaryMonitor(), nullptr);
}
else
{
m_window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
}
glfwMakeContextCurrent(m_window);
glewExperimental = GL_TRUE;
glewInit();
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, width, height);
}
这可能与我的桌面有NVidia显卡而我的笔记本电脑集成显卡的事实有关吗?
更新: 它在调用glfwSwapBuffers()时崩溃了,我将glfw错误65543打印到控制台。 glfwCreateWindow()返回NULL;
答案 0 :(得分:0)
如果它向控制台输出错误65543,则相当于0x00010007,它在glfw3.h中定义为GLFW_VERSION_UNAVAILABLE。
/*! @brief The requested OpenGL or OpenGL ES version is not available.
*
* The requested OpenGL or OpenGL ES version (including any requested context
* or framebuffer hints) is not available on this machine.
*
* @par Analysis
* The machine does not support your requirements. If your application is
* sufficiently flexible, downgrade your requirements and try again.
* Otherwise, inform the user that their machine does not match your
* requirements.
*
* @par
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
* comes out before the 4.x series gets that far, also fail with this error and
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
* will exist.
*/
#define GLFW_VERSION_UNAVAILABLE 0x00010007